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mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-08-10 16:54:23 +02:00

rename block to cell

This commit is contained in:
Justin Lin
2020-12-20 10:49:16 +08:00
parent afaf67c739
commit f594215469
29 changed files with 245 additions and 247 deletions

View File

@@ -1,15 +1,15 @@
use <square_maze.scad>;
maze_rows = 8;
block_width = 2;
cell_width = 2;
wall_thickness = 1;
inner_cube = true;
travel_all = true;
module cube_maze(maze_rows, block_width, wall_thickness, inner_cube, travel_all) {
blocks_size = block_width * maze_rows;
cube_size = blocks_size - wall_thickness;
maze_size = blocks_size + wall_thickness;
module cube_maze(maze_rows, cell_width, wall_thickness, inner_cube, travel_all) {
cells_size = cell_width * maze_rows;
cube_size = cells_size - wall_thickness;
maze_size = cells_size + wall_thickness;
half_wall_thickness = wall_thickness / 2;
half_cube_size = cube_size / 2;
@@ -21,7 +21,7 @@ module cube_maze(maze_rows, block_width, wall_thickness, inner_cube, travel_all)
module one_maze() {
translate([origin, origin, half_cube_size])
linear_extrude(wall_thickness)
square_maze(maze_rows, block_width, wall_thickness);
square_maze(maze_rows, cell_width, wall_thickness);
}
one_maze();
@@ -64,4 +64,4 @@ module cube_maze(maze_rows, block_width, wall_thickness, inner_cube, travel_all)
}
}
cube_maze(maze_rows, block_width, wall_thickness, inner_cube, travel_all);
cube_maze(maze_rows, cell_width, wall_thickness, inner_cube, travel_all);

View File

@@ -1,10 +1,10 @@
use <bend.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_walls.scad>;
radius = 30;
height = 60;
block_width = 8;
cell_width = 8;
wall_thickness = 5;
wall_height = 5;
@@ -32,19 +32,19 @@ module cylinder_maze() {
}
}
maze_rows = round(height / block_width);
maze_columns = round(2 * 3.14159 * radius / block_width);
maze_rows = round(height / cell_width);
maze_columns = round(2 * 3.14159 * radius / cell_width);
maze_blocks = mz_square_blocks(
maze_cells = mz_square_cells(
maze_rows, maze_columns,
x_wrapping = true
);
walls = mz_square_walls(maze_blocks, maze_rows, maze_columns, block_width, left_border = false);
walls = mz_square_walls(maze_cells, maze_rows, maze_columns, cell_width, left_border = false);
leng_circumference = block_width * maze_columns + wall_thickness;
leng_circumference = cell_width * maze_columns + wall_thickness;
bend(size = [leng_circumference, block_width * maze_rows + wall_thickness, wall_height], angle = 360 + 360 * wall_thickness / leng_circumference, frags = fn)
bend(size = [leng_circumference, cell_width * maze_rows + wall_thickness, wall_height], angle = 360 + 360 * wall_thickness / leng_circumference, frags = fn)
translate([0, wall_thickness / 2])
for(wall = walls) {
for(i = [0:len(wall) - 2]) {

View File

@@ -1,14 +1,14 @@
use <regular_polygon_maze.scad>;
use <hollow_out.scad>;
cblocks = 8;
ccells = 8;
wall_thickness = 1.5;
spacing = 0.6;
$fn = 48;
gyro_maze(cblocks, wall_thickness, spacing);
gyro_maze(ccells, wall_thickness, spacing);
module gyro_maze(cblocks, wall_thickness, spacing) {
module gyro_maze(ccells, wall_thickness, spacing) {
// Don't change these variables. They require more math.
radius = 15;
wall_height = 1;
@@ -20,7 +20,7 @@ module gyro_maze(cblocks, wall_thickness, spacing) {
linear_extrude(wall_height)
scale(1.029) {
difference() {
regular_polygon_maze(radius - wall_thickness, cblocks, levels - 1, wall_thickness, $fn);
regular_polygon_maze(radius - wall_thickness, ccells, levels - 1, wall_thickness, $fn);
circle(radius / 3.5);
}
circle(radius / 3.5 - wall_thickness / 1.45);

View File

@@ -1,6 +1,6 @@
use <arc.scad>;
use <heart_maze.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
names = ["Justin", "Monica"];
font_name = "Arial Black";
@@ -9,7 +9,7 @@ font_size = 8;
radius_of_heart = 15;
tip_r_of_heart = 5;
wall_thickness = 2.5;
cblocks = 6;
ccells = 6;
levels = 3;
spacing = 0.4;
@@ -30,14 +30,14 @@ module heart_base(name, font_name, font_size, radius, ring_thickness, tip_r_of_h
arc(radius = radius / 3, angle = [25, 155], width = ring_thickness);
}
module heart2heart_maze(names, font_name, font_size, radius_of_heart, tip_r_of_heart, wall_thickness, cblocks, levels, spacing) {
maze = mz_square_blocks(
cblocks, levels, y_wrapping = true
module heart2heart_maze(names, font_name, font_size, radius_of_heart, tip_r_of_heart, wall_thickness, ccells, levels, spacing) {
maze = mz_square_cells(
ccells, levels, y_wrapping = true
);
translate([0, 0, wall_thickness])
linear_extrude(wall_thickness)
heart_maze(maze, radius_of_heart, cblocks, levels, wall_thickness);
heart_maze(maze, radius_of_heart, ccells, levels, wall_thickness);
heart_base(names[0], font_name, font_size, radius_of_heart + wall_thickness / 2, wall_thickness, tip_r_of_heart);
translate([radius_of_heart * 4, 0, 0]) {
@@ -50,9 +50,9 @@ module heart2heart_maze(names, font_name, font_size, radius_of_heart, tip_r_of_h
heart(radius_of_heart, tip_r_of_heart);
linear_extrude(wall_thickness * 2)
offset(delta = spacing)
heart_maze(maze, radius_of_heart, cblocks, levels, wall_thickness);
heart_maze(maze, radius_of_heart, ccells, levels, wall_thickness);
}
}
}
heart2heart_maze(names, font_name, font_size, radius_of_heart, tip_r_of_heart, wall_thickness, cblocks, levels, spacing);
heart2heart_maze(names, font_name, font_size, radius_of_heart, tip_r_of_heart, wall_thickness, ccells, levels, spacing);

View File

@@ -2,14 +2,14 @@ use <line2d.scad>;
use <hollow_out.scad>;
use <ellipse_extrude.scad>;
use <arc.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_get.scad>;
radius_of_heart = 12;
height_of_heart = 25;
tip_r_of_heart = 5;
wall_thickness = 2;
cblocks = 6;
ccells = 6;
levels = 3;
$fn = 36;
@@ -58,17 +58,17 @@ module heart_to_heart_wall(radius, length, angle, thickness) {
}
}
module heart_maze(maze, radius, cblocks, levels, thickness = 1) {
function no_wall(block) = get_wall_type(block) == "NO_WALL";
function top_wall(block) = get_wall_type(block) == "TOP_WALL";
function right_wall(block) = get_wall_type(block) == "RIGHT_WALL";
function top_right_wall(block) = get_wall_type(block) == "TOP_RIGHT_WALL";
module heart_maze(maze, radius, ccells, levels, thickness = 1) {
function no_wall(cell) = get_wall_type(cell) == "NO_WALL";
function top_wall(cell) = get_wall_type(cell) == "TOP_WALL";
function right_wall(cell) = get_wall_type(cell) == "RIGHT_WALL";
function top_right_wall(cell) = get_wall_type(cell) == "TOP_RIGHT_WALL";
function get_x(block) = mz_square_get(block, "x");
function get_y(block) = mz_square_get(block, "y");
function get_wall_type(block) = mz_square_get(block, "w");
function get_x(cell) = mz_square_get(cell, "x");
function get_y(cell) = mz_square_get(cell, "y");
function get_wall_type(cell) = mz_square_get(cell, "w");
arc_angle = 360 / cblocks;
arc_angle = 360 / ccells;
r = radius / (levels + 1);
difference() {
@@ -79,13 +79,13 @@ module heart_maze(maze, radius, cblocks, levels, thickness = 1) {
for(i = [0:len(maze) - 1]) {
block = maze[i];
cr = get_x(block) + 1;
cc = get_y(block);
cell = maze[i];
cr = get_x(cell) + 1;
cc = get_y(cell);
angle = cc * arc_angle;
if(top_wall(block) || top_right_wall(block)) {
if(top_wall(cell) || top_right_wall(cell)) {
heart_to_heart_wall(r * cr, r, cc * arc_angle , thickness);
}
}
@@ -94,11 +94,11 @@ module heart_maze(maze, radius, cblocks, levels, thickness = 1) {
render() union() {
// road to the next level
for(i = [0:len(maze) - 1]) {
block = maze[i];
cr = get_x(block) + 1;
cc = get_y(block);
cell = maze[i];
cr = get_x(cell) + 1;
cc = get_y(cell);
if(no_wall(block) || top_wall(block)) {
if(no_wall(cell) || top_wall(cell)) {
ring_heart_sector(r * (cr + 1), (cc + 0.5) * arc_angle , thickness, thickness * 0.75);
}
}
@@ -106,8 +106,8 @@ module heart_maze(maze, radius, cblocks, levels, thickness = 1) {
}
}
maze = mz_square_blocks(
cblocks, levels, y_wrapping = true
maze = mz_square_cells(
ccells, levels, y_wrapping = true
);
intersection() {
@@ -121,7 +121,7 @@ intersection() {
}
linear_extrude(height_of_heart, center = true)
heart_maze(maze, radius_of_heart, cblocks, levels, wall_thickness);
heart_maze(maze, radius_of_heart, ccells, levels, wall_thickness);
}
linear_extrude(wall_thickness * 2, center = true)

View File

@@ -1,4 +1,4 @@
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_walls.scad>;
use <maze/mz_square_initialize.scad>;
use <voxel/vx_contour.scad>;
@@ -18,18 +18,18 @@ mask = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
];
block_width = 3;
cell_width = 3;
wall_thickness = 1;
wall_height = 2;
base_height = 1;
contour = true;
base = true;
module maze_masking(start, mask, block_width, wall_thickness, wall_height, base_height, contour, base) {
module maze_masking(start, mask, cell_width, wall_thickness, wall_height, base_height, contour, base) {
rows = len(mask);
columns = len(mask[0]);
blocks = mz_square_blocks(
cells = mz_square_cells(
rows, columns, start,
mz_square_initialize(mask = mask)
);
@@ -41,7 +41,7 @@ module maze_masking(start, mask, block_width, wall_thickness, wall_height, base_
[x, y]
], sorted = true) : [];
walls = mz_square_walls(blocks, rows, columns, block_width);
walls = mz_square_walls(cells, rows, columns, cell_width);
color("gray")
linear_extrude(wall_height)
@@ -62,8 +62,8 @@ module maze_masking(start, mask, block_width, wall_thickness, wall_height, base_
for(y = [0:rows - 1]) {
for(x = [0:columns - 1]) {
if(mask[rows - y - 1][x] == 0) {
translate([x * block_width + wall_thickness, y * block_width + wall_thickness])
square(block_width);
translate([x * cell_width + wall_thickness, y * cell_width + wall_thickness])
square(cell_width);
}
}
}
@@ -71,7 +71,7 @@ module maze_masking(start, mask, block_width, wall_thickness, wall_height, base_
if(contour) {
translate([wall_thickness * 2, wall_thickness * 2])
polygon(pts * block_width);
polygon(pts * cell_width);
}
}
@@ -80,15 +80,15 @@ module maze_masking(start, mask, block_width, wall_thickness, wall_height, base_
translate([0, 0, -base_height])
linear_extrude(base_height)
translate([wall_thickness * 2, wall_thickness * 2])
polygon(pts * block_width);
polygon(pts * cell_width);
}
else {
translate([0, 0, -base_height])
linear_extrude(base_height)
translate([wall_thickness, wall_thickness])
square([columns, rows] * block_width);
square([columns, rows] * cell_width);
}
}
}
maze_masking(start, mask, block_width, wall_thickness, wall_height, base_height, contour, base);
maze_masking(start, mask, cell_width, wall_thickness, wall_height, base_height, contour, base);

View File

@@ -1,27 +1,27 @@
use <hull_polyline3d.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_walls.scad>;
use <ptf/ptf_ring.scad>;
rows = 48;
columns = 8;
block_width = 2;
cell_width = 2;
wall_thickness = 1;
angle = 180;
// $fn = 24;
leng = rows * block_width;
leng = rows * cell_width;
radius = 0.5 * leng / PI;
a_step = 360 / leng;
blocks = mz_square_blocks(
cells = mz_square_cells(
rows, columns,
y_wrapping = true
);
walls = mz_square_walls(blocks, rows, columns, block_width, bottom_border = false);
walls = mz_square_walls(cells, rows, columns, cell_width, bottom_border = false);
size = [columns * block_width, rows * block_width];
size = [columns * cell_width, rows * cell_width];
for(wall_pts = walls) {
transformed = [for(pt = wall_pts) ptf_ring(size, pt, radius, 360, angle)];
hull_polyline3d(transformed, wall_thickness);

View File

@@ -1,18 +1,18 @@
use <hull_polyline2d.scad>;
use <util/rand.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_walls.scad>;
use <ptf/ptf_circle.scad>;
use <noise/nz_perlin2.scad>;
module noisy_circle_maze(r_blocks, block_width, wall_thickness, origin_offset, noisy_factor) {
double_r_blocks = r_blocks * 2;
blocks = mz_square_blocks(
double_r_blocks, double_r_blocks
module noisy_circle_maze(r_cells, cell_width, wall_thickness, origin_offset, noisy_factor) {
double_r_cells = r_cells * 2;
cells = mz_square_cells(
double_r_cells, double_r_cells
);
width = double_r_blocks * block_width;
walls = mz_square_walls(blocks, double_r_blocks, double_r_blocks, block_width);
width = double_r_cells * cell_width;
walls = mz_square_walls(cells, double_r_cells, double_r_cells, cell_width);
half_width = width / 2;
rect_size = is_undef(origin_offset) ? [width, width] : [width, width] - origin_offset * 2;
@@ -34,8 +34,8 @@ module noisy_circle_maze(r_blocks, block_width, wall_thickness, origin_offset, n
}
noisy_circle_maze(
r_blocks = 8,
block_width = 5,
r_cells = 8,
cell_width = 5,
wall_thickness = 2,
noisy_factor = 2
);

View File

@@ -1,5 +1,5 @@
use <polyline2d.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_hex_walls.scad>;
columns = 10;
@@ -30,11 +30,9 @@ module pyramid_hex_maze(columns, cell_radius, wall_thickness) {
pyramid_height = square_w / sqrt(2);
blocks = mz_square_blocks(
rows, columns
);
cells = mz_square_cells(rows, columns);
walls = mz_hex_walls(blocks, rows, columns, cell_radius, wall_thickness);
walls = mz_hex_walls(cells, rows, columns, cell_radius, wall_thickness);
intersection() {
linear_extrude(pyramid_height)

View File

@@ -1,26 +1,26 @@
use <square_maze.scad>;
maze_rows = 10;
block_width = 2;
cell_width = 2;
wall_thickness = 1;
module pyramid_maze(maze_rows, block_width, wall_thickness) {
module pyramid_maze(maze_rows, cell_width, wall_thickness) {
module pyramid(leng) {
height = leng / 1.4142135623730950488016887242097;
linear_extrude(height, scale = 0)
square(leng, center = true);
}
leng = maze_rows * block_width ;
leng = maze_rows * cell_width ;
half_leng = leng / 2;
intersection() {
linear_extrude(leng * 2)
translate([-half_leng, -half_leng])
square_maze(maze_rows, block_width, wall_thickness);
square_maze(maze_rows, cell_width, wall_thickness);
pyramid(leng + wall_thickness);
}
}
pyramid_maze(maze_rows, block_width, wall_thickness);
pyramid_maze(maze_rows, cell_width, wall_thickness);

View File

@@ -1,6 +1,6 @@
use <line2d.scad>;
use <hollow_out.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_get.scad>;
// only for creating a small maze
@@ -8,7 +8,7 @@ use <maze/mz_square_get.scad>;
radius_of_circle_wrapper = 15;
wall_thickness = 1;
wall_height = 1;
cblocks = 6;
ccells = 6;
levels = 3;
sides = 3;
@@ -36,21 +36,21 @@ module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides)
}
}
module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
function no_wall(block) = get_wall_type(block) == "NO_WALL";
function top_wall(block) = get_wall_type(block) == "TOP_WALL";
function right_wall(block) = get_wall_type(block) == "RIGHT_WALL";
function top_right_wall(block) = get_wall_type(block) == "TOP_RIGHT_WALL";
module regular_polygon_maze(radius, ccells, levels, thickness = 1, sides) {
function no_wall(cell) = get_wall_type(cell) == "NO_WALL";
function top_wall(cell) = get_wall_type(cell) == "TOP_WALL";
function right_wall(cell) = get_wall_type(cell) == "RIGHT_WALL";
function top_right_wall(cell) = get_wall_type(cell) == "TOP_RIGHT_WALL";
function get_x(block) = mz_square_get(block, "x");
function get_y(block) = mz_square_get(block, "y");
function get_wall_type(block) = mz_square_get(block, "w");
function get_x(cell) = mz_square_get(cell, "x");
function get_y(cell) = mz_square_get(cell, "y");
function get_wall_type(cell) = mz_square_get(cell, "w");
arc_angle = 360 / cblocks;
arc_angle = 360 / ccells;
r = radius / (levels + 1);
maze = mz_square_blocks(
cblocks, levels, y_wrapping = true
maze = mz_square_cells(
ccells, levels, y_wrapping = true
);
difference() {
@@ -61,13 +61,13 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
for(i = [0:len(maze) - 1]) {
block = maze[i];
cr = get_x(block) + 1;
cc = get_y(block);
cell = maze[i];
cr = get_x(cell) + 1;
cc = get_y(cell);
angle = cc * arc_angle;
if(top_wall(block) || top_right_wall(block)) {
if(top_wall(cell) || top_right_wall(cell)) {
regular_polygon_to_polygon_wall(r * cr, r, cc * arc_angle , thickness, sides);
}
}
@@ -79,11 +79,11 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
// road to the next level
for(i = [0:len(maze) - 1]) {
block = maze[i];
cr = get_x(block) + 1;
cc = get_y(block);
cell = maze[i];
cr = get_x(cell) + 1;
cc = get_y(cell);
if(no_wall(block) || top_wall(block)) {
if(no_wall(cell) || top_wall(cell)) {
ring_regular_polygon_sector(r * (cr + 1), (cc + 0.5) * arc_angle , thickness, thickness * 0.75 , sides);
}
}
@@ -92,4 +92,4 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
}
linear_extrude(wall_height)
regular_polygon_maze(radius_of_circle_wrapper, cblocks, levels, wall_thickness, sides);
regular_polygon_maze(radius_of_circle_wrapper, ccells, levels, wall_thickness, sides);

View File

@@ -1,15 +1,15 @@
use <matrix/m_rotation.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_walls.scad>;
use <ptf/ptf_sphere.scad>;
r = 10;
rows = 24;
columns = 18;
block_width = .5;
cell_width = .5;
wall_thickness = .5;
wall_height = 1.5;
pole_offset = block_width * 2.5;
pole_offset = cell_width * 2.5;
module sphere_maze() {
function _angles(p) =
@@ -50,16 +50,16 @@ module sphere_maze() {
}
size = [rows * block_width, columns * block_width + pole_offset * 2];
blocks = mz_square_blocks(
size = [rows * cell_width, columns * cell_width + pole_offset * 2];
cells = mz_square_cells(
rows, columns,
y_wrapping = true
);
p_offset = [block_width * rows, pole_offset, 0];
p_offset = [cell_width * rows, pole_offset, 0];
mr = m_rotation(90);
walls = mz_square_walls(blocks, rows, columns, block_width, bottom_border = false);
walls = mz_square_walls(cells, rows, columns, cell_width, bottom_border = false);
for(wall_pts = walls) {
rxpts = [
for(p = wall_pts)

View File

@@ -1,12 +1,12 @@
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_walls.scad>;
module square_maze(rows, block_width, wall_thickness) {
blocks = mz_square_blocks(
module square_maze(rows, cell_width, wall_thickness) {
cells = mz_square_cells(
rows, rows
);
walls = mz_square_walls(blocks, rows, rows, block_width);
walls = mz_square_walls(cells, rows, rows, cell_width);
for(wall = walls) {
for(i = [0:len(wall) - 2]) {
@@ -20,6 +20,6 @@ module square_maze(rows, block_width, wall_thickness) {
square_maze(
rows = 10,
block_width = 2,
cell_width = 2,
wall_thickness = 1
);

View File

@@ -1,7 +1,7 @@
use <square_maze.scad>;
maze_rows = 8;
block_width = 10;
cell_width = 10;
stairs_width = 5;
module pyramid_with_stairs(base_width, stairs_width, rows) {
@@ -29,29 +29,29 @@ module pyramid_with_stairs(base_width, stairs_width, rows) {
}
}
module step_pyramid_maze(maze_rows, block_width, stairs_width) {
module step_pyramid_maze(maze_rows, cell_width, stairs_width) {
intersection() {
pyramid_with_stairs(
maze_rows * block_width, stairs_width, maze_rows);
maze_rows * cell_width, stairs_width, maze_rows);
linear_extrude(maze_rows * block_width * sqrt(2) / 2) difference() {
linear_extrude(maze_rows * cell_width * sqrt(2) / 2) difference() {
square([block_width * maze_rows + stairs_width, block_width * maze_rows + stairs_width], center = true);
square([cell_width * maze_rows + stairs_width, cell_width * maze_rows + stairs_width], center = true);
translate([-(maze_rows * block_width) / 2, -(maze_rows * block_width) / 2, 0])
translate([-(maze_rows * cell_width) / 2, -(maze_rows * cell_width) / 2, 0])
difference() {
square_maze(maze_rows, block_width, stairs_width);
square_maze(maze_rows, cell_width, stairs_width);
// entry
translate([0, stairs_width])
square(stairs_width, center = true);
// exit
translate([maze_rows * block_width, maze_rows * block_width - stairs_width])
translate([maze_rows * cell_width, maze_rows * cell_width - stairs_width])
square(stairs_width, center = true);
}
}
}
}
step_pyramid_maze(maze_rows, block_width, stairs_width);
step_pyramid_maze(maze_rows, cell_width, stairs_width);

View File

@@ -1,6 +1,6 @@
use <polyline2d.scad>;
use <stereographic_extrude.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_hex_walls.scad>;
columns = 10;
@@ -24,11 +24,11 @@ module hex_maze_stereographic_projection(columns, cell_radius, wall_thickness, f
pyramid_height = square_w / sqrt(2);
// create a maze
blocks = mz_square_blocks(
cells = mz_square_cells(
rows, columns
);
walls = mz_hex_walls(blocks, rows, columns, cell_radius, wall_thickness);
walls = mz_hex_walls(cells, rows, columns, cell_radius, wall_thickness);
stereographic_extrude(square_w, $fn = fn)
translate([grid_w - square_w / 2, grid_h - square_w / 2, 0])

View File

@@ -2,18 +2,18 @@ use <stereographic_extrude.scad>;
use <square_maze.scad>;
maze_rows = 10;
block_width = 40;
cell_width = 40;
wall_thickness = 20;
fn = 24;
shadow = "YES"; // [YES, NO]
wall_height = 2;
module stereographic_projection_maze2(maze_rows, block_width, wall_thickness, fn, wall_height, shadow) {
length = block_width * maze_rows + wall_thickness;
module stereographic_projection_maze2(maze_rows, cell_width, wall_thickness, fn, wall_height, shadow) {
length = cell_width * maze_rows + wall_thickness;
module maze() {
translate([-block_width * maze_rows / 2, -block_width * maze_rows / 2, 0])
square_maze(maze_rows, block_width, wall_thickness);
translate([-cell_width * maze_rows / 2, -cell_width * maze_rows / 2, 0])
square_maze(maze_rows, cell_width, wall_thickness);
}
stereographic_extrude(shadow_side_leng = length, $fn = fn)
@@ -26,4 +26,4 @@ module stereographic_projection_maze2(maze_rows, block_width, wall_thickness, fn
}
}
stereographic_projection_maze2(maze_rows, block_width, wall_thickness, fn, wall_height, shadow);
stereographic_projection_maze2(maze_rows, cell_width, wall_thickness, fn, wall_height, shadow);

View File

@@ -1,27 +1,27 @@
use <hull_polyline3d.scad>;
use <ptf/ptf_torus.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_walls.scad>;
rows = 36;
columns = 12;
block_width = 2;
cell_width = 2;
wall_thickness = 1;
angle = 180;
twist = 360;
leng = rows * block_width;
leng = rows * cell_width;
radius = 0.5 * leng / PI;
a_step = 360 / leng;
blocks = mz_square_blocks(
cells = mz_square_cells(
rows, columns,
x_wrapping = true, y_wrapping = true
);
walls = mz_square_walls(blocks, rows, columns, block_width, left_border = false, bottom_border = false);
walls = mz_square_walls(cells, rows, columns, cell_width, left_border = false, bottom_border = false);
size = [columns * block_width, rows * block_width];
size = [columns * cell_width, rows * cell_width];
for(wall_pts = walls) {
transformed = [for(pt = wall_pts) ptf_torus(size, pt, [radius, radius / 2], twist = twist)];
hull_polyline3d(transformed, wall_thickness, $fn = 4);

View File

@@ -1,24 +1,24 @@
use <hull_polyline3d.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_cells.scad>;
use <maze/mz_square_walls.scad>;
use <ptf/ptf_x_twist.scad>;
use <ptf/ptf_y_twist.scad>;
rows = 10;
columns = 10;
block_width = 4;
cell_width = 4;
wall_thickness = 1;
angle = 90;
axis = "X_AXIS"; // [X_AXIS, Y_AXIS]
// $fn = 24;
blocks = mz_square_blocks(
cells = mz_square_cells(
rows, columns
);
walls = mz_square_walls(blocks, rows, columns, block_width);
walls = mz_square_walls(cells, rows, columns, cell_width);
size = [columns * block_width, rows * block_width];
size = [columns * cell_width, rows * cell_width];
for(wall_pts = walls) {
transformed = [for(pt = wall_pts) axis == "X_AXIS" ? ptf_x_twist(size, pt, angle) : ptf_y_twist(size, pt, angle)];
hull_polyline3d(transformed, wall_thickness);

View File

@@ -1,26 +1,26 @@
use <_mz_comm.scad>;
// find out the index of a block with the position (x, y)
function indexOf(x, y, maze, i = 0) =
i == len(maze) ? -1 : (
[get_x(maze[i]), get_y(maze[i])] == [x, y] ? i :
indexOf(x, y, maze, i + 1)
// find out the index of a cell with the position (x, y)
function indexOf(x, y, cells, i = 0) =
i == len(cells) ? -1 : (
[get_x(cells[i]), get_y(cells[i])] == [x, y] ? i :
indexOf(x, y, cells, i + 1)
);
// is (x, y) visited?
function visited(x, y, maze) = maze[indexOf(x, y, maze)][3];
function visited(x, y, cells) = cells[indexOf(x, y, cells)][3];
// is (x, y) visitable?
function visitable(x, y, maze, rows, columns) =
function visitable(x, y, cells, rows, columns) =
y >= 0 && y < rows && // y bound
x >= 0 && x < columns && // x bound
!visited(x, y, maze); // unvisited
!visited(x, y, cells); // unvisited
// setting (x, y) as being visited
function set_visited(x, y, maze) = [
for(b = maze)
[x, y] == [get_x(b), get_y(b)] ?
[x, y, get_wall_type(b), true] : b
function set_visited(x, y, cells) = [
for(cell = cells)
[x, y] == [get_x(cell), get_y(cell)] ?
[x, y, get_wall_type(cell), true] : cell
];
// 0(right), 1(top), 2(left), 3(bottom)
@@ -67,92 +67,92 @@ function next_y(y, dir, rows, wrapping) =
wrapping ? (ny < 0 ? ny + rows : ny % rows) : ny;
// go right and carve the right wall
function carve_right(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
top_right_wall(b) ? [x, y, 1, 1] : [x, y, 0, 1]
) : b
function carve_right(x, y, cells) = [
for(cell = cells) [get_x(cell), get_y(cell)] == [x, y] ? (
top_right_wall(cell) ? [x, y, 1, 1] : [x, y, 0, 1]
) : cell
];
// go up and carve the top wall
function carve_top(x, y, maze) = [
for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
top_right_wall(b) ? [x, y, 2, 1] : [x, y, 0, 1]
) : b
function carve_top(x, y, cells) = [
for(cell = cells) [get_x(cell), get_y(cell)] == [x, y] ? (
top_right_wall(cell) ? [x, y, 2, 1] : [x, y, 0, 1]
) : cell
];
// go left and carve the right wall of the left block
function carve_left(x, y, maze, columns) =
// go left and carve the right wall of the left cell
function carve_left(x, y, cells, columns) =
let(
x_minus_one = x - 1,
nx = x_minus_one < 0 ? x_minus_one + columns : x_minus_one
)
[for(b = maze) [get_x(b), get_y(b)] == [nx, y] ? [nx, y, 1, 0] : b];
[for(cell = cells) [get_x(cell), get_y(cell)] == [nx, y] ? [nx, y, 1, 0] : cell];
// go down and carve the top wall of the bottom block
function carve_bottom(x, y, maze, rows) =
// go down and carve the top wall of the bottom cell
function carve_bottom(x, y, cells, rows) =
let(
y_minus_one = y - 1,
ny = y_minus_one < 0 ? y_minus_one + rows : y_minus_one
)
[for(b = maze) [get_x(b), get_y(b)] == [x, ny] ? [x, ny, 2, 0] : b];
[for(cell = cells) [get_x(cell), get_y(cell)] == [x, ny] ? [x, ny, 2, 0] : cell];
// 0(right), 1(top), 2(left), 3(bottom)
function carve(dir, x, y, maze, rows, columns) =
dir == 0 ? carve_right(x, y, maze) :
dir == 1 ? carve_top(x, y, maze) :
dir == 2 ? carve_left(x, y, maze, columns) :
/*dir 3*/ carve_bottom(x, y, maze, rows);
function carve(dir, x, y, cells, rows, columns) =
dir == 0 ? carve_right(x, y, cells) :
dir == 1 ? carve_top(x, y, cells) :
dir == 2 ? carve_left(x, y, cells, columns) :
/*dir 3*/ carve_bottom(x, y, cells, rows);
// find out visitable dirs from (x, y)
function visitable_dirs(r_dirs, x, y, maze, rows, columns, x_wrapping, y_wrapping) = [
function visitable_dirs(r_dirs, x, y, cells, rows, columns, x_wrapping, y_wrapping) = [
for(dir = r_dirs)
if(visitable(next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping), maze, rows, columns))
if(visitable(next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping), cells, rows, columns))
dir
];
// go maze from (x, y)
function go_maze(x, y, maze, rows, columns, x_wrapping = false, y_wrapping = false, seed) =
function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = false, seed) =
let(
r_dirs = rand_dirs(x * rows + y, seed),
v_dirs = visitable_dirs(r_dirs, x, y, maze, rows, columns, x_wrapping, y_wrapping)
v_dirs = visitable_dirs(r_dirs, x, y, cells, rows, columns, x_wrapping, y_wrapping)
)
// have visitable dirs?
len(v_dirs) == 0 ?
set_visited(x, y, maze) // road closed
set_visited(x, y, cells) // road closed
: walk_around_from(
x, y,
v_dirs,
set_visited(x, y, maze),
set_visited(x, y, cells),
rows, columns,
x_wrapping, y_wrapping,
seed = seed
);
// try four directions
function walk_around_from(x, y, dirs, maze, rows, columns, x_wrapping, y_wrapping, i = 0, seed) =
function walk_around_from(x, y, dirs, cells, rows, columns, x_wrapping, y_wrapping, i = 0, seed) =
// all done?
i < len(dirs) ?
// not yet
walk_around_from(x, y, dirs,
// try one direction
try_routes_from(x, y, dirs[i], maze, rows, columns, x_wrapping, y_wrapping, seed),
try_routes_from(x, y, dirs[i], cells, rows, columns, x_wrapping, y_wrapping, seed),
rows, columns,
x_wrapping, y_wrapping,
i + 1,
seed)
: maze;
: cells;
function try_routes_from(x, y, dir, maze, rows, columns, x_wrapping, y_wrapping, seed) =
function try_routes_from(x, y, dir, cells, rows, columns, x_wrapping, y_wrapping, seed) =
// is the dir visitable?
visitable(next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping), maze, rows, columns) ?
// try the block
visitable(next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping), cells, rows, columns) ?
// try the cell
go_maze(
next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping),
carve(dir, x, y, maze, rows, columns),
carve(dir, x, y, cells, rows, columns),
rows, columns,
x_wrapping, y_wrapping,
seed
)
// road closed so return maze directly
: maze;
// road closed so return cells directly
: cells;

View File

@@ -4,12 +4,12 @@
// TOP_RIGHT_WALL = 3;
// MASK = 4;
function no_wall(block) = get_wall_type(block) == 0;
function top_wall(block) = get_wall_type(block) == 1;
function right_wall(block) = get_wall_type(block) == 2;
function top_right_wall(block) = get_wall_type(block) == 3;
function no_wall(cell) = get_wall_type(cell) == 0;
function top_wall(cell) = get_wall_type(cell) == 1;
function right_wall(cell) = get_wall_type(cell) == 2;
function top_right_wall(cell) = get_wall_type(cell) == 3;
function block(x, y, wall_type, visited) = [x, y, wall_type, visited];
function get_x(block) = block[0];
function get_y(block) = block[1];
function get_wall_type(block) = block[2];
function cell(x, y, wall_type, visited) = [x, y, wall_type, visited];
function get_x(cell) = cell[0];
function get_y(cell) = cell[1];
function get_wall_type(cell) = cell[2];

View File

@@ -1,12 +1,12 @@
use <../mz_square_get.scad>;
function _get_x(block) = mz_square_get(block, "x");
function _get_y(block) = mz_square_get(block, "y");
function _get_wall_type(block) = mz_square_get(block, "w");
function _get_x(cell) = mz_square_get(cell, "x");
function _get_y(cell) = mz_square_get(cell, "y");
function _get_wall_type(cell) = mz_square_get(cell, "w");
function _is_top_wall(block) = _get_wall_type(block) == "TOP_WALL";
function _is_right_wall(block) = _get_wall_type(block) == "RIGHT_WALL";
function _is_top_right_wall(block) = _get_wall_type(block) == "TOP_RIGHT_WALL";
function _is_top_wall(cell) = _get_wall_type(cell) == "TOP_WALL";
function _is_right_wall(cell) = _get_wall_type(cell) == "RIGHT_WALL";
function _is_top_right_wall(cell) = _get_wall_type(cell) == "TOP_RIGHT_WALL";
function _cell_position(cell_radius, x_cell, y_cell) =
let(
@@ -31,14 +31,14 @@ function _right_wall(cell_radius, x_cell) =
function _row_wall(cell_radius, x_cell, y_cell) =
x_cell % 2 != 0 ? [_top_right(cell_radius), _top_left(cell_radius)] : [_bottom_right(cell_radius)];
function _build_cell(cell_radius, block) =
function _build_cell(cell_radius, cell) =
let(
x = _get_x(block),
y = _get_y(block),
x = _get_x(cell),
y = _get_y(cell),
walls = concat(
_row_wall(cell_radius, x, y),
[_is_top_wall(block) || _is_top_right_wall(block) ? _top(cell_radius) : []],
[_is_right_wall(block) || _is_top_right_wall(block) ? _right_wall(cell_radius, x) : []]
[_is_top_wall(cell) || _is_top_right_wall(cell) ? _top(cell_radius) : []],
[_is_right_wall(cell) || _is_top_right_wall(cell) ? _right_wall(cell_radius, x) : []]
)
)
[

View File

@@ -4,9 +4,9 @@ use <_mz_comm.scad>;
function _rc_maze(rows, columns) = [
for(y = [0:rows - 1])
for(x = [0:columns - 1])
block(
cell(
x, y,
// all blocks have top and right walls
// all cells have top and right walls
3,
// unvisited
false
@@ -22,15 +22,15 @@ function _mz_mask(mask) =
for(y = [0:rows - 1])
for(x = [0:columns - 1])
mask[rows - y - 1][x] == 0 ?
block(
cell(
x, y,
4, // mask
true // visited
)
:
block(
cell(
x, y,
// all blocks have top and right walls
// all cells have top and right walls
3, // unvisited
false
)

View File

@@ -1,9 +1,9 @@
use <_mz_comm.scad>;
function _square_walls(block, block_width) =
function _square_walls(cell, cell_width) =
let(
loc = [get_x(block), get_y(block)] * block_width,
top = top_wall(block) || top_right_wall(block) ? [[0, block_width] + loc, [block_width, block_width] + loc] : [],
right = right_wall(block) || top_right_wall(block) ? [[block_width, block_width] + loc, [block_width, 0] + loc] : []
loc = [get_x(cell), get_y(cell)] * cell_width,
top = top_wall(cell) || top_right_wall(cell) ? [[0, cell_width] + loc, [cell_width, cell_width] + loc] : [],
right = right_wall(cell) || top_right_wall(cell) ? [[cell_width, cell_width] + loc, [cell_width, 0] + loc] : []
)
concat(top, right);

View File

@@ -1,22 +1,22 @@
use <_impl/_mz_hamiltonian_impl.scad>;
use <mz_square_blocks.scad>;
use <mz_square_cells.scad>;
use <mz_square_get.scad>;
use <../util/sort.scad>;
use <../util/dedup.scad>;
function mz_hamiltonian(rows, columns, start, seed) =
let(
blocks = mz_square_blocks(
cells = mz_square_cells(
rows, columns,
seed = seed
),
all = concat(
[
for(block = blocks)
for(cell = cells)
let(
x = mz_square_get(block, "x"),
y = mz_square_get(block, "y"),
wall_type = mz_square_get(block, "w"),
x = mz_square_get(cell, "x"),
y = mz_square_get(cell, "y"),
wall_type = mz_square_get(cell, "w"),
pts = wall_type == "TOP_WALL" ? _mz_hamiltonian_top(x, y) :
wall_type == "RIGHT_WALL" ? _mz_hamiltonian_right(x, y) :
wall_type == "TOP_RIGHT_WALL" ? _mz_hamiltonian_top_right(x, y) : []

View File

@@ -1,10 +1,10 @@
use <_impl/_mz_hex_walls.scad>;
function mz_hex_walls(blocks, rows, columns, cell_radius, wall_thickness, left_border = true, bottom_border = true) =
function mz_hex_walls(cells, rows, columns, cell_radius, wall_thickness, left_border = true, bottom_border = true) =
let(
walls = [
for(block = blocks)
for(wall = _build_cell(cell_radius, block))
for(cell = cells)
for(wall = _build_cell(cell_radius, cell))
wall
],
left_pair_walls = left_border ? [

View File

@@ -1,9 +0,0 @@
use <_impl/_mz_blocks_impl.scad>;
use <mz_square_initialize.scad>;
function mz_square_blocks(rows, columns, start = [0, 0], init_blocks, x_wrapping = false, y_wrapping = false, seed) =
go_maze(
start[0], start[1], // starting point
is_undef(init_blocks) ? mz_square_initialize(rows, columns) : init_blocks,
rows, columns, x_wrapping, y_wrapping, seed
);

View File

@@ -0,0 +1,9 @@
use <_impl/_mz_cells_impl.scad>;
use <mz_square_initialize.scad>;
function mz_square_cells(rows, columns, start = [0, 0], init_cells, x_wrapping = false, y_wrapping = false, seed) =
go_maze(
start[0], start[1], // starting point
is_undef(init_cells) ? mz_square_initialize(rows, columns) : init_cells,
rows, columns, x_wrapping, y_wrapping, seed
);

View File

@@ -1,4 +1,4 @@
function mz_square_get(block, query) =
function mz_square_get(cell, query) =
let(
i = search(query, [
["x", 0],
@@ -6,4 +6,4 @@ function mz_square_get(block, query) =
["w", 2]
])[0]
)
i != 2 ? block[i] : ["NO_WALL", "TOP_WALL", "RIGHT_WALL", "TOP_RIGHT_WALL", "MASK"][block[i]];
i != 2 ? cell[i] : ["NO_WALL", "TOP_WALL", "RIGHT_WALL", "TOP_RIGHT_WALL", "MASK"][cell[i]];

View File

@@ -1,14 +1,14 @@
use <_impl/_mz_square_walls_impl.scad>;
function mz_square_walls(blocks, rows, columns, block_width, left_border = true, bottom_border = true) =
function mz_square_walls(cells, rows, columns, cell_width, left_border = true, bottom_border = true) =
let(
left_walls = left_border ? [for(y = [0:rows - 1]) [[0, block_width * (y + 1)], [0, block_width * y]]] : [],
buttom_walls = bottom_border ? [for(x = [0:columns - 1]) [[block_width * x, 0], [block_width * (x + 1), 0]]] : []
left_walls = left_border ? [for(y = [0:rows - 1]) [[0, cell_width * (y + 1)], [0, cell_width * y]]] : [],
buttom_walls = bottom_border ? [for(x = [0:columns - 1]) [[cell_width * x, 0], [cell_width * (x + 1), 0]]] : []
)
concat(
[
for(block = blocks)
let(pts = _square_walls(block, block_width))
for(cell = cells)
let(pts = _square_walls(cell, cell_width))
if(pts != []) pts
]
, left_walls, buttom_walls