Mark Vejvoda
|
26289b70d2
|
Patch from PolitikerNEU for RGB / RGBA files
|
2010-03-26 16:55:17 +00:00 |
|
Mark Vejvoda
|
1e519fedbe
|
Bugfix for incorrect header check for jpg textures
|
2010-03-26 05:45:46 +00:00 |
|
James McCulloch
|
9bca65faa3
|
* removed quick-fix for static init problem
|
2010-03-25 19:30:35 +00:00 |
|
James McCulloch
|
00dd0f490d
|
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
|
2010-03-25 12:15:10 +00:00 |
|
Mark Vejvoda
|
2ce421e06c
|
- disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
|
2010-03-25 06:35:18 +00:00 |
|
James McCulloch
|
2d3dad5a9b
|
Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit'
|
2010-03-25 04:47:04 +00:00 |
|
Mark Vejvoda
|
2b56cfe3b0
|
ported new mouse changes by Titi to win32 (and removed debug output for image classes)
|
2010-03-25 01:06:28 +00:00 |
|
Titus Tscharntke
|
bf9ebf4912
|
space is used to reset camera to normal game view
mouse scrollwheel behaves different in maxZoom position
|
2010-03-25 00:58:58 +00:00 |
|
Titus Tscharntke
|
147447b638
|
better mouse camera navigation ( missing win32 implementation )
|
2010-03-25 00:19:49 +00:00 |
|
Mark Vejvoda
|
844ca894b4
|
bugfixes for static init filereader concrete classes
|
2010-03-24 22:50:45 +00:00 |
|
Mark Vejvoda
|
b22adbfa02
|
bugfix for scripted scenarios and placing unit model not showing
|
2010-03-24 21:26:17 +00:00 |
|
Mark Vejvoda
|
eba5aa361c
|
minor project file updates for win32
|
2010-03-24 16:48:42 +00:00 |
|
Mark Vejvoda
|
cd4abf050d
|
minor project file updates for win32
|
2010-03-24 16:38:31 +00:00 |
|
James McCulloch
|
dfc32cdba2
|
* quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
|
2010-03-24 13:39:08 +00:00 |
|
Mark Vejvoda
|
e91c15b9e2
|
Updates to the Win32 projects to link in zlib, libpng, and libjpeg
|
2010-03-24 10:12:08 +00:00 |
|
Mark Vejvoda
|
6496d72533
|
Updates related to win32 camera zoom compile fixes
|
2010-03-24 10:10:56 +00:00 |
|
Mark Vejvoda
|
7521a251f5
|
Commented out temp debug printing
|
2010-03-24 07:11:12 +00:00 |
|
Mark Vejvoda
|
3ecf980649
|
Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
|
2010-03-24 01:28:48 +00:00 |
|
Titus Tscharntke
|
ecc39ea911
|
PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
|
2010-03-23 23:32:25 +00:00 |
|
Mark Vejvoda
|
f18c73d371
|
Added shortcuts to the other tools installed with Mega-Glest
|
2010-03-23 18:03:26 +00:00 |
|
Mark Vejvoda
|
270ff57512
|
bugfix for startup errors to properly display on both windows and linux
|
2010-03-23 08:56:41 +00:00 |
|
Mark Vejvoda
|
221b099c67
|
More bug fixes for error handling if we have early program launch errors.
|
2010-03-23 08:46:20 +00:00 |
|
Mark Vejvoda
|
1fbff088e4
|
Some bugfixing for logfile saving after testing in win32
|
2010-03-23 07:59:24 +00:00 |
|
Mark Vejvoda
|
ae10ab55b2
|
Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path)
|
2010-03-23 06:57:41 +00:00 |
|
Mark Vejvoda
|
1e7cd63330
|
- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
|
2010-03-23 06:03:16 +00:00 |
|
Mark Vejvoda
|
b9b6aafe1c
|
updated changes for win32 camera zoom
|
2010-03-23 05:08:56 +00:00 |
|
Mark Vejvoda
|
237b76e2f2
|
Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
|
2010-03-23 02:37:41 +00:00 |
|
Mark Vejvoda
|
5b713bd785
|
Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
|
2010-03-23 02:35:55 +00:00 |
|
Titus Tscharntke
|
397fe3dc41
|
Network Playernames ( and some more changes in the options menu )
|
2010-03-23 01:38:19 +00:00 |
|
Mark Vejvoda
|
c26e924e8c
|
Bugfix for unit rotate (when a produced unit is built, the wrong id was used)
|
2010-03-22 23:10:16 +00:00 |
|
Mark Vejvoda
|
bc868ae7b1
|
Fixed fileexists checking order bug in configurator
|
2010-03-22 14:00:49 +00:00 |
|
Mark Vejvoda
|
d713349187
|
Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now.
|
2010-03-22 04:47:16 +00:00 |
|
Mark Vejvoda
|
344c4778d1
|
Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
|
2010-03-21 23:40:35 +00:00 |
|
Mark Vejvoda
|
9756217445
|
Added full support to have maps, tilesets and techs in a scenario or tutorial folder.
|
2010-03-21 05:33:13 +00:00 |
|
Titus Tscharntke
|
d4202298fd
|
- when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..)
- gui bugfix commands are no more canceled when any unit dies
|
2010-03-20 15:02:52 +00:00 |
|
Mark Vejvoda
|
64513cdf90
|
bugfix for scenario folder not finding language file
|
2010-03-20 12:11:46 +00:00 |
|
Mark Vejvoda
|
8c08eefa28
|
Added EndsWith to headerfile
|
2010-03-20 12:09:30 +00:00 |
|
Mark Vejvoda
|
edd3af5243
|
Bugfixes so that win32 code will work with latest user data changes
|
2010-03-20 11:16:07 +00:00 |
|
Mark Vejvoda
|
a9d644eba0
|
Bugfixes so that win32 code will compile with latest user data changes
|
2010-03-20 10:52:55 +00:00 |
|
Mark Vejvoda
|
a6609cbdab
|
Bugfixes so that win32 code will compile with latest sdl changes
|
2010-03-20 09:02:56 +00:00 |
|
Mark Vejvoda
|
1f2c805fe8
|
Added new setting to allow playing glest using multiple monitors
|
2010-03-20 07:19:45 +00:00 |
|
Mark Vejvoda
|
4e9d348fbd
|
Changed user data code to be one path where the data tree folder structure can be found
|
2010-03-20 00:46:16 +00:00 |
|
Mark Vejvoda
|
bc5110c42f
|
Changed defaults for glest.ini (to be ready for next release with proper defaults) and updated configurator with updated properties
|
2010-03-20 00:43:38 +00:00 |
|
Mark Vejvoda
|
a731f9c2a9
|
Updates to Win32 code to port latest mega-glest features
|
2010-03-20 00:22:17 +00:00 |
|
Mark Vejvoda
|
965a7ac2ba
|
Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
|
2010-03-19 23:26:00 +00:00 |
|
Titus Tscharntke
|
c5809e50b5
|
editor/g3dviewr startscripts which handle parameters / version number
|
2010-03-19 22:15:14 +00:00 |
|
Titus Tscharntke
|
c4a9f61842
|
Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
Also fixed the stats by counting this kind of death too.
|
2010-03-19 18:58:46 +00:00 |
|
Mark Vejvoda
|
5c2bb68e72
|
Added install project files for Windows based clients (using open source NSIS installer)
|
2010-03-19 08:09:54 +00:00 |
|
Titus Tscharntke
|
37c45275e4
|
about menu layout fixed
|
2010-03-19 01:18:05 +00:00 |
|
Titus Tscharntke
|
4b5d3fc94a
|
end battle layout fixed. numbers are readable now.
|
2010-03-19 00:41:09 +00:00 |
|