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Add Game Boy Color section

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Antonio Vivace
2017-12-28 20:04:46 +01:00
parent 50dfc36a6e
commit 9f8a9960db

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@@ -10,6 +10,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r
+ [Disambiguation](#disambiguation)
- [Community](#community)
- [Documentation](#documentation)
- [Game Boy Color](#game-boy-color)
- [Peripherals](#peripherals)
- [Cartridges](#cartridges)
- [Emulator Development](#emulator-development)
@@ -90,6 +91,11 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [Game Boy Crib Sheet](http://gbdev.gg8.se/files/docs/GBCribSheet000129.pdf) - A handy printable reference sheet with ASM opcodes, memory locations, and much more.
- [Introduction to Game Boy Hacking](http://pepijndevos.nl/sha2017/workshop.pdf) - Workshop introducing basic assembly, debugging and reverse engineering.
### Game Boy Color
- [Game Boy Color Bootstrap ROM](https://tcrf.net/Game_Boy_Color_Bootstrap_ROM)
- [Unused Palettes](https://tcrf.net/Notes:Game_Boy_Color_Bootstrap_ROM)
- [GBC colorization palettes in the BIOS](https://forums.nesdev.com/viewtopic.php?p=114388&sid=c3d4ce08cfd9d9c834958d4f148750c3#p114388)
### Peripherals
- [Game Boy Camera RE](https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino UNO.
- [Creating photorealistic images with neural networks and a Gameboy Camera](http://www.pinchofintelligence.com/photorealistic-neural-network-gameboy/)