titiger
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98234228d9
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shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
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2014-02-01 23:15:44 +01:00 |
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SoftCoder
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39696b6a65
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- added ability to share resources across same teams
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2014-01-27 18:55:08 -08:00 |
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SoftCoder
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e33024c102
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- For team shared unit mode, player does not lose unless all team members have no castle
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2014-01-27 14:58:52 -08:00 |
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SoftCoder
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e63b3d7499
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- added support for team unit sharing
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2014-01-27 14:15:05 -08:00 |
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SoftCoder
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08af18429d
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- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
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2014-01-25 17:09:52 -08:00 |
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SoftCoder
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3425d4c248
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- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
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2014-01-11 23:28:33 -08:00 |
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titiger
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9ea0debc51
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CameraMoveSpeed can be modified
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2014-01-11 15:53:53 +01:00 |
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SoftCoder
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7d8af94a44
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- attempt to fix null pointer segfault on masterserver found by tomreyn
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2014-01-08 12:48:56 -08:00 |
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SoftCoder
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37494a9c37
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- added new LUA method getFactionPlayerType
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2014-01-04 09:34:49 -08:00 |
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SoftCoder
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ecdb229bdf
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- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
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2014-01-02 13:56:37 -08:00 |
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SoftCoder
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5613b0739e
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- added more lua debug info
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2013-12-30 14:00:04 -08:00 |
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SoftCoder
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853d531d11
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- added two new lua methods basxto:
storeSaveGameData(name, value)
string loadSaveGameData(name)
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2013-12-30 12:55:59 -08:00 |
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SoftCoder
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5c90b9148c
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- bugfix for saving / loading booleans in a lua table
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2013-12-30 09:28:25 -08:00 |
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SoftCoder
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97d11a9cfd
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- script manager detected errors don't try to translate the error
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2013-12-30 08:17:05 -08:00 |
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SoftCoder
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5b445ad388
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- removed stack trace from script manager methods that create known errors to make error message smaller.
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2013-12-30 07:57:51 -08:00 |
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SoftCoder
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fda53f47d1
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- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
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2013-12-30 02:01:47 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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titiger
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372442d181
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Render order changed to get better render results with units using
semi-transparent textures.
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2013-12-22 01:36:54 +01:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
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SoftCoder
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b8ab732b85
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- cppcheck code cleanup
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2013-12-14 18:07:22 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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SoftCoder
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c91b92901b
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- added ignore folder
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2013-12-11 19:18:33 -08:00 |
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SoftCoder
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a567fe159d
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- bugfix for headless mode segfault reported by titi
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2013-12-11 19:07:24 -08:00 |
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titiger
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3bc5901a01
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From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
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2013-12-10 01:52:08 +01:00 |
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SoftCoder
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b868a8468b
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- bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver.
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2013-11-30 20:33:25 -08:00 |
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SoftCoder
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4b50560ca9
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- added color picking used colors count in debug view
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2013-11-30 17:38:32 -08:00 |
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SoftCoder
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2ff75c54e2
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merged updates
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2013-11-30 14:29:02 -08:00 |
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SoftCoder
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f217db38f1
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- changed to git version stamp
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2013-11-29 13:13:30 -08:00 |
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Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
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Mark Vejvoda
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8d040b9f63
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- attempt to ensure color picking ALWAYS has unique colors
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2013-11-25 07:26:23 +00:00 |
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Mark Vejvoda
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ceb799a66e
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- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
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2013-11-24 04:44:12 +00:00 |
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Mark Vejvoda
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8414077d7a
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- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
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2013-11-22 21:17:38 +00:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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b3a9ad5411
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fixed some vc++ compiler warnings
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2013-11-14 13:56:05 +00:00 |
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Mark Vejvoda
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53eca42a11
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- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
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2013-11-14 12:38:03 +00:00 |
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Mark Vejvoda
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5249ecc45d
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some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
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Mark Vejvoda
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94b8a346f2
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bugfix to properly show render performance
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2013-11-13 18:16:59 +00:00 |
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Mark Vejvoda
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feedde5f61
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- streamlining fog of war unit cache
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2013-11-11 22:11:13 +00:00 |
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Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
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Mark Vejvoda
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f1abe148ea
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- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
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2013-11-11 04:46:49 +00:00 |
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Mark Vejvoda
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8a7f686e33
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updated to warn on console when performance is showing poor
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2013-11-11 04:08:10 +00:00 |
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Mark Vejvoda
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d2494605e9
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made performance info viewable by toggle key
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2013-11-11 03:34:42 +00:00 |
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Mark Vejvoda
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ed94e9578c
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added performance info for various game sections using: ShowInGamePerformance=true
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2013-11-11 01:42:27 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
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b7a7d3bc4a
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ensure load saved games checks if new attribute exists
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2013-11-07 05:20:02 +00:00 |
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Mark Vejvoda
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4a70fd09e2
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added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
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2013-11-07 05:18:21 +00:00 |
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