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Update README.md

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Terkel
2016-11-10 22:49:36 -08:00
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@@ -36,6 +36,9 @@ https://paroj.github.io/gltut/
http://www.scratchapixel.com/
## Video
https://www.youtube.com/user/shiffman
https://www.youtube.com/user/codingmath
## Related awesome lists:
@@ -46,6 +49,7 @@ http://pixelshaders.com/external.html
## Vector Math
https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
## Glossery
Take from here:
https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
@@ -56,8 +60,6 @@ https://thebookofshaders.com/glossary/
And here:
http://www.shaderific.com/glsl/
uniforms:
These are a class of global variable that can be defined in GLSL shaders. They represent values that are uniform (unchanging) over the course of a rendering operation. Their values are set from outside of the shader, and they cannot be changed from within a shader.
## Shader Examples and Snippets
http://pixelshaders.com/examples/