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1.2 KiB
1.2 KiB
nz_worley3
Returns the 3D Worley noise value [cell_x, cell_y, cell_z, noise]
at the (x, y, z) coordinate.
It divides the space into grids. The nucleus of each cell is randomly placed in a grid.
Since: 2.3
Parameters
x
: The x coordinate.y
: The y coordinate.z
: The z coordinate.seed
: The random seed.grid_w
: The grid width. Default to 10. Smallergrid_w
makes more cells.dist
: The noise value of each point is based on its distance to other cells. Different distance strategies make different noises. Thedist
parameter accepts"euclidean"
,"manhattan"
,"chebyshev"
or"border"
.
Examples
use <voxel/vx_sphere.scad>
use <noise/nz_worley3.scad>
grid_w = 10;
dist = "border"; // [euclidean, manhattan, chebyshev, border]
seed = 51;
points = vx_sphere(20);
cells = [for(p = points) nz_worley3(p.x, p.y, p.z, seed, grid_w, dist)];
max_dist = max([for(c = cells) c[3]]);
for(i = [0:len(cells) - 1]) {
c = cells[i][3] / max_dist * 1.5;
color([c > 1 ? 1 : c, 0, 0])
translate(points[i])
cube(1);
}