Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
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27c0141b34
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fixed headless admin button for player status changes
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2013-05-31 19:32:20 +00:00 |
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Mark Vejvoda
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761fc44f14
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reprompt to download missing data after 7 seconds if the user is still misisng game data
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2013-05-31 19:05:34 +00:00 |
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Mark Vejvoda
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4efc2f9cea
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try to make world synch logging not use translated unit names
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2013-05-31 15:33:01 +00:00 |
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Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
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Mark Vejvoda
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a0506e3486
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bugfix for join game segfault posted by atze
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2013-05-30 06:28:09 +00:00 |
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Mark Vejvoda
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79c3c1eed5
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bugfix player # in disconnect message
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2013-05-29 06:13:21 +00:00 |
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Mark Vejvoda
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7191fe092d
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safer and faster shutdown of disconnected client socket
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2013-05-29 06:06:43 +00:00 |
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Mark Vejvoda
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9ef098ba02
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add more unit tests to cover all of the xml parser code
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2013-05-28 20:56:01 +00:00 |
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Mark Vejvoda
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831bbda6c9
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better error handling for game / scenario loading problems (like bad xml)
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2013-05-28 15:42:54 +00:00 |
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Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
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Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
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Mark Vejvoda
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43d533aec3
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 03:08:51 +00:00 |
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Mark Vejvoda
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72480bc576
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
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Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
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Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
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Mark Vejvoda
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f4a29d98b8
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bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
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2013-05-27 04:56:07 +00:00 |
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Mark Vejvoda
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f79dd4be83
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admin can now kick player joining in progress game while he is in the lobby
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2013-05-26 06:45:56 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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c1ca53f50d
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allow admin to kick player multiple times
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2013-05-26 04:01:01 +00:00 |
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Mark Vejvoda
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f84cf5c216
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attempt to fix resume game
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2013-05-26 03:35:31 +00:00 |
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Mark Vejvoda
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c932965d9e
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correct click sound for a bunch of menu buttons
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2013-05-26 02:44:36 +00:00 |
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Tom Reynolds
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385bc30e7e
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Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details.
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2013-05-26 02:16:01 +00:00 |
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Mark Vejvoda
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d901670c15
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:27:50 +00:00 |
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Mark Vejvoda
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cef0ce9978
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:11:07 +00:00 |
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Mark Vejvoda
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7c98c35d67
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init new variable to null
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2013-05-25 22:46:01 +00:00 |
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Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
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Titus Tscharntke
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60a7ea172d
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client slowdown/catchup reenabled again
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2013-05-25 22:30:31 +00:00 |
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Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
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Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
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Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
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2013-05-25 08:02:07 +00:00 |
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Mark Vejvoda
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fe151abcc5
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ensure dead units clean up
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2013-05-25 07:36:21 +00:00 |
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Mark Vejvoda
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85ab3c76cc
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
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Mark Vejvoda
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4d0917e13b
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switch to integer for unit progress and some related items to fix out of synch on cross platform
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2013-05-25 02:42:57 +00:00 |
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Mark Vejvoda
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e456096ffc
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added more important logging for out of synch
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2013-05-25 00:02:49 +00:00 |
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Mark Vejvoda
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29155d31c1
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attempt to see if this fixes out of synch
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2013-05-24 04:06:30 +00:00 |
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Mark Vejvoda
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a0b87ba7eb
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attempt to see if this fixes out of synch
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2013-05-23 23:55:28 +00:00 |
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Mark Vejvoda
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a94787654d
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attempt to see if this fixes out of synch
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2013-05-23 23:52:46 +00:00 |
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Mark Vejvoda
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3746bf4f11
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bugfix to properly close socket when connected client leaves game lobby
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2013-05-23 07:12:29 +00:00 |
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Mark Vejvoda
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497dac4189
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move cancel and download and progrress bars to right align in UI
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2013-05-23 06:11:46 +00:00 |
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Mark Vejvoda
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cd2177fc1e
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attempt to see if this fixes long standing out of synch bugs
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2013-05-23 00:33:30 +00:00 |
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Titus Tscharntke
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a6920049e8
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lets see if things work without client speedup/slowdown
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2013-05-22 22:15:52 +00:00 |
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Mark Vejvoda
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a98234c14e
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THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums
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2013-05-21 21:19:59 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
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Tom Reynolds
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a7382619cb
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i don't like echoes
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2013-05-21 03:41:30 +00:00 |
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Mark Vejvoda
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f98d9fdddc
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attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
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Mark Vejvoda
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418d4bed0b
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more logs to track out of synch
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2013-05-20 22:54:07 +00:00 |
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Mark Vejvoda
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2f3433688f
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more logs to track out of synch
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2013-05-20 21:52:36 +00:00 |
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Mark Vejvoda
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625628fc63
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put change back to what it was before
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2013-05-20 21:40:25 +00:00 |
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