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2.6 KiB
2.6 KiB
mz_square_initialize
It's a helper for initializing cell data of a maze.
Since: 2.5
Parameters
rows
: The rows of the maze.columns
: The columns of the maze.mask
: The mask for a maze. A list of 0s and 1s. Cells makred as 0 won't be traveled.
Examples
use <maze/mz_square_initialize.scad>
use <maze/mz_square_cells.scad>
use <maze/mz_square_walls.scad>
use <polyline2d.scad>
rows = 10;
columns = 10;
cell_width = 5;
wall_thickness = 2;
init_cells = mz_square_initialize(rows, columns);
cells = mz_square_cells(rows, columns, init_cells = init_cells);
walls = mz_square_walls(cells, rows, columns, cell_width);
for(wall = walls) {
polyline2d(wall, wall_thickness, joinStyle = "JOIN_MITER");
}
use <maze/mz_square_cells.scad>
use <maze/mz_square_walls.scad>
use <maze/mz_square_initialize.scad>
use <polyline2d.scad>
mask = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0],
[0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0],
[0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
];
start = [3, 3];
cell_width = 5;
wall_thickness = 2;
rows = len(mask);
columns = len(mask[0]);
init_cells = mz_square_initialize(mask = mask);
cells = mz_square_cells(rows, columns, start, init_cells);
walls = mz_square_walls(cells, rows, columns, cell_width, false, false);
// Maze
for(wall = walls) {
polyline2d(wall, wall_thickness, joinStyle = "JOIN_MITER");
}
// Mask
mask_width = cell_width + wall_thickness;
translate([-wall_thickness / 2, -wall_thickness / 2])
for(i = [0:rows - 1], j = [0:columns - 1]) {
if(mask[i][j] == 0) {
translate([cell_width * j, cell_width * (rows - i - 1)])
square(mask_width);
}
}
I provide a tool img2binary for converting an image into 0 and 1. 0 is for black and 1 is for white. You may use it to create a mask from an image. The mask of maze_masking is an example.