Tom Reynolds
a3c930b2da
Moderate changes to cppcheck script
...
skipci
2017-01-30 14:57:38 +01:00
Tom Reynolds
7a5351f8b5
Updating reference for masterserver submodule
2017-01-30 14:35:42 +01:00
filux
b2aa5e1991
travis' configuration test 3
2017-01-21 10:44:47 +01:00
filux
bfe2bc0d57
travis' configuration test 2
2017-01-21 02:56:07 +01:00
filux
a2f21f3a28
reverted steam related structure to the previous state, travis' configuration test
2017-01-21 02:40:15 +01:00
filux
e8e58b6988
removed cached file
2017-01-21 00:13:44 +01:00
filux
11a72820b0
let's test checking libs in parallel process
2017-01-21 00:06:57 +01:00
filux
d2da186001
new script, helpful for 'steam' releases
2017-01-20 23:57:35 +01:00
SoftCoder
ffc725b1cb
- added win x64 for steam
2017-01-20 09:36:53 -08:00
SoftCoder
3170e0af31
Added windows steam config files
2017-01-19 23:21:56 -08:00
SoftCoder
660a0f85a6
- add lib folder for linux steam build
2017-01-19 22:57:50 -08:00
SoftCoder
76dd1b7f0d
- added new lib and bin folder for linux steam build
2017-01-19 22:56:23 -08:00
SoftCoder
77b7718867
- adding fodlers
2017-01-19 17:50:37 -08:00
SoftCoder
ad131cbba1
- initially adding steamworks sdk config files for linux builds
2017-01-19 17:38:45 -08:00
filux
6e9b463453
added missing spaces
2017-01-06 23:51:24 +01:00
titiger
c741c67bf7
reverting changes
2016-12-14 13:46:17 +01:00
filux
56009d0068
data sync
2016-12-13 00:20:18 +01:00
titiger
7a1a28f647
another try to fix #116
2016-12-12 23:10:01 +01:00
titiger
48b14eb687
trying to fix #116
2016-12-12 22:45:16 +01:00
titiger
a5e759fdd1
AI should not morph units currently busy with building something
2016-12-12 14:51:16 +01:00
titiger
6e53025d96
time in seconds an upgrade/produce/morph or build will take
...
build based on this one single unit building
2016-12-12 00:21:42 +01:00
titiger
49ba518991
Display boosted/upgraded upgradespeeds/morphspeeds
2016-12-11 21:31:18 +01:00
titiger
2c0704b5a9
bugfix for ( no EP regeneration while being build )
2016-12-11 20:18:39 +01:00
titiger
fb845cb420
no EP regeneration while being build
2016-12-11 19:55:26 +01:00
titiger
2f45ffc59d
display "time" value for upgrades/build or produced things
2016-12-11 19:41:08 +01:00
titiger
97d4023d92
unit must be placed in center of faked size square
2016-12-10 21:10:38 +01:00
titiger
cd8530f69e
new tag <ai-build-size>
2016-12-10 16:01:26 +01:00
filux
7f55d9fc1d
added support for 'percent multiplier' in the techtree docummentation tools
2016-12-08 22:30:44 +01:00
titiger
9c203cd2b4
Error messages for XML parse errors without stack
...
And we validate closing tags too now
2016-12-03 01:23:35 +01:00
titiger
a982ce7b0c
handle megaglest_runtime_error
2016-12-01 01:42:20 +01:00
titiger
28bcf81626
Error handling
2016-11-30 22:33:41 +01:00
titiger
f8d57bece3
Error handling
2016-11-28 02:36:55 +01:00
titiger
1caf70b517
error counter for scenarios errors
2016-11-28 01:45:00 +01:00
titiger
1e506f3e1d
tag and line number in tag for scenario error messages
2016-11-27 19:17:56 +01:00
titiger
18af2b7113
Improve error messages for lua scenarios
2016-11-26 15:46:32 +01:00
titiger
32c7208a18
No more game crashing for xml errors
2016-11-23 00:31:54 +01:00
titiger
0c5e9241f1
trying to get better error output on xml errors.
2016-11-22 22:58:57 +01:00
titiger
374634b630
spawn units on death
...
as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
filux
661b512a8a
since latest release macos is not 'X' anymore
2016-11-18 02:07:44 +01:00
filux
6c7cafea08
travis' configuration test 2
2016-11-17 23:14:05 +01:00
filux
6a8b950386
travis' configuration test
2016-11-17 00:40:18 +01:00
titiger
88de655b28
and revert the last changes ....
2016-11-16 23:47:02 +01:00
titiger
09ae82b36c
more braces
2016-11-16 22:56:41 +01:00
titiger
1f2d93a1b5
braces ....
2016-11-16 22:35:28 +01:00
titiger
031a9d87ea
Trying to handle the windows key
2016-11-16 22:34:22 +01:00
titiger
1dfe1b8b42
lets see if this helps with issue #139
2016-11-12 18:04:12 +01:00
titiger
7b47f5edb1
When giving default orders we must respect cellmap of target unit
...
We need to respect cellmaps by searching for a cell which is really occupied.
This fixes an issue that new workers do not start with autorepair. It happens
typically with round building were top left cell map is empty. Now order is given
to a place which is really occupied by the unit(building) to repair.
2016-11-11 01:34:28 +01:00
titiger
d65dc5e9e9
bugfix for missing maps
2016-11-10 01:36:35 +01:00
titiger
a182ce82bd
more bugfix for #138
2016-11-10 00:47:42 +01:00
titiger
cc64196c6b
alt+enter #138
...
Fast toggle on alt+enter and key repeat are different things.
This here should fix the alt+enter issue.
2016-11-09 23:25:59 +01:00