titiger
07f46f3f7b
bugfix for ctrl-v
2015-11-09 01:48:26 +01:00
titiger
8d315ba744
first steps for ctrl-v for input
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Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string
on pressing backspace.
2015-11-09 01:31:24 +01:00
titiger
dbee447a9a
eventSdlKeyDown
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Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
897f2b6dd8
- code cleanup, property return value and printf
2015-10-24 18:45:10 -07:00
titiger
3dedf9e8b9
chat with utf8 works ingame too
2015-10-25 02:10:14 +01:00
titiger
30d72c7b3c
backspace, tab extension and length calc should work now in chat manager
2015-10-25 00:06:29 +02:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
SoftCoder
6707343ac4
- fix special keys in sld2 (like arrow key)
2015-10-08 17:04:43 -07:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
4ab574150a
group selections can be recalled with shift down.
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Group selections can be recalled with shift down and the
group is added to the current selection.
2015-06-10 00:42:03 +02:00
filux
c4d2368468
nicer chat on OSes with toolbar on the left like e.g. in "unity"
2015-02-07 02:24:30 +01:00
filux
d76fa2efa5
few more chars before wrap in message boxes
2015-02-06 01:07:34 +01:00
filux
a61cd90556
nicer in-game menu
2015-02-06 01:05:40 +01:00
filux
a19abc5591
chat supports longer messages
2015-02-06 01:02:34 +01:00
titiger
9aff9842a4
camera start position shows main building in center.
2015-01-29 17:05:07 +01:00
titiger
2efa255ca3
no more double click in minimap
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Double click is no more handled when mousepointer is over minimap.
This often resulted in unselected units when commanding via minimap.
2015-01-29 11:42:13 +01:00
titiger
3433eb5835
healthbar default set to "if needed"
2015-01-26 22:32:08 +01:00
titiger
7006c26707
morph takes cellmaps into account ( needed for prax next )
2015-01-14 22:58:19 +01:00
titiger
a7b376a700
ensure error message box is completly visible on screen
2015-01-12 21:21:42 +01:00
titiger
ab02478096
enabled depth_test for colorpicking
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To do it many changes were needed, because mouse position on map was
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger
f62efc64bf
fix for uneditable closed slots
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https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
b5d609586a
- small coverity fix
2014-12-20 16:31:08 -08:00
SoftCoder
4dea67cff9
- attempt to fix thread crash when ending game for network play
2014-12-19 19:08:04 -08:00
SoftCoder
8210485a42
- a few bugfixes related to coverity scan
2014-12-15 19:44:26 -08:00
titiger
2d4c4ece8a
fixed missing cast found by Coverity CID 1232665
2014-12-16 01:50:12 +01:00
titiger
db0007d277
fixed missing initialisations found by coverity scan
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Coverity CID 1197086
2014-12-16 00:53:33 +01:00
titiger
2c15c89571
render server lines with background to make them more readable.
2014-12-15 01:07:25 +01:00
SoftCoder
5e292e931c
- memory leak and a few other minor bug fixes as discovered by coverity scan.
2014-11-30 15:30:02 -08:00
titiger
bb62a998cd
render healthbars after particles to make them more visible
2014-11-28 23:52:56 +01:00
titiger
54905c0e5c
rename getCurrVector() to getCurrMidHeightVector()
2014-11-25 23:40:47 +01:00
titiger
6b35fa1918
its "Healthbar" in translation, not "HealthBar"
2014-11-23 01:52:38 +01:00
titiger
b20b548e76
Merge pull request #30 from titison/feature/lua_blockUnits
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Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titison
345c88d320
Work on Healthbars
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production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
titiger
b4e9f787bd
several changes for loading saved games
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allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titison
bcb3288d74
setLockedUnitForFaction
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*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger
49e55209da
Healthbars in ingame options
2014-11-08 01:30:43 +01:00
titiger
26db981702
Merge pull request #27 from titison/feature/hp-bars
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Feature/hp bars
2014-11-07 01:33:30 +01:00
titiger
85c79be337
Game name is now part of the game settings.
...
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titison
2f60d179e9
Healthbars
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* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison
791e1edec6
Healthbars
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Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison
d1597334bf
*Adjusted Healthbar color
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*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00
titiger
dbddadc74b
Fix to see normal consoleMessages in many menus again
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(+ consolemessages to show that the headless server did
not had the selected map )
2014-10-31 01:08:12 +01:00
titison
fe936f5c8c
Adjusting healthbar related things
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*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
2014-10-30 00:55:18 +01:00
titison
de5135bfaf
*added split(s,d) function for strings
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*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titison
a2790bd9cb
Make them actually usable.
...
added ep bars.
Of course its not finished yet
2014-10-27 16:16:50 +01:00
titiger
5f9816eaab
multiplier are displayed in debug
...
Multipliers are now shown for CPU-Players in the debug info too
2014-09-23 01:14:20 +02:00
titiger
af46a8497e
Disabled teamchat is reported to the user.
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If teamchat is disbaled to prevent cheating the user gets a message everytime
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
titiger
cf5da4d2b3
fixed lua function getUnitName; added new lua function getUnitDisplayName
2014-08-09 00:48:04 +02:00
titiger
70e01d5e0b
lua commands to shake the cam
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-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration)
-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger
341c7ce46f
Shake without effecting the real camera pos
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The camera shake effect does not manipulate the real camera pos anymore,
just the Opengl campos is effected by it. By this all camera pos related caches
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00