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Updated changelog
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@@ -6,12 +6,17 @@ https://github.com/Glest/glest-source/commits/develop
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v2.0
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v2.0
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- Added the Specialists faction
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- Added the Specialists faction
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- Added a multitude of cool tilesets
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- Now you can use shift to add and to remove from selected units (or use ctrl to unconditionally deselect)
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- Now you can use shift to add and to remove from selected units (or use ctrl to unconditionally deselect)
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- Now the Fog of War around a building being built clears out only after construction
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- Now the Fog of War around a building being built clears out only after construction
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- Now attack commands can be queued using the Shift key
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- Now attack commands can be queued using the Shift key
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- Renamed factions for consistency
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- Renamed factions for consistency
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- Now default command on right-click is customizable
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- Now default command on right-click is customizable
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- Middle mouse button now sends attack command, so you can micro-manage move and attack commands easily using right and middle mouse button
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- Middle mouse button now sends attack command, so you can micro-manage move and attack commands easily using right and middle mouse button
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- Finally updated mod center mods
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- Added horse archer to tech
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- Moved default camera position to be slightly higher
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- Added a lot of useful LUA functions, like setResourceMultiplier, setPlayerType, areCellsFree and forceSetUnitPosition
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v1.0
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v1.0
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@@ -51,7 +51,7 @@ namespace Game {
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const float
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const float
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GameCamera::hTransitionMult = 0.125f;
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GameCamera::hTransitionMult = 0.125f;
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const float
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const float
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GameCamera::defaultHeight = 24.f;
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GameCamera::defaultHeight = 23.f;
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const float
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const float
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GameCamera::centerOffsetZ = 8.0f;
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GameCamera::centerOffsetZ = 8.0f;
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const float
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const float
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