mathusummut
3e50ea514f
Added cancel load button
2019-02-20 02:37:59 +01:00
mathusummut
d5775734d7
Renamed ZetaGlest to Glest
2019-01-31 02:40:31 +01:00
mathusummut
0cfe7e81d1
Yet another code cleanup
2018-11-03 15:26:37 +01:00
mathusummut
69ab9716da
Renamed megaglest_runtime_error to game_runtime_error
2018-11-02 12:15:57 +01:00
mathusummut
52408a57a6
Standardized license comments in all source files
2018-11-01 23:23:25 +01:00
mathusummut
171415cc11
Fixed libstreflop warnings
2018-10-04 17:58:42 +02:00
mathusummut
8efc78ebe7
Enforced G3D enum type safety
2018-10-03 23:08:44 +02:00
mathusummut
a3ba8f1270
Polished G3D spec implementation
2018-10-01 23:04:20 +02:00
mathusummut
7953032a0c
Polished G3D spec implementation
2018-10-01 23:00:07 +02:00
mathusummut
6feb343eb3
Fixed errors in G3D spec and documentation
2018-09-30 10:30:08 +02:00
mathusummut
d142d80b05
Fading out at death works again
2018-06-29 00:42:44 +02:00
mathusummut
b1760253fd
Implemented the new g3d spec
2018-06-28 21:36:10 +02:00
mathusummut
2a42a10d43
Fixed setDisplayText issue
2018-06-25 17:29:50 +02:00
mathusummut
c15488a212
Full transparency support is now added
2018-06-21 19:57:44 +02:00
mathusummut
35b7b1f1a6
Fixed the god-awful indentation
2018-05-06 00:01:36 +02:00
SoftCoder
588ec21d8a
- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
2017-10-09 23:09:52 -07:00
SoftCoder
865a665bf0
- round 2 of cppcheck code cleanup
2017-10-09 20:21:14 -07:00
SoftCoder
6f350d6319
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
2017-01-30 11:20:01 -08:00
SoftCoder
56494f3cd2
- finally fixing issue #102 (bad cell visible handling when fog of war turned off)
2016-05-27 16:15:27 -07:00
SoftCoder
1f8096ff81
- finally foudn and fixed color picking crash!
2016-01-18 23:25:31 -08:00
SoftCoder
0d8377d6b4
- try to fix mac build
2016-01-18 15:29:16 -08:00
SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
SoftCoder
74da39e83e
- attempt to avoid crash if color picking index is larger than buffer, increase it
2016-01-16 21:49:36 -08:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
6ac255095a
implemented basic support for SDL2 in cmake files (only); changed a general idea of how and where are showed deprecation warnings
2015-09-18 19:17:52 +02:00
Tom Reynolds
fecf89f295
Cosmetics
...
[CI skip]
2015-06-10 12:02:45 +02:00
titiger
b3cf4bf1fd
meshes can glow
2015-03-18 20:21:59 +01:00
titison
7cd1cb242f
Fix for meshBound Particles
...
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00
SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titison
38ca1fd3f9
Unit and Splash particles can be speeded up.
...
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
SoftCoder
952004151c
- removed d3d files which were deprecated long ago
...
- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
3425d4c248
- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
2014-01-11 23:28:33 -08:00
titiger
ba1d03118e
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00
SoftCoder
b6cd751250
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
2013-12-27 23:05:20 -08:00
SoftCoder
3a24531ba7
- more code cleanup based on cppcheck results and valgrind
...
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
SoftCoder
209458adee
- removed deprecated gl2 code as it was not used
2013-12-14 02:22:30 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Will
46a0dab916
moved model constructor always behind factory
2013-12-05 21:28:20 +01:00
Will
6afadafa1e
Start to abstract model
2013-12-05 16:17:41 +01:00
Will
7e4e98857b
integrate upstream
2013-12-04 08:49:33 +01:00
SoftCoder
4b50560ca9
- added color picking used colors count in debug view
2013-11-30 17:38:32 -08:00
SoftCoder
f7bc5e8f92
- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
2013-11-30 17:20:30 -08:00
Will
a869dd0fee
Tweak to see if we can get the new colour picking code working
2013-12-01 00:43:49 +01:00
SoftCoder
2ff75c54e2
merged updates
2013-11-30 14:29:02 -08:00
Will
c6530c2783
merging in all Will's changes
2013-11-29 02:12:34 +01:00
Mark Vejvoda
ceb799a66e
- attempt to ensure color picking ALWAYS has unique colors
...
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda
f0737ac682
fixed rtl mixed support mode so that words are properly placed in the sentence
2013-11-14 22:17:30 +00:00
Mark Vejvoda
0a0e3f408a
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00