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extract maze
This commit is contained in:
171
examples/square_maze.scad
Normal file
171
examples/square_maze.scad
Normal file
@@ -0,0 +1,171 @@
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NO_WALL = 0;
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UPPER_WALL = 1;
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RIGHT_WALL = 2;
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UPPER_RIGHT_WALL = 3;
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function block_data(x, y, wall_type, visited) = [x, y, wall_type, visited];
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function get_x(block_data) = block_data[0];
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function get_y(block_data) = block_data[1];
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function get_wall_type(block_data) = block_data[2];
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// create a starting maze for being visited later.
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function starting_maze(rows, columns) = [
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for(y = [1:rows])
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for(x = [1:columns])
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block_data(
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x, y,
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// all blocks have upper and right walls except the exit
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y == rows && x == columns ? UPPER_WALL : UPPER_RIGHT_WALL,
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// unvisited
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false
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)
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];
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// find out the index of a block with the position (x, y)
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function indexOf(x, y, maze, i = 0) =
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i > len(maze) ? -1 : (
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[get_x(maze[i]), get_y(maze[i])] == [x, y] ? i :
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indexOf(x, y, maze, i + 1)
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);
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// is (x, y) visited?
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function visited(x, y, maze) = maze[indexOf(x, y, maze)][3];
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// is (x, y) visitable?
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function visitable(x, y, maze, rows, columns) =
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y > 0 && y <= rows && // y bound
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x > 0 && x <= columns && // x bound
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!visited(x, y, maze); // unvisited
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// setting (x, y) as being visited
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function set_visited(x, y, maze) = [
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for(b = maze)
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[x, y] == [get_x(b), get_y(b)] ?
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[x, y, get_wall_type(b), true] : b
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];
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// 0(right)、1(upper)、2(left)、3(down)
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function rand_dirs() =
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[
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[0, 1, 2, 3],
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[0, 1, 3, 2],
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[0, 2, 1, 3],
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[0, 2, 3, 1],
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[0, 3, 1, 2],
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[0, 3, 2, 1],
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[1, 0, 2, 3],
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[1, 0, 3, 2],
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[1, 2, 0, 3],
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[1, 2, 3, 0],
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[1, 3, 0, 2],
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[1, 3, 2, 0],
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[2, 0, 1, 3],
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[2, 0, 3, 1],
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[2, 1, 0, 3],
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[2, 1, 3, 0],
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[2, 3, 0, 1],
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[2, 3, 1, 0],
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[3, 0, 1, 2],
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[3, 0, 2, 1],
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[3, 1, 0, 2],
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[3, 1, 2, 0],
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[3, 2, 0, 1],
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[3, 2, 1, 0]
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][round(rands(0, 24, 1)[0])];
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// get x value by dir
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function next_x(x, dir) = x + [1, 0, -1, 0][dir];
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// get y value by dir
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function next_y(y, dir) = y + [0, 1, 0, -1][dir];
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// go right and carve the right wall
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function go_right_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y, UPPER_WALL, visited(x, y, maze)] :
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[x, y, NO_WALL, visited(x, y, maze)]
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) : b
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];
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// go up and carve the upper wall
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function go_up_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y, RIGHT_WALL, visited(x, y, maze)] :
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[x, y, NO_WALL, visited(x, y, maze)]
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) : b
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];
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// go left and carve the right wall of the left block
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function go_left_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x - 1, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x - 1, y, UPPER_WALL, visited(x - 1, y, maze)] :
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[x - 1, y, NO_WALL, visited(x - 1, y, maze)]
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) : b
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];
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// go down and carve the upper wall of the down block
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function go_down_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y - 1] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y - 1, RIGHT_WALL, visited(x, y - 1, maze)] :
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[x, y - 1, NO_WALL, visited(x, y - 1, maze)]
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) : b
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];
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// 0(right)、1(upper)、2(left)、3(down)
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function try_block(dir, x, y, maze, rows, columns) =
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dir == 0 ? go_right_from(x, y, maze) : (
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dir == 1 ? go_up_from(x, y, maze) : (
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dir == 2 ? go_left_from(x, y, maze) :
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go_down_from(x, y, maze) // 這時 dir 一定是 3
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)
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);
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// find out visitable dirs from (x, y)
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function visitable_dirs_from(x, y, maze, rows, columns) = [
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for(dir = [0, 1, 2, 3])
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if(visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns))
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dir
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];
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// go maze from (x, y)
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function go_maze(x, y, maze, rows, columns) =
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// have visitable dirs?
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len(visitable_dirs_from(x, y, maze, rows, columns)) == 0 ?
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set_visited(x, y, maze) // road closed
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: walk_around_from(
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x, y,
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rand_dirs(),
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set_visited(x, y, maze),
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rows, columns
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);
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// try four directions
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function walk_around_from(x, y, dirs, maze, rows, columns, i = 4) =
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// all done?
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i > 0 ?
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// not yet
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walk_around_from(x, y, dirs,
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// try one direction
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try_routes_from(x, y, dirs[4 - i], maze, rows, columns),
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, rows, columns,
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i - 1)
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: maze;
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function try_routes_from(x, y, dir, maze, rows, columns) =
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// is the dir visitable?
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visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns) ?
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// try the block
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go_maze(
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next_x(x, dir), next_y(y, dir),
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try_block(dir, x, y, maze, rows, columns),
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rows, columns
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)
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// road closed so return maze directly
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: maze;
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@@ -1,5 +1,6 @@
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include <line2d.scad>;
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include <stereographic_extrude.scad>;
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include <square_maze.scad>;
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maze_rows = 5;
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block_width = 40;
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@@ -8,180 +9,6 @@ fn = 24;
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shadow = "YES"; // [YES, NO]
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wall_height = 2;
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// Constants for wall types
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NO_WALL = 0;
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UPPER_WALL = 1;
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RIGHT_WALL = 2;
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UPPER_RIGHT_WALL = 3;
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function block_data(x, y, wall_type, visited) = [x, y, wall_type, visited];
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function get_x(block_data) = block_data[0];
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function get_y(block_data) = block_data[1];
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function get_wall_type(block_data) = block_data[2];
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// create a starting maze for being visited later.
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function starting_maze(rows, columns) = [
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for(y = [1:rows])
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for(x = [1:columns])
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block_data(
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x, y,
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// all blocks have upper and right walls except the exit
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y == rows && x == columns ? UPPER_WALL : UPPER_RIGHT_WALL,
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// unvisited
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false
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)
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];
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// find out the index of a block with the position (x, y)
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function indexOf(x, y, maze, i = 0) =
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i > len(maze) ? -1 : (
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[get_x(maze[i]), get_y(maze[i])] == [x, y] ? i :
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indexOf(x, y, maze, i + 1)
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);
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// is (x, y) visited?
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function visited(x, y, maze) = maze[indexOf(x, y, maze)][3];
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// is (x, y) visitable?
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function visitable(x, y, maze, rows, columns) =
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y > 0 && y <= rows && // y bound
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x > 0 && x <= columns && // x bound
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!visited(x, y, maze); // unvisited
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// setting (x, y) as being visited
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function set_visited(x, y, maze) = [
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for(b = maze)
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[x, y] == [get_x(b), get_y(b)] ?
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[x, y, get_wall_type(b), true] : b
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];
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// 0(right)、1(upper)、2(left)、3(down)
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function rand_dirs() =
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[
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[0, 1, 2, 3],
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[0, 1, 3, 2],
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[0, 2, 1, 3],
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[0, 2, 3, 1],
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[0, 3, 1, 2],
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[0, 3, 2, 1],
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[1, 0, 2, 3],
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[1, 0, 3, 2],
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[1, 2, 0, 3],
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[1, 2, 3, 0],
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[1, 3, 0, 2],
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[1, 3, 2, 0],
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[2, 0, 1, 3],
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[2, 0, 3, 1],
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[2, 1, 0, 3],
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[2, 1, 3, 0],
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[2, 3, 0, 1],
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[2, 3, 1, 0],
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[3, 0, 1, 2],
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[3, 0, 2, 1],
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[3, 1, 0, 2],
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[3, 1, 2, 0],
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[3, 2, 0, 1],
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[3, 2, 1, 0]
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][round(rands(0, 24, 1)[0])];
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// get x value by dir
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function next_x(x, dir) = x + [1, 0, -1, 0][dir];
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// get y value by dir
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function next_y(y, dir) = y + [0, 1, 0, -1][dir];
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// go right and carve the right wall
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function go_right_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y, UPPER_WALL, visited(x, y, maze)] :
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[x, y, NO_WALL, visited(x, y, maze)]
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) : b
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];
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// go up and carve the upper wall
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function go_up_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y, RIGHT_WALL, visited(x, y, maze)] :
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[x, y, NO_WALL, visited(x, y, maze)]
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) : b
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];
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// go left and carve the right wall of the left block
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function go_left_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x - 1, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x - 1, y, UPPER_WALL, visited(x - 1, y, maze)] :
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[x - 1, y, NO_WALL, visited(x - 1, y, maze)]
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) : b
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];
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// go down and carve the upper wall of the down block
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function go_down_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y - 1] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y - 1, RIGHT_WALL, visited(x, y - 1, maze)] :
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[x, y - 1, NO_WALL, visited(x, y - 1, maze)]
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) : b
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];
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// 0(right)、1(upper)、2(left)、3(down)
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function try_block(dir, x, y, maze, rows, columns) =
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dir == 0 ? go_right_from(x, y, maze) : (
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dir == 1 ? go_up_from(x, y, maze) : (
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dir == 2 ? go_left_from(x, y, maze) :
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go_down_from(x, y, maze) // 這時 dir 一定是 3
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)
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);
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// find out visitable dirs from (x, y)
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function visitable_dirs_from(x, y, maze, rows, columns) = [
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for(dir = [0, 1, 2, 3])
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if(visitable(next_x(x, dir), next_y(y, dir), maze, maze_rows, columns))
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dir
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];
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// go maze from (x, y)
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function go_maze(x, y, maze, rows, columns) =
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// have visitable dirs?
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len(visitable_dirs_from(x, y, maze, rows, columns)) == 0 ?
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set_visited(x, y, maze) // road closed
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: walk_around_from(
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x, y,
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rand_dirs(),
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set_visited(x, y, maze),
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rows, columns
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);
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// try four directions
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function walk_around_from(x, y, dirs, maze, rows, columns, i = 4) =
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// all done?
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i > 0 ?
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// not yet
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walk_around_from(x, y, dirs,
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// try one direction
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try_routes_from(x, y, dirs[4 - i], maze, rows, columns),
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, rows, columns,
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i - 1)
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: maze;
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function try_routes_from(x, y, dir, maze, rows, columns) =
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// is the dir visitable?
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visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns) ?
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// try the block
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go_maze(
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next_x(x, dir), next_y(y, dir),
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try_block(dir, x, y, maze, rows, columns),
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rows, columns
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)
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// road closed so return maze directly
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: maze;
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module stereographic_projection_maze2(maze_rows, block_width, wall_thickness, fn, wall_height, shadow) {
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maze_blocks = go_maze(
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1, 1, // starting point
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