837 Commits

Author SHA1 Message Date
titiger
07f46f3f7b bugfix for ctrl-v 2015-11-09 01:48:26 +01:00
titiger
8d315ba744 first steps for ctrl-v for input
Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string 
on pressing backspace.
2015-11-09 01:31:24 +01:00
titiger
dbee447a9a eventSdlKeyDown
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
897f2b6dd8 - code cleanup, property return value and printf 2015-10-24 18:45:10 -07:00
titiger
3dedf9e8b9 chat with utf8 works ingame too 2015-10-25 02:10:14 +01:00
titiger
30d72c7b3c backspace, tab extension and length calc should work now in chat manager 2015-10-25 00:06:29 +02:00
SoftCoder
76d41dfc09 - attempt to see if IRC chat works better with sdl2 textinput 2015-10-24 09:02:23 -07:00
SoftCoder
6707343ac4 - fix special keys in sld2 (like arrow key) 2015-10-08 17:04:43 -07:00
SoftCoder
8e439a2325 - got sdl2 branch compiling and game loads 2015-09-28 23:28:11 -07:00
titiger
4ab574150a group selections can be recalled with shift down.
Group selections can be recalled with shift down and the 
group is added to the current selection.
2015-06-10 00:42:03 +02:00
filux
c4d2368468 nicer chat on OSes with toolbar on the left like e.g. in "unity" 2015-02-07 02:24:30 +01:00
filux
d76fa2efa5 few more chars before wrap in message boxes 2015-02-06 01:07:34 +01:00
filux
a61cd90556 nicer in-game menu 2015-02-06 01:05:40 +01:00
filux
a19abc5591 chat supports longer messages 2015-02-06 01:02:34 +01:00
titiger
9aff9842a4 camera start position shows main building in center. 2015-01-29 17:05:07 +01:00
titiger
2efa255ca3 no more double click in minimap
Double  click is no more handled when mousepointer is over minimap.
This often resulted in unselected units when commanding via minimap.
2015-01-29 11:42:13 +01:00
titiger
3433eb5835 healthbar default set to "if needed" 2015-01-26 22:32:08 +01:00
titiger
7006c26707 morph takes cellmaps into account ( needed for prax next ) 2015-01-14 22:58:19 +01:00
titiger
a7b376a700 ensure error message box is completly visible on screen 2015-01-12 21:21:42 +01:00
titiger
ab02478096 enabled depth_test for colorpicking
To do it many changes were needed, because mouse position on map was 
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger
f62efc64bf fix for uneditable closed slots
https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
b5d609586a - small coverity fix 2014-12-20 16:31:08 -08:00
SoftCoder
4dea67cff9 - attempt to fix thread crash when ending game for network play 2014-12-19 19:08:04 -08:00
SoftCoder
8210485a42 - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
titiger
2d4c4ece8a fixed missing cast found by Coverity CID 1232665 2014-12-16 01:50:12 +01:00
titiger
db0007d277 fixed missing initialisations found by coverity scan
Coverity CID 1197086
2014-12-16 00:53:33 +01:00
titiger
2c15c89571 render server lines with background to make them more readable. 2014-12-15 01:07:25 +01:00
SoftCoder
5e292e931c - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
titiger
bb62a998cd render healthbars after particles to make them more visible 2014-11-28 23:52:56 +01:00
titiger
54905c0e5c rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
titiger
6b35fa1918 its "Healthbar" in translation, not "HealthBar" 2014-11-23 01:52:38 +01:00
titiger
b20b548e76 Merge pull request #30 from titison/feature/lua_blockUnits
Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titison
345c88d320 Work on Healthbars
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
titiger
b4e9f787bd several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titison
bcb3288d74 setLockedUnitForFaction
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger
49e55209da Healthbars in ingame options 2014-11-08 01:30:43 +01:00
titiger
26db981702 Merge pull request #27 from titison/feature/hp-bars
Feature/hp bars
2014-11-07 01:33:30 +01:00
titiger
85c79be337 Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titison
2f60d179e9 Healthbars
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison
791e1edec6 Healthbars
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison
d1597334bf *Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00
titiger
dbddadc74b Fix to see normal consoleMessages in many menus again
(+ consolemessages to show that the headless server did 
not had the selected map )
2014-10-31 01:08:12 +01:00
titison
fe936f5c8c Adjusting healthbar related things
*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
2014-10-30 00:55:18 +01:00
titison
de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titison
a2790bd9cb Make them actually usable.
added ep bars.
Of course its not finished yet
2014-10-27 16:16:50 +01:00
titiger
5f9816eaab multiplier are displayed in debug
Multipliers are now shown for CPU-Players in the debug info too
2014-09-23 01:14:20 +02:00
titiger
af46a8497e Disabled teamchat is reported to the user.
If teamchat is disbaled to prevent cheating the user gets a message everytime 
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
titiger
cf5da4d2b3 fixed lua function getUnitName; added new lua function getUnitDisplayName 2014-08-09 00:48:04 +02:00
titiger
70e01d5e0b lua commands to shake the cam
-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration) 

-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger
341c7ce46f Shake without effecting the real camera pos
The camera shake effect does not manipulate the real camera pos anymore, 
just the Opengl campos is effected by it. By this all camera pos related caches 
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00