Mark Vejvoda
7f0b439d5d
- some initial work for pathfinder changes (nothing enabled yet)
...
- added savegame info for network games to start thinking about how to allow players to reconnect to a network game.
2012-04-13 20:20:40 +00:00
Mark Vejvoda
c83cfc6e03
- bugfix to save server ip's in join menu
2012-04-13 19:37:52 +00:00
Mark Vejvoda
9aca26a0f0
- bugfix for unit selection segfault on game exit
...
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
76c3fa1949
- fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame)
2012-04-12 15:38:53 +00:00
Mark Vejvoda
80e1e45ba8
- bugfix for over-riding irc channel and server
2012-04-12 06:03:21 +00:00
Titus Tscharntke
f495a41a05
Extra option for menu rain effect ( needs update in language files german/english done )
2012-04-11 22:19:50 +00:00
Mark Vejvoda
cd5bce3b91
- removed configurator from cmake file
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- applied libircclient patch from forums 'the Chakra project'
2012-04-11 18:58:38 +00:00
Mark Vejvoda
22f43f4267
- added new lua method for setting the direct position of a unit (can be used for teleporting):
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setUnitPosition(int unitId, Vec2i pos)
2012-04-11 05:41:40 +00:00
Mark Vejvoda
7328875160
- bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug
2012-04-11 05:18:00 +00:00
Mark Vejvoda
ac015c8819
- fixed hp and ep regeneration so they can use negative values.
2012-04-11 04:48:36 +00:00
Mark Vejvoda
a72fc4e341
- removed configurator from the build and installation, it is deprecated
2012-04-10 02:12:16 +00:00
Mark Vejvoda
2ab041813f
- code cleanup based on cppcheck report
2012-04-05 03:53:59 +00:00
Mark Vejvoda
83d2474ded
- bugfix animated particle model logic
2012-04-04 23:43:31 +00:00
Titus Tscharntke
4aae520da6
Highlighting rendering without cycling through all units each frame ...
2012-04-04 22:57:32 +00:00
Mark Vejvoda
c1f617481e
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
Titus Tscharntke
6c12bfbec8
Improved resource object selection implementation which allows highlight effects now too.
...
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Mark Vejvoda
6e66963664
- added validate-tileset
2012-04-03 19:35:22 +00:00
Titus Tscharntke
1df365d697
I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer.
2012-04-03 00:32:52 +00:00
Titus Tscharntke
8c6dde365b
mouse pointer shows multi click command state
2012-04-02 23:37:03 +00:00
Titus Tscharntke
42b289fe1e
cursor work in progress ... ( for tomreyn and me to test )
2012-04-02 22:17:10 +00:00
Mark Vejvoda
a23a9396c2
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
Mark Vejvoda
d16396db0a
- more save / loadgame bugfixes
2012-04-02 15:17:31 +00:00
Mark Vejvoda
5b5d753341
- bugfixes for save / load game bugs reported
2012-04-02 15:02:44 +00:00
Mark Vejvoda
f80e440713
- added a bunch of new commandline commands to display lists of different kinds of installed game data:
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--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda
0254f8a507
- added ability for 'air' and 'land' to be internationalized in the lng files:
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FieldAir=Air
FieldLand=Land
- next step is to make a way for tilesets to have lng files (like scenarios)
2012-04-02 02:07:32 +00:00
Mark Vejvoda
fce4d55dd5
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
Titus Tscharntke
7f0aaebf50
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
Titus Tscharntke
874b1a5049
In non network games the game is paused automatically if a menu/message is raised. I am not sure if I should do this for scenario messages too?
2012-04-01 18:23:26 +00:00
Mark Vejvoda
3d386936dc
- updated loading games to translate tutorials and scenario paths
2012-03-31 20:58:33 +00:00
Mark Vejvoda
74910ea0b2
- bugfix for loading saved scenario
2012-03-31 20:33:56 +00:00
Mark Vejvoda
152e83399d
- added a new lua method isUnitAlive(unitId)
2012-03-31 20:17:19 +00:00
Titus Tscharntke
0c16882d0a
fix for "The last wave"-problem in amazon(light) scenario
2012-03-31 20:02:49 +00:00
Mark Vejvoda
2f885406e0
- added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame)
2012-03-31 19:50:45 +00:00
Titus Tscharntke
45ff24dbd7
new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit.
2012-03-31 10:14:42 +00:00
Mark Vejvoda
31f0c18653
- better error handling in menus
2012-03-31 08:28:42 +00:00
Mark Vejvoda
c73244ca92
- fixed bug for network scenarios where first slot is not human (closed network slots)
2012-03-31 06:05:20 +00:00
Mark Vejvoda
030582c1ef
- added a new EnumParser class to convert enum to string and vice versa
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- factions can now customize some more of the AI behavior
2012-03-31 05:54:24 +00:00
Mark Vejvoda
53d0204cb9
- bugfix network messages
2012-03-31 00:52:43 +00:00
Titus Tscharntke
d8ba2443cf
new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example )
2012-03-30 23:38:05 +00:00
Mark Vejvoda
bb44cfdb7b
- cleaned up some constants in prep for allowing override of more things in the AI
2012-03-30 21:56:15 +00:00
Mark Vejvoda
fa31fed5bd
- updated to add isGameOver
2012-03-30 14:48:54 +00:00
Mark Vejvoda
c02c90427b
- added some more lua commands:
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vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
Mark Vejvoda
45b92f4316
- allow for a scenario based faction to be 'neutral' by specifying a team # of 9
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- added some new lua methods:
networkShowMessageForFaction(text,header,int factionIndex)
networkShowMessageForTeam(text,header,teamIndex)
2012-03-30 05:53:33 +00:00
Mark Vejvoda
af5c38b4c4
- fixed save / load of fire particle when unit is burning
2012-03-30 03:20:33 +00:00
Mark Vejvoda
f7423608ce
- bugfix for lua strings
2012-03-30 01:48:41 +00:00
Mark Vejvoda
435e06db20
- attempt to bugfix lua save/load games, added a new section for scenario files called:
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<global>
</global>
Where global vars (but more importantly declared functions) should be declared
- updated amazones scenario to move globals into the global section
2012-03-29 22:30:58 +00:00
Titus Tscharntke
7cdf6eedd3
Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor.
2012-03-29 20:18:20 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
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- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
c13e0ef788
- better error handling logic on crashes
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- translate scenario to correct file on players system
2012-03-29 00:43:03 +00:00
Mark Vejvoda
433f4e84ce
- a few more fixes found using cppcheck
2012-03-28 06:34:34 +00:00