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Update EMULATORS.md (Add raphamorim/gameboy) (#247)
* Update EMULATORS.md (Add raphamorim/gameboy) * update description per code review * Update EMULATORS.md Co-authored-by: Antonio Vivace <avivace4@gmail.com> --------- Co-authored-by: Antonio Vivace <avivace4@gmail.com>
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| [Y2Dmg](https://github.com/Y2JB/DMG) | C# | Fully featured DMG emulator written in C#. Passes Blargg's test roms and supports most games. Core is cross platform (.net core), renderer is Windows only.|
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| [Gandalf](https://github.com/stan-roelofs/Gandalf) | C++ | Cross-platform GB, GBC emulator with an SDL/ImGui frontend that provides several debugging features. |
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| [Boytacean](https://github.com/joamag/boytacean) | Rust | A Game Boy emulator that is written in Rust, with a beautiful Web interface that makes use of WASM. |
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| [Gameboy](https://github.com/raphamorim/gameboy) | Rust | Game Boy emulator written in Rust that runs as a desktop application or in the browser through WebAssembly |
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## Emulator Development
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- [Reverse Engineering fine details of Game Boy hardware](https://www.youtube.com/watch?v=GBYwjch6oEE) - 43 minutes talk by Gekkio given at Disobey 2018 ([errata](https://gekkio.fi/blog/2018-02-05-errata-for-reverse-engineering-fine-details-of-game-boy-hardware.html)).
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- [Emulation of Nintendo Game Boy](https://github.com/Baekalfen/PyBoy/blob/master/PyBoy.pdf) - Overview of the Game Boy hardware with the perspective of building an emulator.
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- [DMG-01](https://rylev.github.io/DMG-01/public/book/) - An educational Gameboy Emulator in Rust and a companion book explaining its development. *[Oh Boy! Creating a Game Boy Emulator in Rust](https://media.ccc.de/v/rustfest-rome-3-gameboy-emulator)- is a talk given at Rust Fest 18 about this.
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