Mark Vejvoda
|
554a03279e
|
- commented out assert is it should be handled by the map logic
|
2010-12-23 20:22:40 +00:00 |
|
Mark Vejvoda
|
809d56e86c
|
- added option to log debug info using a worker thread, by default logging is NOT threaded. To enable:
ThreadedLogging=true
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2010-12-23 19:47:40 +00:00 |
|
Mark Vejvoda
|
c0c70217dc
|
updated to support manual install of libircclient
|
2010-12-23 16:44:05 +00:00 |
|
Titus Tscharntke
|
cfba817280
|
dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
|
2010-12-23 10:44:11 +00:00 |
|
Mark Vejvoda
|
8b0b6300ed
|
- some cleanup for the new IRC client in the Masterserver menu, and changed default channel for in game IRC chat to megaglest-lobby
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2010-12-23 07:42:15 +00:00 |
|
Mark Vejvoda
|
1d4de5e423
|
- updates to cmake for libircclient
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2010-12-23 06:56:19 +00:00 |
|
Mark Vejvoda
|
bafc574143
|
- added custom path for titi's old Ubuntu
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2010-12-23 02:24:46 +00:00 |
|
Mark Vejvoda
|
7e6a7a85f7
|
- big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps)
|
2010-12-23 02:17:29 +00:00 |
|
Mark Vejvoda
|
313081f143
|
- bugfixes found when compiling on win32
|
2010-12-23 01:23:42 +00:00 |
|
Mark Vejvoda
|
ea4f8e0bcd
|
- added IRC client to the Internet game menu (still need to update VC++ projects)
|
2010-12-23 00:00:30 +00:00 |
|
Mark Vejvoda
|
69e0130296
|
- added new --verbose commandline option
|
2010-12-22 00:31:30 +00:00 |
|
Mark Vejvoda
|
8534fa59a9
|
- added more stable way of setting thread run state
|
2010-12-22 00:15:32 +00:00 |
|
Titus Tscharntke
|
df583854c3
|
only attack warnigs for local players teammates, not for every fight out there! ;-)
|
2010-12-21 23:15:29 +00:00 |
|
Titus Tscharntke
|
43eb95f1b4
|
italien translation; Multiattack warnings ( with setting AttackWarnRange )
|
2010-12-21 15:55:37 +00:00 |
|
Mark Vejvoda
|
443096d0db
|
- updated win32 files / project to properly compile UPNP
|
2010-12-21 06:03:38 +00:00 |
|
Mark Vejvoda
|
628be74fb8
|
- added UPNP router auto-configure for Internet games (hurray)
|
2010-12-21 05:38:12 +00:00 |
|
Mark Vejvoda
|
6a289b3d0a
|
- updated VC++ projects to use UPNP code
|
2010-12-21 05:31:17 +00:00 |
|
Mark Vejvoda
|
3dd35c147b
|
- updated codeblocks projects with new UPNP files
|
2010-12-21 05:24:22 +00:00 |
|
Mark Vejvoda
|
2854ec9caa
|
- updated codeblocks projects with new UPNP files
|
2010-12-21 05:12:37 +00:00 |
|
Mark Vejvoda
|
bc90aa7ce4
|
- added UPNP router auto-configure for Internet games (hurray)
|
2010-12-21 05:07:10 +00:00 |
|
mnaumann
|
d1c1d27584
|
* change HTTP user agent to conform with new software title (no dash)
* configure HTTP client to follow redirections ("Location:" header/3xx status)
* glest.ini: update master server, announcement and version check URLs; reorder MasterServerExternalPortList; add introduction text
|
2010-12-21 00:32:54 +00:00 |
|
Titus Tscharntke
|
4037153df9
|
combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now )
|
2010-12-20 21:59:46 +00:00 |
|
Titus Tscharntke
|
6376728241
|
masterserver urls changed; VersionURL instead of versionURL;
|
2010-12-20 20:49:25 +00:00 |
|
Titus Tscharntke
|
45a3601286
|
you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ;
|
2010-12-20 20:01:14 +00:00 |
|
Mark Vejvoda
|
54f739c15d
|
- added guards around masterserver property access so if missing we handle it more gracefully
|
2010-12-20 16:45:31 +00:00 |
|
Titus Tscharntke
|
591acdded4
|
No red 3d arrow pointer is painted when commanding via minimap
|
2010-12-20 03:12:00 +00:00 |
|
Titus Tscharntke
|
fa952efaf9
|
next try
|
2010-12-19 23:58:16 +00:00 |
|
Titus Tscharntke
|
39eefa1e67
|
trying to fix problems with false attack alarms ...
|
2010-12-19 23:31:11 +00:00 |
|
Titus Tscharntke
|
5ea9cd092a
|
visual attack alert
|
2010-12-19 22:33:08 +00:00 |
|
Mark Vejvoda
|
e9c8928b49
|
- added new option to UI to Show Resources for custom games
|
2010-12-19 08:36:59 +00:00 |
|
Mark Vejvoda
|
f204d4445c
|
- added a new bit style gamesetting flag for future new game settings.
- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
|
2010-12-19 08:04:25 +00:00 |
|
Mark Vejvoda
|
1c51b6c21d
|
- code cleanup
|
2010-12-19 03:30:17 +00:00 |
|
Mark Vejvoda
|
3e83cb54f7
|
- used wrong enum value
|
2010-12-19 02:06:24 +00:00 |
|
Mark Vejvoda
|
5c0ebc04b1
|
- attempt to fix the following assertion failure:
glest.bin: /home/softcoder/Code/megaglest/trunk/source/glest_game/world/map.cpp:833: void Glest::Game::Map::putUnitCells(Glest::Game::Unit*, const Shared::Graphics::Vec2i&): Assertion `getCell(currPos)->getUnit(unit->getCurrField()) == __null' failed.
|
2010-12-19 02:04:16 +00:00 |
|
Mark Vejvoda
|
1f52a65679
|
- attempt to fix the following assertion failure:
glest.bin: /home/softcoder/Code/megaglest/trunk/source/glest_game/world/map.cpp:833: void Glest::Game::Map::putUnitCells(Glest::Game::Unit*, const Shared::Graphics::Vec2i&): Assertion `getCell(currPos)->getUnit(unit->getCurrField()) == __null' failed.
|
2010-12-19 01:24:37 +00:00 |
|
Mark Vejvoda
|
a844b79d3e
|
- fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug
|
2010-12-18 23:03:53 +00:00 |
|
Mark Vejvoda
|
eb17a1c052
|
- disable join button when auto searching for servers
|
2010-12-18 21:38:27 +00:00 |
|
Mark Vejvoda
|
dc87b9b452
|
- disable join button when auto searching for servers
|
2010-12-18 21:35:05 +00:00 |
|
Mark Vejvoda
|
3e20d3ffe8
|
- more menu freeze bugfixes
|
2010-12-18 21:32:54 +00:00 |
|
Titus Tscharntke
|
886bd3b37e
|
alarmsound when enemy units are seen ( will be improved soon )
|
2010-12-18 20:17:41 +00:00 |
|
Mark Vejvoda
|
6a99e2db8e
|
- another attempt to guard socket thread access so avoid menu hang problems
|
2010-12-18 19:52:47 +00:00 |
|
Titus Tscharntke
|
7305391b6d
|
Unit commanding via minimap
|
2010-12-18 17:18:36 +00:00 |
|
Titus Tscharntke
|
24a0eb31d8
|
about screen names fixed again ...
|
2010-12-18 00:37:59 +00:00 |
|
Titus Tscharntke
|
3d277e00e5
|
but this time its fixed !
|
2010-12-17 23:23:45 +00:00 |
|
Mark Vejvoda
|
fd0875639e
|
- attempt to fix menu hangs, don't believe we need any sleeps in this class
|
2010-12-17 21:39:31 +00:00 |
|
Titus Tscharntke
|
cf573a56e0
|
forgot to comment something
|
2010-12-17 21:36:34 +00:00 |
|
Titus Tscharntke
|
6ed3a3af53
|
build date removed from internet menu ( space needed for "IN PROGRESS Message" !);
CMake now defaults to RelWithDebInfo
|
2010-12-17 20:55:46 +00:00 |
|
Mark Vejvoda
|
b148507411
|
- set anti-alias setting so it works if enabled
|
2010-12-17 02:53:52 +00:00 |
|
Mark Vejvoda
|
0c325baeb0
|
- added a missing include folder for win32 build and fixed compiler flag for special build type
|
2010-12-17 02:52:10 +00:00 |
|
Mark Vejvoda
|
486f84ecbf
|
- checked in cross tool chain file
|
2010-12-17 02:19:46 +00:00 |
|