1
0
mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-08-10 00:36:40 +02:00

extract maze

This commit is contained in:
Justin Lin
2019-09-01 18:20:04 +08:00
parent 4708f039fc
commit ec399f3926
2 changed files with 172 additions and 174 deletions

171
examples/square_maze.scad Normal file
View File

@@ -0,0 +1,171 @@
NO_WALL = 0;
UPPER_WALL = 1;
RIGHT_WALL = 2;
UPPER_RIGHT_WALL = 3;
function block_data(x, y, wall_type, visited) = [x, y, wall_type, visited];
function get_x(block_data) = block_data[0];
function get_y(block_data) = block_data[1];
function get_wall_type(block_data) = block_data[2];
// create a starting maze for being visited later.
function starting_maze(rows, columns) = [
for(y = [1:rows])
for(x = [1:columns])
block_data(
x, y,
// all blocks have upper and right walls except the exit
y == rows && x == columns ? UPPER_WALL : UPPER_RIGHT_WALL,
// unvisited
false
)
];
// find out the index of a block with the position (x, y)
function indexOf(x, y, maze, i = 0) =
i > len(maze) ? -1 : (
[get_x(maze[i]), get_y(maze[i])] == [x, y] ? i :
indexOf(x, y, maze, i + 1)
);
// is (x, y) visited?
function visited(x, y, maze) = maze[indexOf(x, y, maze)][3];
// is (x, y) visitable?
function visitable(x, y, maze, rows, columns) =
y > 0 && y <= rows && // y bound
x > 0 && x <= columns && // x bound
!visited(x, y, maze); // unvisited
// setting (x, y) as being visited
function set_visited(x, y, maze) = [
for(b = maze)
[x, y] == [get_x(b), get_y(b)] ?
[x, y, get_wall_type(b), true] : b
];
// 0right、1upper、2left、3down
function rand_dirs() =
[
[0, 1, 2, 3],
[0, 1, 3, 2],
[0, 2, 1, 3],
[0, 2, 3, 1],
[0, 3, 1, 2],
[0, 3, 2, 1],
[1, 0, 2, 3],
[1, 0, 3, 2],
[1, 2, 0, 3],
[1, 2, 3, 0],
[1, 3, 0, 2],
[1, 3, 2, 0],
[2, 0, 1, 3],
[2, 0, 3, 1],
[2, 1, 0, 3],
[2, 1, 3, 0],
[2, 3, 0, 1],
[2, 3, 1, 0],
[3, 0, 1, 2],
[3, 0, 2, 1],
[3, 1, 0, 2],
[3, 1, 2, 0],
[3, 2, 0, 1],
[3, 2, 1, 0]
][round(rands(0, 24, 1)[0])];
// get x value by dir
function next_x(x, dir) = x + [1, 0, -1, 0][dir];
// get y value by dir
function next_y(y, dir) = y + [0, 1, 0, -1][dir];
// go right and carve the right wall
function go_right_from(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
get_wall_type(b) == UPPER_RIGHT_WALL ?
[x, y, UPPER_WALL, visited(x, y, maze)] :
[x, y, NO_WALL, visited(x, y, maze)]
) : b
];
// go up and carve the upper wall
function go_up_from(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
get_wall_type(b) == UPPER_RIGHT_WALL ?
[x, y, RIGHT_WALL, visited(x, y, maze)] :
[x, y, NO_WALL, visited(x, y, maze)]
) : b
];
// go left and carve the right wall of the left block
function go_left_from(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x - 1, y] ? (
get_wall_type(b) == UPPER_RIGHT_WALL ?
[x - 1, y, UPPER_WALL, visited(x - 1, y, maze)] :
[x - 1, y, NO_WALL, visited(x - 1, y, maze)]
) : b
];
// go down and carve the upper wall of the down block
function go_down_from(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x, y - 1] ? (
get_wall_type(b) == UPPER_RIGHT_WALL ?
[x, y - 1, RIGHT_WALL, visited(x, y - 1, maze)] :
[x, y - 1, NO_WALL, visited(x, y - 1, maze)]
) : b
];
// 0right、1upper、2left、3down
function try_block(dir, x, y, maze, rows, columns) =
dir == 0 ? go_right_from(x, y, maze) : (
dir == 1 ? go_up_from(x, y, maze) : (
dir == 2 ? go_left_from(x, y, maze) :
go_down_from(x, y, maze) // 這時 dir 一定是 3
)
);
// find out visitable dirs from (x, y)
function visitable_dirs_from(x, y, maze, rows, columns) = [
for(dir = [0, 1, 2, 3])
if(visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns))
dir
];
// go maze from (x, y)
function go_maze(x, y, maze, rows, columns) =
// have visitable dirs?
len(visitable_dirs_from(x, y, maze, rows, columns)) == 0 ?
set_visited(x, y, maze) // road closed
: walk_around_from(
x, y,
rand_dirs(),
set_visited(x, y, maze),
rows, columns
);
// try four directions
function walk_around_from(x, y, dirs, maze, rows, columns, i = 4) =
// all done?
i > 0 ?
// not yet
walk_around_from(x, y, dirs,
// try one direction
try_routes_from(x, y, dirs[4 - i], maze, rows, columns),
, rows, columns,
i - 1)
: maze;
function try_routes_from(x, y, dir, maze, rows, columns) =
// is the dir visitable?
visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns) ?
// try the block
go_maze(
next_x(x, dir), next_y(y, dir),
try_block(dir, x, y, maze, rows, columns),
rows, columns
)
// road closed so return maze directly
: maze;

View File

@@ -1,5 +1,6 @@
include <line2d.scad>;
include <stereographic_extrude.scad>;
include <square_maze.scad>;
maze_rows = 5;
block_width = 40;
@@ -8,180 +9,6 @@ fn = 24;
shadow = "YES"; // [YES, NO]
wall_height = 2;
// Constants for wall types
NO_WALL = 0;
UPPER_WALL = 1;
RIGHT_WALL = 2;
UPPER_RIGHT_WALL = 3;
function block_data(x, y, wall_type, visited) = [x, y, wall_type, visited];
function get_x(block_data) = block_data[0];
function get_y(block_data) = block_data[1];
function get_wall_type(block_data) = block_data[2];
// create a starting maze for being visited later.
function starting_maze(rows, columns) = [
for(y = [1:rows])
for(x = [1:columns])
block_data(
x, y,
// all blocks have upper and right walls except the exit
y == rows && x == columns ? UPPER_WALL : UPPER_RIGHT_WALL,
// unvisited
false
)
];
// find out the index of a block with the position (x, y)
function indexOf(x, y, maze, i = 0) =
i > len(maze) ? -1 : (
[get_x(maze[i]), get_y(maze[i])] == [x, y] ? i :
indexOf(x, y, maze, i + 1)
);
// is (x, y) visited?
function visited(x, y, maze) = maze[indexOf(x, y, maze)][3];
// is (x, y) visitable?
function visitable(x, y, maze, rows, columns) =
y > 0 && y <= rows && // y bound
x > 0 && x <= columns && // x bound
!visited(x, y, maze); // unvisited
// setting (x, y) as being visited
function set_visited(x, y, maze) = [
for(b = maze)
[x, y] == [get_x(b), get_y(b)] ?
[x, y, get_wall_type(b), true] : b
];
// 0right、1upper、2left、3down
function rand_dirs() =
[
[0, 1, 2, 3],
[0, 1, 3, 2],
[0, 2, 1, 3],
[0, 2, 3, 1],
[0, 3, 1, 2],
[0, 3, 2, 1],
[1, 0, 2, 3],
[1, 0, 3, 2],
[1, 2, 0, 3],
[1, 2, 3, 0],
[1, 3, 0, 2],
[1, 3, 2, 0],
[2, 0, 1, 3],
[2, 0, 3, 1],
[2, 1, 0, 3],
[2, 1, 3, 0],
[2, 3, 0, 1],
[2, 3, 1, 0],
[3, 0, 1, 2],
[3, 0, 2, 1],
[3, 1, 0, 2],
[3, 1, 2, 0],
[3, 2, 0, 1],
[3, 2, 1, 0]
][round(rands(0, 24, 1)[0])];
// get x value by dir
function next_x(x, dir) = x + [1, 0, -1, 0][dir];
// get y value by dir
function next_y(y, dir) = y + [0, 1, 0, -1][dir];
// go right and carve the right wall
function go_right_from(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
get_wall_type(b) == UPPER_RIGHT_WALL ?
[x, y, UPPER_WALL, visited(x, y, maze)] :
[x, y, NO_WALL, visited(x, y, maze)]
) : b
];
// go up and carve the upper wall
function go_up_from(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
get_wall_type(b) == UPPER_RIGHT_WALL ?
[x, y, RIGHT_WALL, visited(x, y, maze)] :
[x, y, NO_WALL, visited(x, y, maze)]
) : b
];
// go left and carve the right wall of the left block
function go_left_from(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x - 1, y] ? (
get_wall_type(b) == UPPER_RIGHT_WALL ?
[x - 1, y, UPPER_WALL, visited(x - 1, y, maze)] :
[x - 1, y, NO_WALL, visited(x - 1, y, maze)]
) : b
];
// go down and carve the upper wall of the down block
function go_down_from(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x, y - 1] ? (
get_wall_type(b) == UPPER_RIGHT_WALL ?
[x, y - 1, RIGHT_WALL, visited(x, y - 1, maze)] :
[x, y - 1, NO_WALL, visited(x, y - 1, maze)]
) : b
];
// 0right、1upper、2left、3down
function try_block(dir, x, y, maze, rows, columns) =
dir == 0 ? go_right_from(x, y, maze) : (
dir == 1 ? go_up_from(x, y, maze) : (
dir == 2 ? go_left_from(x, y, maze) :
go_down_from(x, y, maze) // 這時 dir 一定是 3
)
);
// find out visitable dirs from (x, y)
function visitable_dirs_from(x, y, maze, rows, columns) = [
for(dir = [0, 1, 2, 3])
if(visitable(next_x(x, dir), next_y(y, dir), maze, maze_rows, columns))
dir
];
// go maze from (x, y)
function go_maze(x, y, maze, rows, columns) =
// have visitable dirs?
len(visitable_dirs_from(x, y, maze, rows, columns)) == 0 ?
set_visited(x, y, maze) // road closed
: walk_around_from(
x, y,
rand_dirs(),
set_visited(x, y, maze),
rows, columns
);
// try four directions
function walk_around_from(x, y, dirs, maze, rows, columns, i = 4) =
// all done?
i > 0 ?
// not yet
walk_around_from(x, y, dirs,
// try one direction
try_routes_from(x, y, dirs[4 - i], maze, rows, columns),
, rows, columns,
i - 1)
: maze;
function try_routes_from(x, y, dir, maze, rows, columns) =
// is the dir visitable?
visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns) ?
// try the block
go_maze(
next_x(x, dir), next_y(y, dir),
try_block(dir, x, y, maze, rows, columns),
rows, columns
)
// road closed so return maze directly
: maze;
module stereographic_projection_maze2(maze_rows, block_width, wall_thickness, fn, wall_height, shadow) {
maze_blocks = go_maze(
1, 1, // starting point