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https://github.com/JustinSDK/dotSCAD.git
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rename block to cell
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@@ -1,6 +1,6 @@
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use <line2d.scad>;
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use <hollow_out.scad>;
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use <maze/mz_square_blocks.scad>;
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use <maze/mz_square_cells.scad>;
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use <maze/mz_square_get.scad>;
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// only for creating a small maze
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@@ -8,7 +8,7 @@ use <maze/mz_square_get.scad>;
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radius_of_circle_wrapper = 15;
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wall_thickness = 1;
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wall_height = 1;
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cblocks = 6;
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ccells = 6;
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levels = 3;
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sides = 3;
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@@ -36,21 +36,21 @@ module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides)
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}
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}
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module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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function no_wall(block) = get_wall_type(block) == "NO_WALL";
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function top_wall(block) = get_wall_type(block) == "TOP_WALL";
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function right_wall(block) = get_wall_type(block) == "RIGHT_WALL";
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function top_right_wall(block) = get_wall_type(block) == "TOP_RIGHT_WALL";
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module regular_polygon_maze(radius, ccells, levels, thickness = 1, sides) {
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function no_wall(cell) = get_wall_type(cell) == "NO_WALL";
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function top_wall(cell) = get_wall_type(cell) == "TOP_WALL";
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function right_wall(cell) = get_wall_type(cell) == "RIGHT_WALL";
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function top_right_wall(cell) = get_wall_type(cell) == "TOP_RIGHT_WALL";
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function get_x(block) = mz_square_get(block, "x");
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function get_y(block) = mz_square_get(block, "y");
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function get_wall_type(block) = mz_square_get(block, "w");
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function get_x(cell) = mz_square_get(cell, "x");
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function get_y(cell) = mz_square_get(cell, "y");
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function get_wall_type(cell) = mz_square_get(cell, "w");
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arc_angle = 360 / cblocks;
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arc_angle = 360 / ccells;
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r = radius / (levels + 1);
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maze = mz_square_blocks(
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cblocks, levels, y_wrapping = true
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maze = mz_square_cells(
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ccells, levels, y_wrapping = true
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);
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difference() {
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@@ -61,13 +61,13 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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for(i = [0:len(maze) - 1]) {
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block = maze[i];
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cr = get_x(block) + 1;
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cc = get_y(block);
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cell = maze[i];
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cr = get_x(cell) + 1;
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cc = get_y(cell);
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angle = cc * arc_angle;
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if(top_wall(block) || top_right_wall(block)) {
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if(top_wall(cell) || top_right_wall(cell)) {
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regular_polygon_to_polygon_wall(r * cr, r, cc * arc_angle , thickness, sides);
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}
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}
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@@ -79,11 +79,11 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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// road to the next level
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for(i = [0:len(maze) - 1]) {
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block = maze[i];
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cr = get_x(block) + 1;
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cc = get_y(block);
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cell = maze[i];
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cr = get_x(cell) + 1;
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cc = get_y(cell);
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if(no_wall(block) || top_wall(block)) {
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if(no_wall(cell) || top_wall(cell)) {
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ring_regular_polygon_sector(r * (cr + 1), (cc + 0.5) * arc_angle , thickness, thickness * 0.75 , sides);
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}
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}
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@@ -92,4 +92,4 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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}
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linear_extrude(wall_height)
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regular_polygon_maze(radius_of_circle_wrapper, cblocks, levels, wall_thickness, sides);
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regular_polygon_maze(radius_of_circle_wrapper, ccells, levels, wall_thickness, sides);
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