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Add MORE.md and some resources

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Antonio Vivace
2018-05-21 09:16:46 +02:00
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- [StefaN](https://github.com/tslanina/Retro-GameBoyColor-StefaN) - Fourway Breakout clone.
- [Galaxia](https://github.com/tslanina/Retro-GameBoyColor-Galaxia)
- [desgb](https://github.com/sanqui/desgb) - DES encryption.
- [superhappyfunbubbletime](https://github.com/l0k1/superhappyfunbubbletime)
### C

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MORE.md Normal file
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## More
Abandoned projects, fragmented files, and generally not-so-awesome Game Boy related things.
- [gameboy homebrew](https://github.com/ProudGecko/gameboy) - Gameboy Homebrew Development (David Schamber).

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@@ -32,6 +32,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r
- [Related Projects](#related-projects)
+ [Files Directories](#directories)
+ [Websites](#websites)
- [More](MORE.md)
- [About this repository](#about)
- [Contribute](#contribute)
- [License](#license)
@@ -191,6 +192,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [Carillon Player](http://gbdev.gg8.se/files/musictools/Aleksi%20Eeben/Carillon%20Editor.zip) - Music Engine for Game Boy & Game Boy Color.
- [Game Boy Tile Data Generator](http://www.chrisantonellis.com/gameboy/gbtdg/) - HTML5 / JS web application that will convert bitmap images to hexadecimal data appropriate for use in tile based graphical applications, specifically GB.
- [Harry Mulder's GB Development](http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer and Game Boy Map Builder tools.
- [GBTiles](https://github.com/bashaus/gbtiles) - Converts .GBR files created with Harry Mulder's Tile Designer (GBTD) and .GBM files created with Harry Mulder's Map Builder (GBMB) to different formats for use with the Game Boy and GBDK.
- [GBT PLAYER](https://github.com/AntonioND/gbt-player) - A music player library and converter kit for Game Boy that can be used with RGBDS.
- [ROM Header Utility](http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo.
- [gbcamextract](https://github.com/jkbenaim/gbcamextract) - Extracts photos from Game Boy Camera saves.
@@ -319,6 +321,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem ([part 1](https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/), [part 2](https://www.gamasutra.com/blogs/DoctorLudos/20180213/314554/))
- [Nintendo's fake logos](http://fuji.drillspirits.net/?post=87) - Every cartridge has to show the authentic logo to be considered valid and be run, but obviously some companies managed to exploit the check system.
- [liblsdj](https://github.com/stijnfrishert/liblsdj) - A cross-platform and fast C utility library for interacting with the LSDJ save format (.sav), song files (.lsdsng) and more.
- [Game Boy video effects](https://github.com/ChaosCabbage/crazy-gameboy-video-experiments) - Some little experiments using the STAT interrupt to do funny video manipulations.
### Directories