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rename block to cell
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@@ -1,10 +1,10 @@
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use <bend.scad>;
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use <maze/mz_square_blocks.scad>;
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use <maze/mz_square_cells.scad>;
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use <maze/mz_square_walls.scad>;
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radius = 30;
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height = 60;
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block_width = 8;
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cell_width = 8;
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wall_thickness = 5;
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wall_height = 5;
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@@ -32,19 +32,19 @@ module cylinder_maze() {
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}
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}
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maze_rows = round(height / block_width);
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maze_columns = round(2 * 3.14159 * radius / block_width);
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maze_rows = round(height / cell_width);
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maze_columns = round(2 * 3.14159 * radius / cell_width);
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maze_blocks = mz_square_blocks(
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maze_cells = mz_square_cells(
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maze_rows, maze_columns,
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x_wrapping = true
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);
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walls = mz_square_walls(maze_blocks, maze_rows, maze_columns, block_width, left_border = false);
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walls = mz_square_walls(maze_cells, maze_rows, maze_columns, cell_width, left_border = false);
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leng_circumference = block_width * maze_columns + wall_thickness;
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leng_circumference = cell_width * maze_columns + wall_thickness;
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bend(size = [leng_circumference, block_width * maze_rows + wall_thickness, wall_height], angle = 360 + 360 * wall_thickness / leng_circumference, frags = fn)
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bend(size = [leng_circumference, cell_width * maze_rows + wall_thickness, wall_height], angle = 360 + 360 * wall_thickness / leng_circumference, frags = fn)
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translate([0, wall_thickness / 2])
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for(wall = walls) {
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for(i = [0:len(wall) - 2]) {
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