Mark Vejvoda
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d1b4905759
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- more fallback code to handle non power of two textures for 3d textures
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2011-05-18 19:18:40 +00:00 |
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Mark Vejvoda
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ae47b47bc8
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- bugfixes to avoid segfault when user has no sound card or openal cannot init
- more fallback handling for non power of two textures
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2011-05-18 17:54:46 +00:00 |
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Mark Vejvoda
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15489b066f
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- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
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2011-04-28 07:48:19 +00:00 |
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Mark Vejvoda
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95dcd042a3
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- updated texture gl errors to include glu error text
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2011-04-28 00:51:39 +00:00 |
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Mark Vejvoda
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3f09541ab3
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- add more texture fallback code in case api calls fail
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2011-04-27 23:31:56 +00:00 |
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Mark Vejvoda
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1f3d97dbe1
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- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
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2011-04-24 05:39:13 +00:00 |
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Mark Vejvoda
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5d96e8f3ab
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- attempt to work around non power of two texture errors (tomreyn please try this rev and report back)
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2011-04-09 01:42:20 +00:00 |
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Mark Vejvoda
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56bac6cd80
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- removed duplicate code that did nothing
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2011-04-05 21:30:25 +00:00 |
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Mark Vejvoda
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5ce6c17f7d
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- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
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2011-04-05 21:16:53 +00:00 |
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Mark Vejvoda
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c196e1ccfc
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- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
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2011-04-05 21:10:20 +00:00 |
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Mark Vejvoda
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55f2bdc2d5
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- when loading textures, if compressed texture call fails, try to revert to uncompressed before throwing an error
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2011-03-30 19:23:27 +00:00 |
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Mark Vejvoda
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3b56aa4475
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
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2011-03-28 03:54:23 +00:00 |
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Mark Vejvoda
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ab7dc1d007
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- more code cleanup from things found in valgrind
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2011-03-23 05:49:38 +00:00 |
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Mark Vejvoda
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cc973f3427
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- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
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2011-02-12 07:34:32 +00:00 |
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Mark Vejvoda
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1ee25a2c91
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- bugfixes to get win32 working with fbo's
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2011-02-08 16:34:19 +00:00 |
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Mark Vejvoda
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01de8700ec
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- stupid win32 hacks to allow opengl extensions for FBOs
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2011-02-08 07:33:28 +00:00 |
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Mark Vejvoda
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86baa04a3b
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- added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects
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2011-02-08 05:54:05 +00:00 |
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Mark Vejvoda
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8e6609fdac
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- texture info now logged to debug log when appropriate instead of spamming the console
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2010-11-05 09:49:57 +00:00 |
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Mark Vejvoda
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3c7fbd1fd7
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- for now disable refs to fbo's on windows platform till we decide if we include glew or not
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2010-11-01 23:56:46 +00:00 |
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Mark Vejvoda
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9978cbeff5
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- added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
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2010-11-01 16:44:05 +00:00 |
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Mark Vejvoda
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d8c11ebe71
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- thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace)
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2010-10-30 17:31:57 +00:00 |
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Mark Vejvoda
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369a0dc215
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- fixed warnings when compiling in vc++
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2010-10-30 00:14:15 +00:00 |
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Mark Vejvoda
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27212dd962
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- a bit of code cleanup related to supporting texture compression on Intel
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2010-10-29 21:18:07 +00:00 |
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Mark Vejvoda
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e299250f94
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- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
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2010-10-29 20:53:20 +00:00 |
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Mark Vejvoda
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268730cfae
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- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
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2010-10-29 20:44:21 +00:00 |
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Mark Vejvoda
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200031874c
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- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
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2010-10-29 20:37:49 +00:00 |
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Mark Vejvoda
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d5018d217e
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:58:43 +00:00 |
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Mark Vejvoda
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0e3ba69160
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:55:47 +00:00 |
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Mark Vejvoda
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7ccca89dbf
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:54:35 +00:00 |
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Mark Vejvoda
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1a32bf165e
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:50:59 +00:00 |
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Mark Vejvoda
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32f429e3c3
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:34:58 +00:00 |
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Mark Vejvoda
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ba8704c5bd
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:29:26 +00:00 |
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Mark Vejvoda
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5888003aa6
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:15:15 +00:00 |
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Mark Vejvoda
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d558d896d4
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:02:23 +00:00 |
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Mark Vejvoda
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f0d9357d31
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 18:54:55 +00:00 |
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Mark Vejvoda
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2cc28dda5e
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- more logging on texture init errors
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2010-10-29 18:44:07 +00:00 |
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Mark Vejvoda
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e0d338b583
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- added more texture compression supported types
- some in progress work related to texture reloading
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2010-10-29 16:27:22 +00:00 |
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Mark Vejvoda
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70927e5979
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- added some console output to show which texture compression types the opengl driver supports
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2010-10-29 00:45:09 +00:00 |
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Mark Vejvoda
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7f32456736
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- changed default texture compression to non st3 for now
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2010-10-28 22:07:44 +00:00 |
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Mark Vejvoda
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df3f56a451
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- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
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2010-10-28 06:59:43 +00:00 |
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Mark Vejvoda
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de3a92081d
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- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
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2010-10-28 00:51:25 +00:00 |
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Mark Vejvoda
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3c57f16a4a
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- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
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2010-10-27 17:06:40 +00:00 |
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Mark Vejvoda
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78f6f49cb6
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- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
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2010-10-27 15:04:47 +00:00 |
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Mark Vejvoda
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a81286cbba
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- added support for showing projectile particles in the g3d viewer
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2010-06-24 10:52:58 +00:00 |
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Mark Vejvoda
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63743aeedb
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Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game
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2010-04-09 07:44:23 +00:00 |
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Mark Vejvoda
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06b21ca4ee
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Bugfix for win32 loading jpg texture's
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2010-04-09 06:51:13 +00:00 |
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Mark Vejvoda
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844ca894b4
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bugfixes for static init filereader concrete classes
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2010-03-24 22:50:45 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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