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1.5 KiB
1.5 KiB
nz_perlin3s
Returns 3D Perlin noise values at (x, y, z) coordinates.
Since: 2.3
Parameters
points
: A list of[x, y, z]
coordinates.seed
: The random seed. If it's ignored, a randomized value will be used.
Examples
use <util/rand.scad>;
use <noise/nz_perlin2s.scad>;
use <noise/nz_perlin3s.scad>;
points = [
for(y = [0:.2:10])
[
for(x = [0:.2:10])
[x, y]
]
];
seed = rand(0, 256);
points_with_h = [
for(ri = [0:len(points) - 1])
let(ns = nz_perlin2s(points[ri], seed))
[
for(ci = [0:len(ns) - 1])
[points[ri][ci][0], points[ri][ci][1], ns[ci] + 1]
]
];
h_scale = 1.5;
for(row = points_with_h) {
for(i = [0:len(row) - 1]) {
p = row[i];
pts = [
for(z = [0:.2:p[2] * h_scale]) [p.x, p.y, z]
];
noise = nz_perlin3s(pts, seed);
for(j = [0:len(pts) - 1]) {
if(noise[j] > 0) {
color(
pts[j][2] < 1 ? "green" :
pts[j][2] < 1.5 ? "Olive" : "white")
translate(pts[j])
cube(.2);
}
}
}
}
color("LimeGreen")
linear_extrude(.2)
square(10);