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- small code rollback to see if it really affects render performance?
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@@ -458,7 +458,10 @@ void Renderer::renderParticleManager(ResourceScope rs){
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}
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void Renderer::swapBuffers(){
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//glFlush(); // should not be required - http://www.opengl.org/wiki/Common_Mistakes
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glFlush(); // <--- this might actually be needed for better Render performance???
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GraphicsInterface::getInstance().getCurrentContext()->swapBuffers();
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}
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