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Update README.md
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@@ -36,6 +36,9 @@ https://paroj.github.io/gltut/
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http://www.scratchapixel.com/
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## Video
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https://www.youtube.com/user/shiffman
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https://www.youtube.com/user/codingmath
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## Related awesome lists:
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## Vector Math
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https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
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## Glossery
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Take from here:
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https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
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And here:
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http://www.shaderific.com/glsl/
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uniforms:
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These are a class of global variable that can be defined in GLSL shaders. They represent values that are uniform (unchanging) over the course of a rendering operation. Their values are set from outside of the shader, and they cannot be changed from within a shader.
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## Shader Examples and Snippets
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http://pixelshaders.com/examples/
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