325 Commits

Author SHA1 Message Date
Mark Vejvoda
449e3f25c8 - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
Mark Vejvoda
e34e70a0c8 - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
Mark Vejvoda
6492832c35 - added initial validation code to warn about duplicate data used in factions 2011-05-05 19:21:50 +00:00
Mark Vejvoda
c3d1d6fca0 - add support for models, sounds and images to be able to load from commondata 2011-05-05 07:15:12 +00:00
Mark Vejvoda
102363f151 - added initial folder(s) and code to handle loading common data to save duplicated files space 2011-05-05 06:17:34 +00:00
Mark Vejvoda
e4f0e8bfbf - step #1 towards a working make install via cmake 2011-05-03 18:25:35 +00:00
Mark Vejvoda
cd4ef0eaf7 - proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
15489b066f - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda
1f3d97dbe1 - fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards) 2011-04-24 05:39:13 +00:00
Mark Vejvoda
ac83b1a898 - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
Mark Vejvoda
c8a6404ecf - screen resolutions sorted now in options menu 2011-04-18 23:31:33 +00:00
Mark Vejvoda
c2eca9bb05 - added better way to show some common resolutions in the options menu
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
2011-04-18 22:05:41 +00:00
Mark Vejvoda
c4d32ae0d2 - bugfix for users toggling back from Linux tty session 2011-04-18 19:48:05 +00:00
Mark Vejvoda
8dbef7d7ea - fixed configurator to properly read / write mg ini files 2011-04-17 07:04:38 +00:00
Mark Vejvoda
ea90bd0715 - added verticle synch option, to enable use:
EnableVSynch=true
2011-04-14 05:02:32 +00:00
Mark Vejvoda
1858240879 - inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby 2011-04-13 04:04:08 +00:00
Mark Vejvoda
7bf40db4ce - updated crc check for techtrees to also store date last updated and force an immediate refresh if the techtree has different CRC with server and was older than 1 day 2011-04-13 01:51:15 +00:00
Mark Vejvoda
05a61ec619 - client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there) 2011-04-13 01:11:23 +00:00
Mark Vejvoda
42a6737960 - proper detection that user does not have 7z installed in their path 2011-04-09 22:20:10 +00:00
Mark Vejvoda
c71480739b - added a new check to faction validator to report on sound files with a bitrate > 200K 2011-04-09 03:14:05 +00:00
Mark Vejvoda
2bab37fdc0 - bugfix so that openal 1.13 works properly with megaglest
- added some code so we can show error messages when no menu item is active
2011-04-09 01:22:39 +00:00
Mark Vejvoda
788d81ba7e - added code to download and display image preview for mod selections if they exist 2011-04-07 23:51:22 +00:00
Mark Vejvoda
cf706491e1 - added screenshot file format to options menu
- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
Mark Vejvoda
3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
8be4bafdcf - bugfix for segfault with new debug method needs to properly init debug system in a new area 2011-03-28 04:30:52 +00:00
Mark Vejvoda
d9bc605974 - added scenarios to mod menu 2011-03-26 18:37:38 +00:00
Mark Vejvoda
6079e6de2b - better handling of mod menu threading when user has no internet connection 2011-03-26 05:03:38 +00:00
Mark Vejvoda
9681e7f1bc - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
Mark Vejvoda
8a9505e1e8 - added conditional check to only issue a stop command to units if they are not already stopped
- memory cleanup on unit errors
- mutex for checksum class
2011-03-23 00:49:21 +00:00
Mark Vejvoda
f7fdafbff4 - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
Mark Vejvoda
0379b7284d - removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0) 2011-03-20 00:11:00 +00:00
Mark Vejvoda
bca617cf18 - bugfix for socket mutex locked when deleting socket
- added faction detail in lobby when CRC's do not match on techtree
2011-03-19 12:04:18 +00:00
Mark Vejvoda
a0bd1242b6 - improved performance of CRC precache thread, now uses up to 3 worker threads to batch process techtree's 2011-03-16 23:43:31 +00:00
Mark Vejvoda
2c6fef4efc - added purge file stats and bugfix when showing help on commandline 2011-03-15 16:52:42 +00:00
Mark Vejvoda
7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Titus Tscharntke
c54174061f particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! ) 2011-03-13 23:16:07 +00:00
Mark Vejvoda
28f74a15f7 - we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely 2011-03-13 22:43:44 +00:00
Mark Vejvoda
d0a95b1ff5 - added another option when converting model textures (keepsmallest) 2011-03-13 09:57:04 +00:00
Mark Vejvoda
39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
f35e920d47 - added logic to delete old texture after doing a model texture conversion 2011-03-12 22:11:09 +00:00
Mark Vejvoda
c67d7d48c2 - some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png 2011-03-12 21:29:37 +00:00
Mark Vejvoda
9eb1f60048 - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
Mark Vejvoda
e070cf2cbb - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
Mark Vejvoda
330caf7f8a - added a CRC file cache to improve performance of CRC operations for large lists of files 2011-03-10 21:38:43 +00:00
Mark Vejvoda
ae97a1306c - added another special variable (application path) that can be used for variable substituion in ini file values 2011-03-10 19:19:14 +00:00
Mark Vejvoda
2101a83a5d - added support for special tags in ini file strings in preparation for storing userdata in ~/.megaglest 2011-03-10 01:23:34 +00:00
Mark Vejvoda
63da3d7af2 - added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now) 2011-03-09 23:09:32 +00:00
Mark Vejvoda
817d8cfea8 - added logic for ftp file transfers to look for 7z archives for tilesets and download and extract on the client side if the 7z archive exists on the server 2011-03-09 18:35:19 +00:00
Mark Vejvoda
d3feaaddec - a little more keyboard fixes to try to bring some consistency to unicode style keyboard events 2011-03-03 19:33:31 +00:00