Fixed Windows Readme markdown

This commit is contained in:
MathuSum Mut
2018-03-31 15:25:41 +02:00
committed by GitHub
parent 0ad49efb42
commit 020fe77906

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@@ -13,9 +13,9 @@ To build ZetaGlest for the first time:
To be able to run ZetaGlest from within Visual Studio using the debugger, you need to:
1. Set `glest_game` as the startup project.
2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\`
Do this for `g3d_viewer` and `map_editor`.
1. Set `glest_game` as the startup project.
2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\`
Do this for `g3d_viewer` and `map_editor`.
Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties: