Titus Tscharntke
cbdde66999
we dont need to be too picky with translations which are mainly meant for logfiles
2011-11-04 01:12:05 +00:00
Titus Tscharntke
f0fb35b64d
menu layout ...
2011-11-04 00:36:07 +00:00
Mark Vejvoda
22c8881902
- update fonts for console when language is toggled
2011-11-03 23:38:43 +00:00
Titus Tscharntke
772cdd9ad0
new newgame menu order. Improved german intro
2011-11-03 21:24:22 +00:00
Mark Vejvoda
96e0602ead
small code cleanup
2011-11-03 20:36:56 +00:00
Mark Vejvoda
c1fb997a8b
fixed bug (found my MumuM) related to ep regen and attackboost
2011-11-03 20:11:24 +00:00
Mark Vejvoda
4930ec109d
added a new lua method from Muwuum
2011-11-03 18:24:02 +00:00
Mark Vejvoda
5b0c3accfc
changed lua method to camelcase
2011-11-03 17:04:49 +00:00
Mark Vejvoda
6f6544e837
- fixed text width calculation
...
- updated JApanese translation (thanks Hagekura)
2011-11-03 14:29:35 +00:00
Mark Vejvoda
0b18d22700
fix for wrong path used to load overridden intro data
2011-11-03 14:23:21 +00:00
Mark Vejvoda
598ebb81c5
attempt to see if this fixes an SDL bug in windows described here: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2005-February/048841.html )
2011-11-02 23:36:12 +00:00
Mark Vejvoda
2c5131e6bc
added debug info for keyboard presses to track down issue in windows
2011-11-02 21:43:33 +00:00
Mark Vejvoda
cdb38730d9
trying to fix alt-tab issue in windows
2011-11-02 21:20:11 +00:00
Mark Vejvoda
70c5edea8d
trying to fix alt-tab issue in windows
2011-11-02 20:25:55 +00:00
Mark Vejvoda
c0f62ff6f8
trying to fix alt-tab issue in windows
2011-11-02 20:12:55 +00:00
Mark Vejvoda
5c9f3484ec
bugfix for compile on windows
2011-11-02 20:05:15 +00:00
Mark Vejvoda
bc7eda930d
trying to fix alt-tab issue in windows
2011-11-02 19:58:39 +00:00
Mark Vejvoda
45d9261163
fixed autoconfig and default keys (thanksfor the patches david)
2011-11-02 19:11:58 +00:00
Mark Vejvoda
5dcd9d8714
fixed UI placement of playername in menus
2011-11-02 19:02:25 +00:00
Mark Vejvoda
30e1f45cc7
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
...
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Titus Tscharntke
5caf2ee82f
new default multiplier .... AI is playing too good now
2011-11-02 00:34:59 +00:00
Titus Tscharntke
c82ad4689b
earlier food warning / fixed norsemen medbar texture ( had visible white borders before )
2011-11-02 00:30:10 +00:00
Mark Vejvoda
bcc97704b6
got ftgl raster fonts working when ini setting is:
...
Enable3DFontRendering=false and NOT running legacy font mode
2011-11-02 00:17:57 +00:00
Mark Vejvoda
3dfd316484
fixed legacyfont
2011-11-01 23:51:28 +00:00
Mark Vejvoda
bb25e0ec79
fix for macosx
2011-11-01 21:47:34 +00:00
Titus Tscharntke
81c5d12324
mouse over highlighting for create game button and bugfix
2011-11-01 21:30:05 +00:00
Mark Vejvoda
193354865c
another attempt to fix things on macosx
2011-11-01 21:17:24 +00:00
Mark Vejvoda
e15d9cab5d
attempt to see if eariler init helps on macosx
2011-11-01 20:07:18 +00:00
Mark Vejvoda
279ef96fd1
another attempt to supplant macosx's weakness
2011-11-01 17:38:51 +00:00
Mark Vejvoda
a2110f21c7
see if this helps fix macosx issue
2011-11-01 16:40:29 +00:00
Titus Tscharntke
9bc8ecb2c8
Host_Game instead of Custom_Game in Lan_Game/Internet_Game
2011-10-30 22:23:57 +00:00
Mark Vejvoda
0f6e8ba928
attempt to bugfix attackboost segfault discovered while playing vs Romans
2011-10-30 06:12:40 +00:00
Mark Vejvoda
ca45749cd8
see if this fixes command transitions issues outstanding
2011-10-28 22:49:00 +00:00
Mark Vejvoda
b5d4867316
added one too many invalid position messages to console
2011-10-28 22:28:24 +00:00
Mark Vejvoda
77911f2144
get cpack working in macosx
2011-10-28 16:33:57 +00:00
Mark Vejvoda
9ffad02f8f
- bugfix for detecting if one unit is next to another
...
- now repair command does NOT require a move skill. If a move skill is not defined then the repairer must be beside the unit he will repair or they get an invalid position console message
2011-10-28 05:22:41 +00:00
Mark Vejvoda
64eeba93cb
bugfix for command transition not properly resetting status
2011-10-28 04:37:10 +00:00
Mark Vejvoda
4223567f2b
attempt to fix weird command transition behavior
2011-10-28 04:17:26 +00:00
Mark Vejvoda
1293771964
removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued)
2011-10-28 01:58:15 +00:00
Mark Vejvoda
421e38cab4
cleaned up the code a bit for the command transition
2011-10-28 01:22:36 +00:00
Mark Vejvoda
b08516e7de
fixed command transition choppiness
2011-10-28 01:11:42 +00:00
Mark Vejvoda
fdb2b65bf7
make transition to new command less choppy
2011-10-28 00:51:01 +00:00
Mark Vejvoda
f2e497f855
bugfix for switching to another command should be immediate and not wait until the current skill in finished
2011-10-28 00:22:03 +00:00
Mark Vejvoda
1c96073db4
fixed the headless horseman segfault
2011-10-27 19:02:15 +00:00
Mark Vejvoda
f7a4730fff
when client is waiting only for the server at game start we now display this
2011-10-26 20:30:41 +00:00
Mark Vejvoda
33549e2b0b
no longer show resource info in debug stats in game
2011-10-26 05:10:36 +00:00
Mark Vejvoda
c045f06f44
allow pause hotkey for network games
2011-10-26 04:13:14 +00:00
Mark Vejvoda
d088028685
bugfix player control listbox to properly be enabled / disabled
2011-10-26 02:36:00 +00:00
Mark Vejvoda
c6fe352da7
disabled 'grouped' commands to see if this is the cause of out of synch (try this out guys)
2011-10-26 00:30:58 +00:00
Mark Vejvoda
0b6dbdf411
ensure language toggle only happens outside of a render event
2011-10-25 22:40:28 +00:00