Titus Tscharntke
13173788da
mapFilter
2010-08-30 20:02:58 +00:00
Mark Vejvoda
f16bb3f28b
- some bugfixes for new LUA features
2010-08-29 06:30:41 +00:00
Mark Vejvoda
5ae0430928
- added more LUA functions:
...
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda
03848fc84f
- added more LUA features.
...
new event:
gameOver
new method:
getGameWon()
2010-08-28 22:10:34 +00:00
Mark Vejvoda
4d372c12bc
- added more LUA support and fixed parameter passing of Vec2i types with streflop
...
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda
dc5bf0f850
- bugfix for AI not losing HP when food is out
...
- added new LUA commands (for Tiger):
giveAttackCommand
disableAi
enableAi
disableHunger
enableHunger
2010-08-28 08:06:32 +00:00
Mark Vejvoda
4bc00cbf73
- added new calculation method when building units, builder units use best approach to build it instead of top left.
2010-08-28 03:43:14 +00:00
Mark Vejvoda
db25b5391e
- added in-game sound toggle hotkey (thanks Nebososo)
2010-08-28 03:41:17 +00:00
Mark Vejvoda
792150e3dd
- moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini
2010-08-28 01:52:57 +00:00
Mark Vejvoda
2ea8b69e22
- first attempt at allowing multiple units to build at the same time
2010-08-28 01:46:26 +00:00
Titus Tscharntke
4ef61fc85e
menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet )
2010-08-27 23:08:35 +00:00
Mark Vejvoda
20a02c28ed
- bigfix for windows compile
2010-08-27 23:04:59 +00:00
Mark Vejvoda
a9b0f31816
- added hard coded team chat hotkey H to configurable keys
...
- changed dependency finder script to use only desired libs
2010-08-27 21:43:47 +00:00
Mark Vejvoda
a2f013c51a
- cleaned up lobby message processing
2010-08-27 20:09:55 +00:00
Mark Vejvoda
2e99f69ef1
- added an overall MAX lag counter to disconnect clients that lag beyond recovery
2010-08-27 18:53:59 +00:00
Mark Vejvoda
e358df4486
- fixing more stupid windows compile issues
2010-08-27 17:25:58 +00:00
Mark Vejvoda
de82843e73
- added more safety code arouind SDL threads in case we get failures from SDL itself
2010-08-27 03:46:08 +00:00
Mark Vejvoda
f7d9cd50a6
- added more safety code arouind SDL threads in case we get failures from SDL itself
2010-08-27 03:40:54 +00:00
Mark Vejvoda
0504ea3b97
- bugfix for particles when they finish
2010-08-27 03:06:28 +00:00
Mark Vejvoda
a4e75417e4
- added safety check to thread execution
2010-08-27 03:00:57 +00:00
Mark Vejvoda
773bc8659f
- extra hardening of connecthost commandline parameter
2010-08-27 02:51:31 +00:00
Mark Vejvoda
eb9b5a4ec6
- bigfixes for game data check
2010-08-26 23:45:29 +00:00
Mark Vejvoda
90f66d99bf
- updated game data checks display on server
2010-08-26 23:14:55 +00:00
Mark Vejvoda
f765ab0880
- updated game data mismatch display
2010-08-26 23:04:14 +00:00
Titus Tscharntke
8884c32e78
version string "light"
2010-08-26 23:01:55 +00:00
Mark Vejvoda
ddf4fca0bf
- another change to game data packet length for the sake of cheesy windows
2010-08-26 22:29:48 +00:00
Mark Vejvoda
9bacf0abea
- added a better detection of threads statuses
2010-08-26 22:13:41 +00:00
Mark Vejvoda
1058065ce7
- changing the max filecount lower to avoid stack overflow due to array taking > 1MB
2010-08-26 20:28:26 +00:00
Mark Vejvoda
169234b80f
- added more safety checks in broadcast socket thread
2010-08-26 19:50:18 +00:00
Mark Vejvoda
f3278c3cf3
- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
2010-08-26 19:01:44 +00:00
Mark Vejvoda
d2f4b49f27
- fixed windows compiler flag for debug mode to include RTTI
2010-08-26 17:41:42 +00:00
Mark Vejvoda
4ebd156828
- added new commandline parameter to display the version of SDL used by the program
2010-08-26 16:03:54 +00:00
Mark Vejvoda
c5624d8662
- bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions
2010-08-26 15:00:50 +00:00
Mark Vejvoda
979a6ddb09
- fixed compile issues for tomreyn
2010-08-26 14:48:04 +00:00
Mark Vejvoda
8274ff1efb
- windows compile bugfixes
2010-08-26 05:43:08 +00:00
Mark Vejvoda
db173d0fdd
- bugfixes for network playername inline editing in the lobby during a slot switch
2010-08-26 05:30:17 +00:00
Mark Vejvoda
6fcf4295f1
- updated techree validation output
2010-08-26 04:31:48 +00:00
Mark Vejvoda
58b23f8b91
- added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill
2010-08-26 04:17:09 +00:00
Mark Vejvoda
a64fa69d02
- bugfixes for experimental game data synch check in lobby
...
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda
e5678be10c
- bugfixes for experimental game data synch check in lobby
...
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda
5fb040c9f1
- Fixed bug related to particles not updating smoothly
2010-08-26 01:25:27 +00:00
Mark Vejvoda
5a796444b8
- added a cache for compute fog of war
2010-08-25 23:55:59 +00:00
Mark Vejvoda
0ef23749b8
- allow non visible particles to fade out when its time to do so
2010-08-25 19:46:22 +00:00
Mark Vejvoda
3ee7fc902c
- changed update and camera update fps to original values
2010-08-25 19:21:11 +00:00
Mark Vejvoda
5e20ab5808
- updated to allow dynamic changing of updatefps and camerafps
2010-08-25 18:26:17 +00:00
Mark Vejvoda
014165de69
- explicitly clear the cache.
2010-08-25 16:01:24 +00:00
Mark Vejvoda
49978632c4
- removed one lookup key from new cache as it was not required
2010-08-25 15:55:17 +00:00
Mark Vejvoda
855443d98f
- added a lookup cache for unit updater's frequently called unitOnRange logic
2010-08-25 07:29:35 +00:00
Mark Vejvoda
c9ca56e91b
- small optimization for moving units when source and destintation position are the same
2010-08-25 00:29:56 +00:00
Mark Vejvoda
c781982e57
- increased explorecells cache size
2010-08-24 23:36:23 +00:00