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automated last messages to irc when leaving lobby ( enter game / trying to open a server / leaving lobby )
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@@ -409,7 +409,7 @@ void MenuStateMasterserver::mouseClick(int x, int y, MouseButton mouseButton){
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soundRenderer.playFx(coreData.getClickSoundB());
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soundRenderer.playFx(coreData.getClickSoundB());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ircClient->SendIRCCmdMessage(IRC_CHANNEL, "left the lobby");
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cleanup();
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cleanup();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@@ -427,7 +427,7 @@ void MenuStateMasterserver::mouseClick(int x, int y, MouseButton mouseButton){
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safeMutex.ReleaseLock();
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safeMutex.ReleaseLock();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ircClient->SendIRCCmdMessage(IRC_CHANNEL, "tries to create a game");
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cleanup();
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cleanup();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@@ -455,6 +455,7 @@ void MenuStateMasterserver::mouseClick(int x, int y, MouseButton mouseButton){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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safeMutex.ReleaseLock();
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safeMutex.ReleaseLock();
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if(connected){
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if(connected){
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ircClient->SendIRCCmdMessage(IRC_CHANNEL, "connecting to '"+serverLines[i]->getMasterServerInfo()->getServerTitle()+"'");
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cleanup();
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cleanup();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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mainMenu->setState(new MenuStateConnectedGame(program, mainMenu,jmMasterserver));
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mainMenu->setState(new MenuStateConnectedGame(program, mainMenu,jmMasterserver));
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