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- disable group unit commands as default being enabled (since its is causing out of synch)
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@@ -276,7 +276,7 @@ void World::updateAllFactionUnits() {
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// Prioritize grouped command units so closest units to target go first
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// Prioritize grouped command units so closest units to target go first
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// units
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// units
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Config &config= Config::getInstance();
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Config &config= Config::getInstance();
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bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","true");
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bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","false");
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std::map<int, std::vector<CommandGroupSorter *> > unitsInFactionsSorted;
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std::map<int, std::vector<CommandGroupSorter *> > unitsInFactionsSorted;
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int factionCount = getFactionCount();
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int factionCount = getFactionCount();
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