- disable group unit commands as default being enabled (since its is causing out of synch)

This commit is contained in:
Mark Vejvoda
2011-07-18 18:31:54 +00:00
parent 6f649daa6b
commit a388c92be6

View File

@@ -276,7 +276,7 @@ void World::updateAllFactionUnits() {
// Prioritize grouped command units so closest units to target go first // Prioritize grouped command units so closest units to target go first
// units // units
Config &config= Config::getInstance(); Config &config= Config::getInstance();
bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","true"); bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","false");
std::map<int, std::vector<CommandGroupSorter *> > unitsInFactionsSorted; std::map<int, std::vector<CommandGroupSorter *> > unitsInFactionsSorted;
int factionCount = getFactionCount(); int factionCount = getFactionCount();