20 Commits

Author SHA1 Message Date
mathusummut
d5775734d7 Renamed ZetaGlest to Glest 2019-01-31 02:40:31 +01:00
mathusummut
4769e132d0 Normalized defaults 2018-12-16 15:06:51 +01:00
mathusummut
52408a57a6 Standardized license comments in all source files 2018-11-01 23:23:25 +01:00
mathusummut
35b7b1f1a6 Fixed the god-awful indentation 2018-05-06 00:01:36 +02:00
SoftCoder
49ae35e7cf - thread safe localtime and hopefully back to good performance 2015-11-21 11:30:23 -08:00
SoftCoder
21a12a6c72 - added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore. 2013-12-30 23:32:06 -08:00
SoftCoder
b6cd751250 - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
Mark Vejvoda
ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Mark Vejvoda
3419127632 - proper way to handle size_t objects (cleanup warning on other platforms) 2012-10-26 02:42:10 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
ae91368a99 - memory leak checker fixed a few issues 2012-04-16 16:57:10 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda
ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
James McCulloch
a9026f8c20 * added missing #include "leak_dumper.h" to new cpp files
* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
 * fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
 * added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Mark Vejvoda
344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00