Bug fix: Camera falling

This commit is contained in:
Soniccd123
2024-12-18 02:00:00 -03:00
committed by Stefanos Kornilios Mitsis Poiitidis
parent fcd2e4bb91
commit 970ac8c691

View File

@@ -3595,6 +3595,7 @@ float axis = 0;
return 0;
axis = NewState.LeftStickX;
}
break;
case 1: //PS2 Mode
if (CPad::GetPad(0)->IsDualAnalog)
{
@@ -3606,6 +3607,7 @@ float axis = 0;
return 0;
axis = NewState.LeftStickX;
}
break;
}
#else
@@ -3619,11 +3621,12 @@ float axis = 0;
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
* (127.0f / 64.0f) ); // 1.984375f
return 0;
}
int16 CPad::LookAroundUpDown(void)
{
int16 axis = 0;
int16 axis = 0;
#ifdef RW_DC
switch (CPad::GetPad(0)->Mode)
@@ -3639,6 +3642,7 @@ int16 axis = 0;
return 0;
axis = NewState.LeftStickY;
}
break;
case 1: //PS2 Mode
if (CPad::GetPad(0)->IsDualAnalog)
{
@@ -3650,6 +3654,7 @@ int16 axis = 0;
return 0;
axis = NewState.LeftStickY;
}
break;
}
#else
@@ -3672,6 +3677,7 @@ int16 axis = 0;
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 )
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
* (127.0f / 64.0f) ); // 1.984375f
return 0;
}
void CPad::ResetAverageWeapon(void)