Commit Graph

41 Commits

Author SHA1 Message Date
Mark Vejvoda
c196e1ccfc - try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails 2011-04-05 21:10:20 +00:00
Mark Vejvoda
55f2bdc2d5 - when loading textures, if compressed texture call fails, try to revert to uncompressed before throwing an error 2011-03-30 19:23:27 +00:00
Mark Vejvoda
3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
ab7dc1d007 - more code cleanup from things found in valgrind 2011-03-23 05:49:38 +00:00
Mark Vejvoda
cc973f3427 - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
Mark Vejvoda
1ee25a2c91 - bugfixes to get win32 working with fbo's 2011-02-08 16:34:19 +00:00
Mark Vejvoda
01de8700ec - stupid win32 hacks to allow opengl extensions for FBOs 2011-02-08 07:33:28 +00:00
Mark Vejvoda
86baa04a3b - added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects 2011-02-08 05:54:05 +00:00
Mark Vejvoda
8e6609fdac - texture info now logged to debug log when appropriate instead of spamming the console 2010-11-05 09:49:57 +00:00
Mark Vejvoda
3c7fbd1fd7 - for now disable refs to fbo's on windows platform till we decide if we include glew or not 2010-11-01 23:56:46 +00:00
Mark Vejvoda
9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
d8c11ebe71 - thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace) 2010-10-30 17:31:57 +00:00
Mark Vejvoda
369a0dc215 - fixed warnings when compiling in vc++ 2010-10-30 00:14:15 +00:00
Mark Vejvoda
27212dd962 - a bit of code cleanup related to supporting texture compression on Intel 2010-10-29 21:18:07 +00:00
Mark Vejvoda
e299250f94 - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:53:20 +00:00
Mark Vejvoda
268730cfae - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:44:21 +00:00
Mark Vejvoda
200031874c - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:37:49 +00:00
Mark Vejvoda
d5018d217e - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:58:43 +00:00
Mark Vejvoda
0e3ba69160 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:55:47 +00:00
Mark Vejvoda
7ccca89dbf - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:54:35 +00:00
Mark Vejvoda
1a32bf165e - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:50:59 +00:00
Mark Vejvoda
32f429e3c3 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:34:58 +00:00
Mark Vejvoda
ba8704c5bd - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:29:26 +00:00
Mark Vejvoda
5888003aa6 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:15:15 +00:00
Mark Vejvoda
d558d896d4 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:02:23 +00:00
Mark Vejvoda
f0d9357d31 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 18:54:55 +00:00
Mark Vejvoda
2cc28dda5e - more logging on texture init errors 2010-10-29 18:44:07 +00:00
Mark Vejvoda
e0d338b583 - added more texture compression supported types
- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda
70927e5979 - added some console output to show which texture compression types the opengl driver supports 2010-10-29 00:45:09 +00:00
Mark Vejvoda
7f32456736 - changed default texture compression to non st3 for now 2010-10-28 22:07:44 +00:00
Mark Vejvoda
df3f56a451 - cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes) 2010-10-28 06:59:43 +00:00
Mark Vejvoda
de3a92081d - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
Mark Vejvoda
3c57f16a4a - cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression 2010-10-27 17:06:40 +00:00
Mark Vejvoda
78f6f49cb6 - fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
a81286cbba - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
Mark Vejvoda
63743aeedb Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game 2010-04-09 07:44:23 +00:00
Mark Vejvoda
06b21ca4ee Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
Mark Vejvoda
844ca894b4 bugfixes for static init filereader concrete classes 2010-03-24 22:50:45 +00:00
Mark Vejvoda
2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00