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Fix typos (#215)

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Terkel
2025-05-16 20:16:57 -04:00
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# Awesome Creative Coding [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)
# Awesome Creative Coding [![Awesome](https://awesome.re/badge-flat.svg)](https://github.com/sindresorhus/awesome)
# [<img src="https://cdn.rawgit.com/terkelg/awesome-creative-coding/master/cover.png">](https://github.com/terkelg/awesome-creative-coding)
# [<img src="https://raw.githubusercontent.com/terkelg/awesome-creative-coding/master/cover.png">](https://github.com/terkelg/awesome-creative-coding)
> Carefully curated list of awesome [creative coding](https://en.wikipedia.org/wiki/Creative_coding) resources primarily for beginners/intermediates.
@@ -31,13 +31,13 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
- [Hardware](#hardware-1)
- [Other](#other-1)
- [Interactive](#interactive)
- [Quick References • Cheat-Sheets](#quick-references--cheatsheets)
- [Quick References • Cheat Sheets](#quick-references--cheat-sheets)
- [Communities](#communities)
- [Subreddits](#subreddits)
- [Slack](#slack)
- [Other](#other-2)
- [Math](#math)
- [Machine learning • Computer Vision • Ai](#machine-learning--computer-vision--ai)
- [Machine learning • Computer Vision • AI](#machine-learning--computer-vision--ai)
- [Inspiration](#inspiration)
- [Events](#events)
- [Schools • Workshops](#schools--workshops)
@@ -126,8 +126,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
- [PlayCanvas](https://playcanvas.com/) [Cross-platform] - Open source, realtime collaborative WebGL engine.
- [hg_sdf](https://mercury.sexy/hg_sdf/) [Cross-platform] - GLSL library for building signed distance functions.
- [nannou](https://nannou.cc/) [Cross-platform] - Open-source creative coding framework for the Rust language.
[Cross-platform] - Open-source creative coding framework for the Rust language.
[Cross-platform] - Open source collection of computational design tools for JavaScript, TypeScript, Clojure and ClojureScript languages.
- [thi.ng](https://thi.ng/) [Cross-platform] - Open source collection of computational design tools for JavaScript, TypeScript, Clojure and ClojureScript languages.
- [PixelKit](https://github.com/heestand-xyz/PixelKit) [iOS, Mac] - Open source, live graphics, Swift framework, powered by Metal.
- [OPENRNDR](https://openrndr.org/) [Cross-platform] - Open source library for creative coding written in Kotlin.
- [Phaser](https://phaser.io/) [Cross-platform] - HTML5 framework for building games, uses both a Canvas and WebGL renderer.
@@ -178,7 +177,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
- [Pixi.js](https://www.pixijs.com/) - HTML 5 2D rendering engine that uses webGL with canvas fallback.
- [p5.js](https://p5js.org/) - JavaScript library that starts with the original goal of Processing.
- [Pts.js](https://ptsjs.org/) - JavaScript library for visualization and creative-coding.
- [Fabric.js](https://fabricjs.com/) - Javascript canvas library, SVG-to-canvas parser.
- [Fabric.js](https://fabricjs.com/) - JavaScript canvas library, SVG-to-canvas parser.
- [Maker.js](https://maker.js.org) - Parametric line drawing for SVG, CNC & laser cutters.
- [OpenJSCAD](https://openjscad.org) - Programmatic 3D modeling in JavaScript.
- [Sketch.js](https://soulwire.github.io/sketch.js/) - Minimal JavaScript creative coding framework.
@@ -222,10 +221,10 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
- [OpenProcessing](https://www.openprocessing.org/) - Algorithmic Designs Created with Processing, p5js and processingjs.
- [P5.js Editor](https://editor.p5js.org/) - Online web editor for P5.js.
- [LiveCodeLab](http://livecodelab.net) - Run-as-you-type tool for VJs, musicians, teachers, students, kids.
- [Turtletoy](https://turtletoy.net/) - Minimalistic API and online showcase for generative code. (Javascript)
- [Turtletoy](https://turtletoy.net/) - Minimalistic API and online showcase for generative code. (JavaScript)
- [ShaderGif](https://shadergif.com/) - Open source home for art made with code (WebGL1/2, JavaScript Canvas & P5.js).
- [P5LIVE](https://teddavis.org/p5live/) - p5.js live-coding environment.
- [NEORT](https://neort.io/popular) - Digital art platform for creative coders (Fragment Shader, Javascript Canvas).
- [NEORT](https://neort.io/popular) - Digital art platform for creative coders (Fragment Shader, JavaScript Canvas).
- [Shelly](https://shelly.dev/) - Learn programming by issuing instructions to a turtle.
- [tixy.land](https://tixy.land/) - The most minimalist creative coding environment is alive.
- [BBC Micro bot](https://www.bbcmicrobot.com/) - Run your tweet on an 8-bit computer emulator.
@@ -277,7 +276,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
- [Vertexshaderart](https://www.youtube.com/channel/UC6IqL5vkMJpqBG_bFDjsaxw) - YouTube playlist about vertex shaders.
- [Diving in Three.js](https://www.youtube.com/playlist?list=PL08jItIqOb2qyMOhtEUoLh100KpccQiRf) - YouTube playlist diving into three.js.
- [Shadertoy Tutorials](https://www.youtube.com/watch?v=u5HAYVHsasc&list=PLGmrMu-IwbguU_nY2egTFmlg691DN7uE5) - YouTube playlist teaching you how to make shaders, starting with zero knowledge using shadertoy.
- [WebGL Lightning](https://www.youtube.com/playlist?list=PLxaZqnd-OQM7Y0lfe7h2cjlQAm5O9_6UL) - Introduction to WebGL lightning with Greg Tatum.
- [WebGL Lighting](https://www.youtube.com/playlist?list=PLxaZqnd-OQM7Y0lfe7h2cjlQAm5O9_6UL) - Introduction to WebGL lighting with Greg Tatum.
### Talks
@@ -376,7 +375,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
- [Let's Make A Ray Marcher](https://www.shadertoy.com/view/MdBfRK) - Interactive Shader-Toy on writing a ray marcher.
- [Raymarching](https://www.shadertoy.com/view/4dSfRc) - Interactive Shader-Toy raymarching tutorial.
### Quick References • Cheatsheets
### Quick References • Cheat Sheets
- [Shaderific GLSL](https://shaderific.com/glsl.html) - OpenGL ES shading language reference.
- [The Book of Shaders Glossary](https://thebookofshaders.com/glossary/) - Shader glossary by theme.
@@ -461,11 +460,11 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
- [Shepherding random grids](https://inconvergent.net/2016/shepherding-random-grids/) - Tiny guide to shepherding random grids.
- [Shepherding random growth](https://inconvergent.net/2016/shepherding-random-growth/) - Tiny guide to shepherding random growth.
## Machine learning • Computer Vision • Ai
## Machine learning • Computer Vision • AI
- [ml4a](https://ml4a.net/) - Machine learning for artists.
- [Keras.js](https://transcranial.github.io/keras-js/) - Run Keras models (tensorflow backend) in the browser, with GPU support.
- [Tesseract.js](http://tesseract.projectnaptha.com/) - Pure Javascript Multilingual OCR.
- [Tesseract.js](http://tesseract.projectnaptha.com/) - Pure JavaScript Multilingual OCR.
- [Google ML](https://cloud.google.com/ml/) - Cloud machine learning by Google.
- [TensorFlow](https://www.tensorflow.org/) - Open source software library for machine intelligence.
- [ConvNetJS](http://cs.stanford.edu/people/karpathy/convnetjs/started.html) - Deep Learning in your browser.