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Supersede rgbds-textmate with sublime-rgbds
More complete, more up-to-date, and offers more functionality
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Antonio Vivace
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e65eb2c4ce
commit
369eec55e3
@@ -331,7 +331,7 @@ Fragments of code, effects, proof of concepts and generally non complete games.
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- [gbz80-highlight](https://github.com/ISSOtm/gbz80-highlight) - Notepad+- and gedit syntax highlighting files for RGBDS assembly.
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- [Vim syntax file for the Game Boy assembler RGBASM](http://www.vim.org/scripts/script.php?script_id=819) - Vim syntax highlighting for RGBDS assembly.
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- [Vim syntax file for RGBDS](https://github.com/Leandros/dotfiles/blob/master/.vim/syntax/rgbds.vim) - Another Vim syntax highlighting file for RGBDS assembly.
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- [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for RGBDS and Game Boy-specific Z80 instructions.
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- [sublime-rgbds](https://packagecontrol.io/packages/RGBDS) - A Sublime Text 3 package for RGBDS, including syntax highlighting and some completion snippets.
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- [Z80 Assembly support for Visual Studio Code](https://github.com/Imanolea/z80asm-vscode)
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- [rgbds-vscode](https://github.com/DonaldHays/rgbds-vscode) - Visual Studio Code language extension for RGBDS GBZ80 Assembly.
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- [rgbds-mode](https://github.com/japanoise/rgbds-mode) - Emacs major mode for RGBDS assembly.
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