Updated Windows Readme

This commit is contained in:
MathuSum Mut
2018-05-05 15:42:04 +02:00
committed by GitHub
parent a6e263134d
commit 0a2bbbd3ad

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@@ -35,18 +35,19 @@ To be able to run ZetaGlest from within Visual Studio using the debugger, you ne
Do this also for `g3d_viewer` and `map_editor`.
Configuration in Visual Studio **must be left as `Release`**, and it must match the project architecture as otherwise it won't compile. The settings involved are the following:
![VS Image](https://i.imgur.com/UFURP4x.png)
Although the configuration *must be set as `Release`*, one can still use debugging options by making the following changes in the project properties:
Although the configuration *must be set as `Release`*, one can still use debugging options by making the following changes in the project properties.
Manually emulate `Debug`:
To manually emulate `Debug`:
Inline Function Expansion: Disabled
Enable Intrinsic Functions: No
Favor Size Or Speed: Neither
Preprocessor: DEBUG instead of NDEBUG
Manually Emulate `Release`:
To manually emulate `Release`:
Inline Function Expansion: Any Suitable
Enable Intrinsic Functions: Yes