Titus Tscharntke
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01b6986581
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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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c8cdca22fd
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- some code cleanup and try to improve joining in progress game performance
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2013-02-19 22:00:15 +00:00 |
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Mark Vejvoda
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286dc58aa6
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- bugfix for unit sight on game load
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2013-02-19 07:13:49 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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69925fb887
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- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
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Mark Vejvoda
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54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
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Titus Tscharntke
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e771b53f1c
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trying to get rid of double entrys in the master server ( I can't explain why they still happened before from time to time. )
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2013-02-17 01:19:35 +00:00 |
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Mark Vejvoda
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87a4eb49e4
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- fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
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2013-02-16 21:20:09 +00:00 |
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Mark Vejvoda
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85b1365e7e
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- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
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2013-02-16 20:02:22 +00:00 |
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Mark Vejvoda
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cfe0f6bb55
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- bugfix for in game joining
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2013-02-16 19:26:17 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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b38f6b20a1
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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fb6cff0ed1
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- bugfix for latest harvest updates
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2013-02-12 22:37:14 +00:00 |
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Mark Vejvoda
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646d11f143
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- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
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2013-02-12 21:51:25 +00:00 |
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Titus Tscharntke
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4e6e96b125
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AI scouting switched back to something we had before "THE BUG"
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2013-02-12 21:17:21 +00:00 |
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Mark Vejvoda
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aca17684a7
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- attempt to see if this fixes drawing of starting points for some bad video drivers
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2013-02-12 20:47:46 +00:00 |
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Mark Vejvoda
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589962868b
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
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Mark Vejvoda
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a71c3d239f
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- added unit auto repair a buidling if the meeting point is on that building
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2013-02-12 03:41:59 +00:00 |
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Mark Vejvoda
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c0fe242504
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- allow for translated names to be shown for tutorials and scenarios in selection menu
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2013-02-12 02:10:00 +00:00 |
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Mark Vejvoda
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93773839fd
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:52:44 +00:00 |
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Mark Vejvoda
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5fd8b121a9
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:43:30 +00:00 |
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Titus Tscharntke
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41671ac997
|
frustRum ->frustum
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2013-02-11 22:51:36 +00:00 |
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Tom Reynolds
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fa5f6f407a
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new translations, cppcheck script modification
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2013-02-10 23:38:00 +00:00 |
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Titus Tscharntke
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a3635376cf
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no more trouble with middle mouse button camera view
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2013-02-09 23:20:40 +00:00 |
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Mark Vejvoda
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cb30df57a6
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- added better breakpad lib detection
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2013-02-09 20:45:21 +00:00 |
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Mark Vejvoda
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7dae926cf2
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- do not show errors on console for scenarios without a description
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2013-02-09 17:18:34 +00:00 |
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Mark Vejvoda
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af100408ed
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- correct vc++ build so that we properly parse the version info for automated builds
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2013-02-09 08:01:06 +00:00 |
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Mark Vejvoda
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50e64e9564
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- scenario description patch applied from Muwuum
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2013-02-09 07:17:10 +00:00 |
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Mark Vejvoda
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1e3c7b3e2c
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- update project files to use proper way for naming binaries in vc++
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2013-02-09 07:00:56 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Titus Tscharntke
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f06f86904c
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recall group select again
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2013-02-08 23:54:50 +00:00 |
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Tom Reynolds
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d491a6ae96
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upgrade linux version info
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2013-02-08 19:27:19 +00:00 |
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Mark Vejvoda
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8e97a7598d
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- update cmake so some game tools respect output folder setting
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2013-02-08 18:21:49 +00:00 |
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Mark Vejvoda
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86a7ca2b6f
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- bugfix for older upnpc versions
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2013-02-08 17:51:53 +00:00 |
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Titus Tscharntke
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06a1fad2fc
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fix for more picky gcc 4.7.2 compiler
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2013-02-08 17:42:44 +00:00 |
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Mark Vejvoda
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da611f8a1f
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- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:56:46 +00:00 |
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Mark Vejvoda
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74d7841c4d
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- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:54:12 +00:00 |
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Mark Vejvoda
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e3c03b5916
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- fix cmake script to properly set version #
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2013-02-08 06:45:33 +00:00 |
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Mark Vejvoda
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941b00b9bb
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- remove 8 bit color as a selectable options in UI
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2013-02-07 01:41:52 +00:00 |
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Mark Vejvoda
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cfb9b61168
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- rollback AI so nig can test anarchy bug
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2013-02-06 23:58:49 +00:00 |
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Mark Vejvoda
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25f2b92892
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- update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x
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2013-02-06 23:00:25 +00:00 |
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Titus Tscharntke
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3ea6a02d95
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no return in void methods
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2013-02-05 22:00:50 +00:00 |
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Mark Vejvoda
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b2be14ca33
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- updated the AI's scouting logic
- updated from transifex
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2013-02-05 06:56:59 +00:00 |
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Mark Vejvoda
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bf468a39e1
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-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
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2013-02-05 02:35:09 +00:00 |
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Mark Vejvoda
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adc62b7df8
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-05 00:01:40 +00:00 |
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Mark Vejvoda
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196d1240f1
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- attempt to fix the crash in game originally reported by nig
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2013-02-04 23:47:54 +00:00 |
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Mark Vejvoda
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f4b026b41f
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- bugfix on linux
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2013-02-04 08:36:03 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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d02f91d2e0
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- bugfix for AI not using correct build spacing
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2013-02-03 23:29:16 +00:00 |
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