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### GLSL Vertex Shaders
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### uniforms:
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These are a class of global variable that can be defined in GLSL shaders. They represent values that are uniform (unchanging) over the course of a rendering operation. Their values are set from outside of the shader, and they cannot be changed from within a shader.
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### Swizzling
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Beyond being a great name — is a nice feature in GLSL for accessing the properties of a vector.
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You can get a single float from a vector using .r, .g, .b or .a. For example:
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