Mark Vejvoda
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951cd33ef4
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- try to get threaded client working without lag
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2013-03-02 02:35:53 +00:00 |
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Mark Vejvoda
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019c7edcc7
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- try to get threaded client working without lag
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2013-03-02 02:19:34 +00:00 |
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Mark Vejvoda
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503627f02b
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- try to get threaded client working without lag
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2013-03-02 01:05:39 +00:00 |
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Mark Vejvoda
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6603e08c96
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- try to get threaded client working without lag
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2013-03-02 00:53:55 +00:00 |
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Mark Vejvoda
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c49962c644
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- try to get threaded client working without lag
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2013-03-02 00:30:26 +00:00 |
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Mark Vejvoda
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2fc2e51842
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- attempt to fix lagging clients
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2013-03-01 23:31:53 +00:00 |
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Mark Vejvoda
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74119d0b93
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- bugfix for in game joins pause / resume
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2013-03-01 23:05:38 +00:00 |
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Mark Vejvoda
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c3feec02ee
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- increase resume speedup to improve performance
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2013-03-01 19:54:27 +00:00 |
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Mark Vejvoda
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2d2ec9afac
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- allow the game to be published if it allow in game joining
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2013-03-01 17:21:58 +00:00 |
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Mark Vejvoda
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5dd73bdec8
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- update masterserver so it inserts in progress games properly if they are missing
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2013-03-01 17:17:51 +00:00 |
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Mark Vejvoda
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c6e3fd1156
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- avoid double joining a game in progress
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2013-03-01 15:56:00 +00:00 |
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Mark Vejvoda
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b6cefa3388
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- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
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2013-03-01 06:52:33 +00:00 |
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Mark Vejvoda
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5aaa023476
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- bugfix for in game joins pause / resume
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2013-02-28 01:31:02 +00:00 |
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Mark Vejvoda
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e4235cc551
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- attempt to further stabilize joining in progress games
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2013-02-27 06:46:42 +00:00 |
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Mark Vejvoda
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b0a370900f
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- attempt to make joining in progress games a bit more reliable and stable
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2013-02-26 23:31:59 +00:00 |
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Mark Vejvoda
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13665d58f1
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- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
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2013-02-26 20:48:20 +00:00 |
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Mark Vejvoda
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45b8cf21a4
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- attempt to fix disconnect and thread lock for in game connect games
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2013-02-26 07:05:46 +00:00 |
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Mark Vejvoda
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8815a4422d
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added scripts to build google breakpad symbol files
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2013-02-26 00:04:55 +00:00 |
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Tom Reynolds
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ea458a7cf1
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fix system report utility for linux
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2013-02-25 21:20:09 +00:00 |
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Titus Tscharntke
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61e75417a5
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Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. )
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2013-02-24 23:56:49 +00:00 |
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Mark Vejvoda
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e0bda20f5e
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- bugfix for slot not re-opening after disconnect when required
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2013-02-24 00:28:45 +00:00 |
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Titus Tscharntke
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2bc2555c22
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Attack key ("a") cycles through attack types if you have a uniform selection of units
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2013-02-22 23:31:55 +00:00 |
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Mark Vejvoda
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af89f4c5ed
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- fixed the build on windows
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2013-02-22 22:40:31 +00:00 |
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Mark Vejvoda
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759997916e
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- only output changed file paths for load games if verbose enabled
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2013-02-22 15:59:18 +00:00 |
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Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
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Mark Vejvoda
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b8f594fcf2
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- comment out debug statement from last commit
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2013-02-21 23:34:26 +00:00 |
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Mark Vejvoda
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98e8aff4c3
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- check when loading xml's that they are not a folder
- change dump world key to \
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2013-02-21 23:30:26 +00:00 |
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Mark Vejvoda
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39f81afe5c
|
- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
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2013-02-20 19:21:55 +00:00 |
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Titus Tscharntke
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01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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c8cdca22fd
|
- some code cleanup and try to improve joining in progress game performance
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2013-02-19 22:00:15 +00:00 |
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Mark Vejvoda
|
286dc58aa6
|
- bugfix for unit sight on game load
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2013-02-19 07:13:49 +00:00 |
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Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
|
69925fb887
|
- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
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Mark Vejvoda
|
54c026bb3e
|
- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
|
Titus Tscharntke
|
e771b53f1c
|
trying to get rid of double entrys in the master server ( I can't explain why they still happened before from time to time. )
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2013-02-17 01:19:35 +00:00 |
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Mark Vejvoda
|
87a4eb49e4
|
- fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
|
2013-02-16 21:20:09 +00:00 |
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Mark Vejvoda
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85b1365e7e
|
- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
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2013-02-16 20:02:22 +00:00 |
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Mark Vejvoda
|
cfe0f6bb55
|
- bugfix for in game joining
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2013-02-16 19:26:17 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
|
- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
|
b38f6b20a1
|
- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
|
Mark Vejvoda
|
fb6cff0ed1
|
- bugfix for latest harvest updates
|
2013-02-12 22:37:14 +00:00 |
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Mark Vejvoda
|
646d11f143
|
- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
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2013-02-12 21:51:25 +00:00 |
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Titus Tscharntke
|
4e6e96b125
|
AI scouting switched back to something we had before "THE BUG"
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2013-02-12 21:17:21 +00:00 |
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Mark Vejvoda
|
aca17684a7
|
- attempt to see if this fixes drawing of starting points for some bad video drivers
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2013-02-12 20:47:46 +00:00 |
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Mark Vejvoda
|
589962868b
|
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
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Mark Vejvoda
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a71c3d239f
|
- added unit auto repair a buidling if the meeting point is on that building
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2013-02-12 03:41:59 +00:00 |
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Mark Vejvoda
|
c0fe242504
|
- allow for translated names to be shown for tutorials and scenarios in selection menu
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2013-02-12 02:10:00 +00:00 |
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Mark Vejvoda
|
93773839fd
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:52:44 +00:00 |
|
Mark Vejvoda
|
5fd8b121a9
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:43:30 +00:00 |
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