Mark Vejvoda
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d33e1174a5
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- bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
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2011-12-02 16:07:59 +00:00 |
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Tom Reynolds
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4885f3f3a6
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* Polish translation for installer - thanks Krzysztof Gurbała
* Improved German translation for installer
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2011-12-02 13:43:46 +00:00 |
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Tom Reynolds
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953435d549
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* fix typo
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2011-12-02 01:41:48 +00:00 |
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Mark Vejvoda
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27c4b2f629
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- added more debug info for headless server conole results
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2011-12-01 19:45:46 +00:00 |
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Mark Vejvoda
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d8f4c69a01
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- ensure locale is properly set when converting numbers
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2011-12-01 18:49:30 +00:00 |
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Mark Vejvoda
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c86c506c2d
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- updated version for Linux installer in prep for release
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2011-12-01 17:28:49 +00:00 |
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Mark Vejvoda
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1fc4837229
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- updating various scripts and config files in preparation for a 3.6.0 release
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2011-12-01 16:58:39 +00:00 |
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Mark Vejvoda
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1a2855f50f
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- updated windows to properly detect locale in windows (stupid non standard platform)
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2011-12-01 08:05:36 +00:00 |
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Mark Vejvoda
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a994610574
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- auto detect locale language and try to set language on first run
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2011-12-01 02:31:00 +00:00 |
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Mark Vejvoda
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d3012562d9
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- added a script to run a performance test
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2011-12-01 01:44:13 +00:00 |
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Mark Vejvoda
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9ca352d8f1
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- updated mg startup script to add more libs that we try to ln for more robust support
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2011-12-01 01:25:17 +00:00 |
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Mark Vejvoda
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8ccd238fcf
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- language order sorted by english filename
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2011-12-01 00:20:14 +00:00 |
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Mark Vejvoda
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6937785f22
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- now display native language name in options menu
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2011-11-30 23:35:54 +00:00 |
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Mark Vejvoda
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cd2daf09dc
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- new visibility frustum calculation is enabled by default
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2011-11-30 21:27:03 +00:00 |
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Mark Vejvoda
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410201b313
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- attempt to fix bug for new render visiblity
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2011-11-30 17:56:58 +00:00 |
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Mark Vejvoda
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97378cf0ec
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- adding more debug info to rendering
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2011-11-30 17:47:07 +00:00 |
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Mark Vejvoda
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ed072d27bb
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- adding more debug info to rendering
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2011-11-30 16:51:51 +00:00 |
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Mark Vejvoda
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3b7e873a02
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frustrum code can be re-enabled via ini setting:
EnableFrustrumCalcs=true
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2011-11-30 07:39:24 +00:00 |
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Mark Vejvoda
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8996938e86
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- disable new frustrum code for now
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2011-11-30 07:27:45 +00:00 |
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Mark Vejvoda
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8445a5f616
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- attempt to fix visible quad bug
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2011-11-30 07:13:17 +00:00 |
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Mark Vejvoda
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4015520702
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- bugfix the quad cache is now cleared properly at game start and end
- bugfix for debugging headless server caused segfault
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2011-11-30 06:58:26 +00:00 |
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Mark Vejvoda
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b02c3123f6
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- headless server bugfix during debugging as well as an attempt to improve rendering
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2011-11-30 05:57:14 +00:00 |
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Mark Vejvoda
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99f8c23422
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- added more deps to build static
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2011-11-30 05:10:04 +00:00 |
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Mark Vejvoda
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598421fe3f
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- fix link for 32 bit linux startup script
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2011-11-30 01:22:47 +00:00 |
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Mark Vejvoda
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156cc39311
|
fix for Mac osX
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2011-11-29 10:16:29 +00:00 |
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Mark Vejvoda
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92ec24ea76
|
updated version # to beta2 in prep for new builds
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2011-11-29 05:11:25 +00:00 |
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Mark Vejvoda
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7cf9c189b2
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- disallow non compressed tileset downloads when client IP not on same subnet as host
- bugfix for LAN server broadcasting
- bugfix for empty message on player disconnect (now properly shows that player switched to AI mode)
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2011-11-29 05:07:18 +00:00 |
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Mark Vejvoda
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28ae161c25
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force re-populate tileset and techtree UI after download
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2011-11-29 03:25:36 +00:00 |
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Titus Tscharntke
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1cd6520335
|
fast commands only for fighting / no regeneration when in "be_build" state
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2011-11-29 00:54:38 +00:00 |
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Mark Vejvoda
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30972bcddb
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corrected font alingment when using combination of newline and tabs
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2011-11-28 15:59:38 +00:00 |
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Mark Vejvoda
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c16cdad134
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- more complete fix for debug render placement
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2011-11-28 07:05:00 +00:00 |
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Mark Vejvoda
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cfe01253b9
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fixed ambient sounds when rain is disabled.
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2011-11-28 06:38:07 +00:00 |
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Mark Vejvoda
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21d06fd386
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- bugfix for hp regeneration (Thanks for pointing this out Ishmaru)
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2011-11-28 06:25:20 +00:00 |
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Mark Vejvoda
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1658306b59
|
- fixed debug output font position --> just for you james!
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2011-11-28 05:54:31 +00:00 |
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Mark Vejvoda
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03a7a72ef5
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revert network code back to beta1 code
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2011-11-27 05:27:50 +00:00 |
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Mark Vejvoda
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058548c208
|
- adjust game start delay to 200 milis
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2011-11-27 00:36:21 +00:00 |
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Mark Vejvoda
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2f53b3018d
|
- add a delay for clients at game start so server is always ahead
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2011-11-27 00:30:54 +00:00 |
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Mark Vejvoda
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5fd3457d70
|
- fixed socket changes for windows compiler
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2011-11-27 00:11:18 +00:00 |
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Mark Vejvoda
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da854f103b
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- added some special ways to configure how sockets work on a system for testing
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2011-11-27 00:07:55 +00:00 |
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Mark Vejvoda
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fbb3f0b8e5
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- faction threads now use semaphores to signal completion lowering cpu use on main thread
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2011-11-26 23:11:33 +00:00 |
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Mark Vejvoda
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7fb7b5e611
|
- more usage of multi read single write mutex locking
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2011-11-26 09:00:57 +00:00 |
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Mark Vejvoda
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6c1c248d62
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- attempt to fix network stuttering using a new multi-read single write mutex + semaphore class
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2011-11-26 08:14:23 +00:00 |
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Titus Tscharntke
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b8d71ffb0d
|
color to devide empty and used ( headless ) servers
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2011-11-25 23:49:07 +00:00 |
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Mark Vejvoda
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ef125238e8
|
- continue trying to fix network issues
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2011-11-25 22:38:25 +00:00 |
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Mark Vejvoda
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ff2252bf41
|
- rollback network changes
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2011-11-25 21:56:36 +00:00 |
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Mark Vejvoda
|
09241222ca
|
- try to fix network stuterring
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2011-11-25 21:30:32 +00:00 |
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Mark Vejvoda
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cbc4b0a8d3
|
another small tweak for cou use on unconnected sockets
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2011-11-25 20:05:04 +00:00 |
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Mark Vejvoda
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82c9002d0a
|
- attempt to further stabilize cpu usage and network reliability
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2011-11-25 20:03:07 +00:00 |
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Mark Vejvoda
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4e882796a1
|
- a bold attempt to push the socket read threads to read continuously to see if this is:
a) stable without causing out of synch
b) not too hard on the CPU
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2011-11-25 17:01:35 +00:00 |
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Mark Vejvoda
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2a8c712b1a
|
- more socket performance changes
- auto complete now works also in IRC chat, and tabbing loops through all matched names.
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2011-11-25 09:12:53 +00:00 |
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