James McCulloch
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bdd4f306f4
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* added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
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2010-07-11 18:31:02 +00:00 |
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Mark Vejvoda
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61b77fe645
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- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
- added video card info screen to options menu
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2010-07-11 07:38:08 +00:00 |
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Mark Vejvoda
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c04b83259e
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- attempt to improve rendering speed
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2010-07-06 10:11:56 +00:00 |
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Mark Vejvoda
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646e8593f4
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- made some small performance updates for rendering and updated beta version number
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2010-06-25 05:41:50 +00:00 |
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Mark Vejvoda
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a81286cbba
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- added support for showing projectile particles in the g3d viewer
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2010-06-24 10:52:58 +00:00 |
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Mark Vejvoda
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1d4f47718c
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- added many new things and fixed a number of bugs (too tried to mention them all)
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2010-06-24 01:23:18 +00:00 |
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Mark Vejvoda
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87b4706940
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- Attempt to use libcurl in a thread safe manner
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2010-06-23 14:49:20 +00:00 |
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PolitikerNEU
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c703de994f
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Tried to fix the wrong error message given if the file could not be found
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2010-06-01 18:40:14 +00:00 |
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Mark Vejvoda
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908b155d62
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some changes to how we use streflop:
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
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2010-05-28 05:31:17 +00:00 |
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Mark Vejvoda
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43c00d5740
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- removed interpolation thread as it did nothing to help performance.
- added a cache in the interpolation class
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2010-05-12 21:49:12 +00:00 |
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Mark Vejvoda
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a68ae2fdfb
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fixed teamcolor bug from last code checkins dealing with threaded interpolation
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2010-05-10 19:35:56 +00:00 |
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Mark Vejvoda
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cde5a52fd3
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- experiemental code to process interpolation calcs in a background thread
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
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2010-05-10 17:50:57 +00:00 |
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Mark Vejvoda
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c3793d0cfb
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Added initial code changes to support Chinese Fonts
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2010-05-03 06:16:32 +00:00 |
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Mark Vejvoda
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04bb6659ce
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Added more debugging and option to disable new streflop usage.
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2010-05-01 20:14:25 +00:00 |
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Mark Vejvoda
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c53ff62c46
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Moved most of the code from platform specific platform_util into a shared platform_common area
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2010-04-30 18:16:54 +00:00 |
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Mark Vejvoda
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6d4838f470
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Changed the logging system to be more flexible and to support world synch logging
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2010-04-27 03:36:36 +00:00 |
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Mark Vejvoda
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f748874601
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Ported streflop code to win32
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2010-04-24 11:15:15 +00:00 |
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Mark Vejvoda
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2bfaa4d1d7
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
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Mark Vejvoda
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06b21ca4ee
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Bugfix for win32 loading jpg texture's
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2010-04-09 06:51:13 +00:00 |
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Mark Vejvoda
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b7a5970a3c
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Added code to support toggling between windowed and fullscreen mode for win32 platform.
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2010-04-05 20:42:05 +00:00 |
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Mark Vejvoda
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1fe29664c9
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bug fix to properly initialize textures dynamically loaded when loading a faction.
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2010-04-05 19:38:50 +00:00 |
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Titus Tscharntke
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c1ec8f97df
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new switch <rotationAllowed value="false" /> for buildings
new switch <relativeDirection value="false" /> for UnitParticleSystems
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2010-03-27 03:09:11 +00:00 |
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Mark Vejvoda
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26289b70d2
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Patch from PolitikerNEU for RGB / RGBA files
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2010-03-26 16:55:17 +00:00 |
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James McCulloch
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9bca65faa3
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* removed quick-fix for static init problem
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2010-03-25 19:30:35 +00:00 |
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Mark Vejvoda
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844ca894b4
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bugfixes for static init filereader concrete classes
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2010-03-24 22:50:45 +00:00 |
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James McCulloch
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dfc32cdba2
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* quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
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2010-03-24 13:39:08 +00:00 |
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Titus Tscharntke
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ecc39ea911
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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
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2010-03-23 23:32:25 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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59faabfe14
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bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
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2010-02-27 00:34:03 +00:00 |
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Titus Tscharntke
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15783511fd
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black particles
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2010-02-22 22:51:46 +00:00 |
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Titus Tscharntke
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0d53988e99
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scrubland / particle fixes /mapeditor strings
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2010-02-19 00:34:01 +00:00 |
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Titus Tscharntke
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0550d06faf
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particles for te skills
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2010-02-16 01:12:48 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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