mirror of
https://github.com/gbdev/awesome-gbdev.git
synced 2025-09-02 04:02:36 +02:00
List review (#162): remove/move old links, move section to the bottom of the Documentation section
This commit is contained in:
6
MORE.md
6
MORE.md
@@ -11,3 +11,9 @@
|
||||
### Tools
|
||||
|
||||
- [GBZ80 to items](http://issotm.github.io/gbz80toitems3/) - An online converter, translates Game Boy assembly into Pokémon R/B/Y items ([Source](https://github.com/ISSOtm/gbz80-to-items)).
|
||||
|
||||
### Documentation
|
||||
|
||||
- [GB ASM Tips](https://raw.githubusercontent.com/gb-archive/salvage/master/txt-files/gb-asm-tips.txt) - Some tips for coding in Assembly by Jeff Frohwein.
|
||||
- [GB Instructions](https://raw.githubusercontent.com/gb-archive/salvage/master/txt-files/gb-instructions.txt) Game Boy Assembly commands.
|
||||
- [GB Technical Information](http://fms.komkon.org/GameBoy/Tech/) - Some old code resources.
|
23
README.md
23
README.md
@@ -77,20 +77,6 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github
|
||||
- [Complete Technical Reference](https://gekkio.fi/files/gb-docs/gbctr.pdf) by Gekkio.
|
||||
- [Game Boy Programming Manual](https://archive.org/download/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf) - Nintendo's official Game Boy programming and hardware manual. Historical value, superseded by more recent documents.
|
||||
|
||||
|
||||
#### Misc
|
||||
|
||||
- [Introduction to Game Boy Hacking](http://pepijndevos.nl/sha2017/workshop.pdf) - Workshop introducing basic assembly, debugging and reverse engineering.
|
||||
- [Everything You Always Wanted To Know About GAME BOY](http://www.emulatronia.com/doctec/consolas/gameboy/gameboy.txt) - but were afraid to ask
|
||||
- [GBSOUND.txt](https://github.com/bwhitman/pushpin/blob/master/src/gbsound.txt) - A document detailing the Game Boy sound engine.
|
||||
- [GB Instructions](https://raw.githubusercontent.com/gb-archive/salvage/master/txt-files/gb-instructions.txt) Game Boy Assembly commands.
|
||||
- [GB ASM Tips](https://raw.githubusercontent.com/gb-archive/salvage/master/txt-files/gb-asm-tips.txt) - Some tips for coding in Assembly by Jeff Frohwein.
|
||||
- [gbdev FAQs](http://www.devrs.com/gb/files/faqs.html) - Must read by Jeff Frohwein.
|
||||
- [Game Boy Bootrom](http://www.neviksti.com/DMG/DMG_ROM.asm) - Commented dump of the DMG bootrom.
|
||||
- [GB Technical Information](http://fms.komkon.org/GameBoy/Tech/) - Some old code resources.
|
||||
- [Differences between the Z80 and the gameboy's processor](http://www.z80.info/z80gboy.txt)
|
||||
- [Gameboy 2BPP Graphics Format](http://www.huderlem.com/demos/gameboy2bpp.html) - Information on how the Game Boy interprets VRAM tile data to color pixels.
|
||||
|
||||
#### Cheatsheets, Tables
|
||||
|
||||
- [Game Boy Crib Sheet](https://github.com/gb-archive/salvage/blob/master/misc/GBCribSheet000129.pdf) - A handy printable reference sheet with ASM opcodes, memory locations, and much more ([repository](https://github.com/JustinLloyd/Gameboy-Cribsheet)).
|
||||
@@ -171,6 +157,15 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github
|
||||
- [Reiner Ziegler's Game Boy page](http://reinerziegler.de.mirrors.gg8.se/) - Commercial and homemade programmable cartridges and programming systems. Tutorials, wiring and schematics provided.
|
||||
- [Gameboy-MBC5-MBC1-Hybrid](https://github.com/insidegadgets/Gameboy-MBC5-MBC1-Hybrid) - CPLD implementation of a MBC5/MBC1 Hybrid cartridge.
|
||||
|
||||
#### Misc
|
||||
|
||||
- [Introduction to Game Boy Hacking](http://pepijndevos.nl/sha2017/workshop.pdf) - Workshop introducing basic assembly, debugging and reverse engineering.
|
||||
- [GBSOUND.txt](https://github.com/bwhitman/pushpin/blob/master/src/gbsound.txt) - A document detailing the Game Boy sound engine.
|
||||
- [gbdev FAQs](http://www.devrs.com/gb/files/faqs.html) - Must read by Jeff Frohwein.
|
||||
- [Game Boy Bootrom](http://www.neviksti.com/DMG/DMG_ROM.asm) - Commented dump of the DMG bootrom.
|
||||
- [Differences between the Z80 and the gameboy's processor](http://www.z80.info/z80gboy.txt)
|
||||
- [Gameboy 2BPP Graphics Format](http://www.huderlem.com/demos/gameboy2bpp.html) - Information on how the Game Boy interprets VRAM tile data to color pixels.
|
||||
|
||||
## Emulator Development
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user