SoftCoder
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2c7d464abc
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- remove console output for pbo's
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2014-01-12 09:59:08 -08:00 |
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SoftCoder
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3425d4c248
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- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
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2014-01-11 23:28:33 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Will
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46a0dab916
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moved model constructor always behind factory
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2013-12-05 21:28:20 +01:00 |
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Will
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7e4e98857b
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integrate upstream
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2013-12-04 08:49:33 +01:00 |
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SoftCoder
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f7bc5e8f92
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- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
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2013-11-30 17:20:30 -08:00 |
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Will
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a869dd0fee
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Tweak to see if we can get the new colour picking code working
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2013-12-01 00:43:49 +01:00 |
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SoftCoder
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c2929e3d2b
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merged
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2013-11-30 14:31:05 -08:00 |
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SoftCoder
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2ff75c54e2
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merged updates
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2013-11-30 14:29:02 -08:00 |
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williame
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125e1c53dc
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Got the colour conversion wrong in colour picking
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2013-11-30 21:44:53 +01:00 |
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SoftCoder
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1a8673feb3
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- bugfix for will's color pick optimization (was not properly doing cell selection)
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2013-11-28 22:58:13 -08:00 |
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Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
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Mark Vejvoda
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ceb799a66e
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- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
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2013-11-24 04:44:12 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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8b5e681ae5
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updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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2013-06-23 04:17:25 +00:00 |
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Mark Vejvoda
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4764da0e50
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check everything when it comes to joining meshes
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2013-06-23 03:09:59 +00:00 |
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Mark Vejvoda
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9549b7f87a
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bugfix for join meshes, add opacity check also
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2013-06-22 22:41:37 +00:00 |
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Mark Vejvoda
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b418d46254
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bugfix for joining meshes, need to also check noselect flag
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2013-06-22 21:47:50 +00:00 |
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Mark Vejvoda
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1520cdcea0
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add check for invalid model missing texture
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2013-06-22 21:41:30 +00:00 |
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Mark Vejvoda
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441390e5c5
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- fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
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2013-06-21 00:12:19 +00:00 |
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Mark Vejvoda
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dde601e416
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attempt to implement will's mesh merging for better render performance
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2013-06-20 07:24:09 +00:00 |
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Mark Vejvoda
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e809080d0f
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tracking down bug on i386 platform
- comment titi's model debug output
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2013-06-01 17:23:51 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Titus Tscharntke
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6849d432bf
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colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
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2013-04-27 17:38:35 +00:00 |
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Titus Tscharntke
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8ba869c4b7
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fixed double click selection for colorpicking
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2013-04-26 15:25:15 +00:00 |
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Titus Tscharntke
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77ca62240e
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and colorpicking is faster again
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2013-04-25 23:46:55 +00:00 |
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Titus Tscharntke
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9d3c99d6d0
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Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
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2013-04-25 23:12:34 +00:00 |
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Titus Tscharntke
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519ad0fbeb
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Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
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2013-04-08 22:01:38 +00:00 |
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Mark Vejvoda
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bd2bb98e3f
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- bugfix g3d viewer to render textures
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2013-01-25 15:23:45 +00:00 |
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Mark Vejvoda
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a15bdecbf3
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- a few safety changes for network communication
- small tweaks for unit selection
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2013-01-24 21:09:40 +00:00 |
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Mark Vejvoda
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87b39a3cb5
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- fix unit selection
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2013-01-24 15:52:11 +00:00 |
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Mark Vejvoda
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bf7445903d
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- cleanup some color pick code
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2013-01-24 00:42:06 +00:00 |
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Mark Vejvoda
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d7d83f7c5e
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- attempt to speed up color picking
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2013-01-23 23:20:54 +00:00 |
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Mark Vejvoda
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93438d42f4
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- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
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2013-01-23 21:03:00 +00:00 |
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Mark Vejvoda
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7146a20976
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- attempt to fix / improve performance of color picking
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2013-01-22 04:30:06 +00:00 |
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Mark Vejvoda
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ce7982dc91
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- see if this speeds up color picking
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2013-01-16 16:58:28 +00:00 |
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Mark Vejvoda
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d7eeaa4d8d
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- see if this speeds up color picking
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2013-01-16 01:46:31 +00:00 |
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Mark Vejvoda
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ceedef5200
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- see if this fixes color picking
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2013-01-15 03:18:26 +00:00 |
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Mark Vejvoda
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17a599ced3
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- see if this fixes color picking
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2013-01-15 00:52:00 +00:00 |
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Mark Vejvoda
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6f0c700acf
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- see if this fixes color picking
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2013-01-15 00:38:45 +00:00 |
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Mark Vejvoda
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1966710628
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- more detailed error handling for bad textures and/or models and sounds
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2012-11-11 04:52:26 +00:00 |
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Mark Vejvoda
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8ba5524f35
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- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
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2012-11-10 23:19:42 +00:00 |
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Mark Vejvoda
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ff58a868b3
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |
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Mark Vejvoda
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00e075df97
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- more byte order logic
- added new network packet debug
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2012-11-01 22:00:55 +00:00 |
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Mark Vejvoda
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0d88936680
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- added byte order logic for loading models
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2012-11-01 21:22:38 +00:00 |
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Mark Vejvoda
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3419127632
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- proper way to handle size_t objects (cleanup warning on other platforms)
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2012-10-26 02:42:10 +00:00 |
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