605 Commits

Author SHA1 Message Date
Mark Vejvoda
fbb3f0b8e5 - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
Titus Tscharntke
b8d71ffb0d color to devide empty and used ( headless ) servers 2011-11-25 23:49:07 +00:00
Mark Vejvoda
2a8c712b1a - more socket performance changes
- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda
1935f9314b added new commandline to specify internal/external port #'s to use when hosting:
--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda
115ef63f57 - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
Mark Vejvoda
3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
cf1e3509fe - commented out enabled observer at game end (automatically set to true now) 2011-11-21 02:08:51 +00:00
Mark Vejvoda
85ed894cdb - moved player game version text over and made its font smaller to be able to see more when long
- bugfix of segfault when in mod menu
2011-11-15 22:28:51 +00:00
Mark Vejvoda
41ae17757b - just for you james! Fixed about screen text alignment
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Mark Vejvoda
8e9aef2d09 - attempt to fix issue where user can switch to an invalid slot in network game lobby 2011-11-14 05:44:43 +00:00
Mark Vejvoda
8050e25538 - attempt to fix masterserver losing publish setting and/or open network slot
- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
2011-11-14 05:18:09 +00:00
Mark Vejvoda
1c4480cb02 added a check for missing map when admin is connected to headless server and server has a map that the client doesn't 2011-11-05 01:27:34 +00:00
Mark Vejvoda
143e5873da bugfix when client connects to headless server and headless has a tileset or techtree the admin doesn't have 2011-11-05 01:17:11 +00:00
Titus Tscharntke
f0fb35b64d menu layout ... 2011-11-04 00:36:07 +00:00
Mark Vejvoda
22c8881902 - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
Titus Tscharntke
772cdd9ad0 new newgame menu order. Improved german intro 2011-11-03 21:24:22 +00:00
Mark Vejvoda
96e0602ead small code cleanup 2011-11-03 20:36:56 +00:00
Mark Vejvoda
45d9261163 fixed autoconfig and default keys (thanksfor the patches david) 2011-11-02 19:11:58 +00:00
Mark Vejvoda
5dcd9d8714 fixed UI placement of playername in menus 2011-11-02 19:02:25 +00:00
Mark Vejvoda
30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Titus Tscharntke
81c5d12324 mouse over highlighting for create game button and bugfix 2011-11-01 21:30:05 +00:00
Titus Tscharntke
9bc8ecb2c8 Host_Game instead of Custom_Game in Lan_Game/Internet_Game 2011-10-30 22:23:57 +00:00
Mark Vejvoda
d088028685 bugfix player control listbox to properly be enabled / disabled 2011-10-26 02:36:00 +00:00
Mark Vejvoda
50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Titus Tscharntke
aebe2aba24 reverted new game menu structure, as it is inconsistent 2011-10-23 10:55:54 +00:00
Titus Tscharntke
21760072a4 fixed name editing and cleanup 2011-10-23 10:49:36 +00:00
Titus Tscharntke
0e44925191 singleplayer / multiplayer section 2011-10-22 17:20:37 +00:00
Mark Vejvoda
d46354ed67 - fixed bug where we could not pick human player clicking right arrow 2011-10-22 01:02:29 +00:00
Mark Vejvoda
bd2206f51b bugfixes for headless mode (when admin picks things that server doesn't have).. added a 2 second delay timer for sending out changes 2011-10-22 00:19:38 +00:00
Titus Tscharntke
5e8e8ffc6c my fix ( I like it somehow .. :-D ) 2011-10-21 00:23:05 +00:00
Mark Vejvoda
35a5f44db0 bugfix for game name when not in headless mode 2011-10-20 23:44:01 +00:00
Titus Tscharntke
a58451333e headless servers have special game names 2011-10-20 23:27:39 +00:00
Titus Tscharntke
900f08e02f Configurable multiplayer game name 2011-10-20 22:30:09 +00:00
mnaumann
8a87d26863 Rearrange text block on grapic info menu (davidou) 2011-10-19 00:16:10 +00:00
Mark Vejvoda
26afb589a3 - code cleanup (removing / commenting uneeded items) 2011-10-17 20:56:11 +00:00
Mark Vejvoda
bea263229b - bugfixes for headless mode so player can switch slots but admin cannot start game if we have a net player in an unassigned network slot 2011-10-15 01:39:59 +00:00
Mark Vejvoda
3b8d07fc8d - don't allow game to start and show a message if network player connected and on an unassigned slot 2011-10-15 01:03:24 +00:00
Mark Vejvoda
3ff146e3f3 - bugfixes for changing network players control 2011-10-14 23:51:44 +00:00
Mark Vejvoda
50ce6eb1ea - updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units. 2011-10-12 05:24:30 +00:00
Mark Vejvoda
2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
ebc130f526 - added a few new chinese fonts and changed default to a new font
- fixed location of player title in menus
- added better ftgl error checking
2011-10-03 04:49:52 +00:00
Mark Vejvoda
d719e8e318 - in game popup menu now also allows viewing/changing keyboard setup
- now display (team) when chat text is intended only for team members
2011-10-03 00:36:28 +00:00
Mark Vejvoda
ec2963808a - fixed alignment of UI controls and changed default english font 2011-10-02 02:32:20 +00:00
Mark Vejvoda
75e73ec85d - headless mode now properly uses selected slot of player 2011-10-01 08:04:30 +00:00
Mark Vejvoda
77a2fa7d48 - getting fanatical about memory cleanup so that valgrind output is more useful 2011-09-30 23:55:07 +00:00
Mark Vejvoda
b57fb0ff39 - validation so admin client connected to headless server cannot change his 'control type' because this would invalidate his connection. 2011-09-28 15:51:13 +00:00
Mark Vejvoda
3bec8d3300 - compile bugfix 2011-09-28 15:34:03 +00:00
Mark Vejvoda
43ed4553ea - more memory cleanup and thread cleanup (found using valgrind) 2011-09-28 15:32:57 +00:00
Titus Tscharntke
d6cef888a6 scenario icon does change after install 2011-09-27 21:26:22 +00:00
Mark Vejvoda
fe8e76efd8 - applied some memory leak cleanups 2011-09-27 20:35:45 +00:00