91 Commits

Author SHA1 Message Date
Titus Tscharntke
198d2aeb98 improved resolution change in options menu 2010-04-02 14:21:43 +00:00
Mark Vejvoda
bc725454fd Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses 2010-04-02 02:33:32 +00:00
Titus Tscharntke
c678d35bdb new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Mark Vejvoda
76f4b87cbb ifdef for win32 only code 2010-04-01 07:53:07 +00:00
Mark Vejvoda
6c92f188b6 Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
Mark Vejvoda
0bcb710606 Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this) 2010-04-01 06:31:10 +00:00
Titus Tscharntke
5ecc84099a fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
2eae390d34 Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users 2010-03-31 17:30:12 +00:00
Mark Vejvoda
a74fa24001 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
Titus Tscharntke
52c40e0713 3.3.2-beta1 2010-03-27 22:22:33 +00:00
Mark Vejvoda
cda368b96c Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously 2010-03-27 21:32:33 +00:00
Mark Vejvoda
02b1cb40e2 Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
Mark Vejvoda
5604473d28 added missing header 2010-03-27 18:43:38 +00:00
Mark Vejvoda
25dea73abc Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now) 2010-03-27 18:35:47 +00:00
Titus Tscharntke
42919a50f2 data is ready for rotation feature
some little hotkey changes
2010-03-27 16:08:03 +00:00
James McCulloch
a9026f8c20 * added missing #include "leak_dumper.h" to new cpp files
* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
 * fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
 * added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Titus Tscharntke
c1ec8f97df new switch <rotationAllowed value="false" /> for buildings
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
Mark Vejvoda
7d75f5cc97 bugfix for order of operations.. after rotating 360 degrees or more the enum didn't reset to 0 2010-03-27 02:22:14 +00:00
James McCulloch
9bca65faa3 * removed quick-fix for static init problem 2010-03-25 19:30:35 +00:00
James McCulloch
00dd0f490d * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
Mark Vejvoda
2ce421e06c - disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
James McCulloch
2d3dad5a9b Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit' 2010-03-25 04:47:04 +00:00
Titus Tscharntke
bf9ebf4912 space is used to reset camera to normal game view
mouse scrollwheel behaves different in maxZoom position
2010-03-25 00:58:58 +00:00
Titus Tscharntke
147447b638 better mouse camera navigation ( missing win32 implementation ) 2010-03-25 00:19:49 +00:00
Mark Vejvoda
b22adbfa02 bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
James McCulloch
dfc32cdba2 * quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
2010-03-24 13:39:08 +00:00
Mark Vejvoda
3ecf980649 Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. 2010-03-24 01:28:48 +00:00
Titus Tscharntke
ecc39ea911 PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
270ff57512 bugfix for startup errors to properly display on both windows and linux 2010-03-23 08:56:41 +00:00
Mark Vejvoda
221b099c67 More bug fixes for error handling if we have early program launch errors. 2010-03-23 08:46:20 +00:00
Mark Vejvoda
1fbff088e4 Some bugfixing for logfile saving after testing in win32 2010-03-23 07:59:24 +00:00
Mark Vejvoda
ae10ab55b2 Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path) 2010-03-23 06:57:41 +00:00
Mark Vejvoda
1e7cd63330 - Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
2010-03-23 06:03:16 +00:00
Mark Vejvoda
237b76e2f2 Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator 2010-03-23 02:37:41 +00:00
Mark Vejvoda
5b713bd785 Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE) 2010-03-23 02:35:55 +00:00
Titus Tscharntke
397fe3dc41 Network Playernames ( and some more changes in the options menu ) 2010-03-23 01:38:19 +00:00
Mark Vejvoda
c26e924e8c Bugfix for unit rotate (when a produced unit is built, the wrong id was used) 2010-03-22 23:10:16 +00:00
Mark Vejvoda
d713349187 Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now. 2010-03-22 04:47:16 +00:00
Mark Vejvoda
344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
9756217445 Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00
Titus Tscharntke
d4202298fd - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..)
- gui bugfix commands are no more canceled when any unit dies
2010-03-20 15:02:52 +00:00
Mark Vejvoda
64513cdf90 bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
Mark Vejvoda
edd3af5243 Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
Mark Vejvoda
a9d644eba0 Bugfixes so that win32 code will compile with latest user data changes 2010-03-20 10:52:55 +00:00
Mark Vejvoda
1f2c805fe8 Added new setting to allow playing glest using multiple monitors 2010-03-20 07:19:45 +00:00
Mark Vejvoda
4e9d348fbd Changed user data code to be one path where the data tree folder structure can be found 2010-03-20 00:46:16 +00:00
Mark Vejvoda
965a7ac2ba Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
Titus Tscharntke
c5809e50b5 editor/g3dviewr startscripts which handle parameters / version number 2010-03-19 22:15:14 +00:00
Titus Tscharntke
c4a9f61842 Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
Also fixed the stats by counting this kind of death too.
2010-03-19 18:58:46 +00:00
Titus Tscharntke
37c45275e4 about menu layout fixed 2010-03-19 01:18:05 +00:00