Mark Vejvoda
df042b5bf2
- added another debug entry for client vs server version comparison
2010-12-05 03:41:44 +00:00
nosogo
11a34a141a
shouldnt change glest.ini
2010-12-05 01:52:55 +00:00
Mark Vejvoda
7872e980e1
- updated thread handling slightly in menus to make things more stable
2010-12-05 01:52:38 +00:00
nosogo
f545edad68
more fixes for editor
2010-12-05 01:33:28 +00:00
Mark Vejvoda
81683509d9
- added codeblocks workspace and project files for Main MG deps and game (not tools yet) so we can cross compile windows binary
2010-12-04 23:37:40 +00:00
Mark Vejvoda
15aab7a581
- some intial changes to support cross-compilation under mingw
2010-12-04 23:19:43 +00:00
nosogo
04aee1098d
update of editor and g3dviewer
2010-12-03 05:07:42 +00:00
Mark Vejvoda
0537903a7d
- updated main menu version # to show compile date / time
2010-12-02 01:04:06 +00:00
Mark Vejvoda
8deec8d518
- changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items
2010-12-01 23:38:03 +00:00
Titus Tscharntke
42ebe42155
new tileset fernland
...
removed annoying debug of resource multiplier
fixed resource multiplier display in connected menu
2010-12-01 21:18:29 +00:00
Mark Vejvoda
c55855c6f2
- bugfix for stack overflow
2010-12-01 00:05:33 +00:00
Mark Vejvoda
acb3df7ccc
- example script of splitting and comparing two large world log files
2010-11-30 23:37:25 +00:00
Mark Vejvoda
b02da7d1e0
- finally found and fixed out of synch related to AI.
...
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda
e62f3ca64c
- reverted AI's repair rule logic to hunt down an AI out of synch
2010-11-28 07:38:03 +00:00
Mark Vejvoda
33aac9f2ae
- added useful debug info for world synch debugging (unit path and faction info)
2010-11-28 03:46:28 +00:00
Mark Vejvoda
ca2408073e
- disabled more caching to determine if any of these caches cause out of synch
2010-11-28 03:35:44 +00:00
Mark Vejvoda
ab966d7872
- added map cell checks back but output to error log only (and assert for debug mode)
2010-11-28 03:21:20 +00:00
Mark Vejvoda
128b98b619
- removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer.
2010-11-28 03:01:27 +00:00
Mark Vejvoda
edbc14a176
- disabled another cache in pathfinder trying to hunt down xplatform out of synch
2010-11-28 02:36:06 +00:00
Mark Vejvoda
664b2b1b7d
- disabled another cache in pathfinder trying to hunt down xplatform out of synch
2010-11-28 00:07:08 +00:00
Mark Vejvoda
ee249b8878
- commented out another possibly bad assert /exception
2010-11-27 08:23:45 +00:00
Mark Vejvoda
4e36b4c30c
- commented out what seems to be a bad assert / exception check
2010-11-27 07:11:54 +00:00
Mark Vejvoda
81d755cc83
- disabled a cache (cacheUnitCommandClassList) as we suspect this may cause crashes and is unstable
2010-11-26 00:09:54 +00:00
Titus Tscharntke
ede8977aff
switched resourcemultiplier to int (using the index now) and added some debug output for testing.
2010-11-25 22:45:08 +00:00
Mark Vejvoda
b102ef513c
- fix for HP messing with our windows build!
2010-11-16 23:57:18 +00:00
Mark Vejvoda
c1529fd8dc
- added validation for unit's to ensure they still have the cached commandclass
2010-11-16 23:32:15 +00:00
Mark Vejvoda
914649b647
- added a batchfile that updates from svn and builds mg on commandline for windows
2010-11-15 23:58:29 +00:00
Titus Tscharntke
c2c9cc0044
endgame stats screen shows multiplier now for CPU players
...
you cannot switch unvisible resource multiplier any more
2010-11-11 21:41:13 +00:00
Mark Vejvoda
cc4f268988
- some additional AI caching for improved performance
2010-11-11 08:02:50 +00:00
Titus Tscharntke
99c70d301a
resource multiplier only for cpu players.
...
new resource multiplier defaults for cpu player
resource multiplier only active in advaced options
scenarios can use a new attribute resource_multiplier to setup games
2010-11-11 01:24:48 +00:00
Mark Vejvoda
559806538f
- cleanup stupid warnings on windows (see C4503)
2010-11-10 00:45:26 +00:00
Titus Tscharntke
c3b96ec722
mega/ultra cpu still used its old multiplier ... fixed
2010-11-09 22:51:19 +00:00
Mark Vejvoda
cc91aed0bd
- small bugfix to default CPU multiplier to 1.0 for old saved games
2010-11-09 18:13:21 +00:00
Mark Vejvoda
d2de4eb22a
- change to properly toggle socket blocking mode in Linux
2010-11-09 16:51:03 +00:00
Mark Vejvoda
d89953ee96
- improved performance and bug fixes.
2010-11-09 09:06:52 +00:00
Titus Tscharntke
2440d475b3
beginning of new resource multiplier. Still work in progress but hopefully ready to test some things.
2010-11-08 23:15:50 +00:00
Mark Vejvoda
9d9fa0deeb
- improved performance for when the AI decides which resource is closest.
2010-11-07 03:27:06 +00:00
Mark Vejvoda
ca9cbc6e75
- removed some debugging that created very large debug files and improved performance a little bit
2010-11-07 02:37:00 +00:00
Mark Vejvoda
960dfcabfb
- when calculating CRC on game data ignore XMl comments
2010-11-07 01:48:25 +00:00
Mark Vejvoda
edebc78d44
- when calculating CRC on game data ignore XMl comments
2010-11-07 01:39:57 +00:00
Mark Vejvoda
9e55d8e46b
- added a small cache to improve pathfinding a bit
...
- added logic to IGNORE the following characters when doing CRC checks in XML files
(space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda
b52ca80388
- to make ultifd happy, fixed overlapping labels in lobbies
2010-11-05 23:12:46 +00:00
Mark Vejvoda
8e6609fdac
- texture info now logged to debug log when appropriate instead of spamming the console
2010-11-05 09:49:57 +00:00
Mark Vejvoda
3836e967ae
- a little cleanup of windows exception handling code
2010-11-05 09:43:07 +00:00
Mark Vejvoda
1a33ade54b
- added windows stack trace to debug.log also
2010-11-05 06:51:05 +00:00
Mark Vejvoda
8ab95a5305
- added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten)
2010-11-05 06:46:30 +00:00
Mark Vejvoda
7c47a51718
- fixed font spacing in chat text
2010-11-04 06:27:25 +00:00
Mark Vejvoda
6312c0ec60
- bigfix for last checkin
2010-11-03 21:53:49 +00:00
Mark Vejvoda
d91bd593e8
- added more info related to ultifds error message to see what triggers the issue
2010-11-03 21:43:37 +00:00
Mark Vejvoda
ea27375b6f
- updates from notsogood to add more player colors and splash particles and memory cleanup to G3d Viewer (thanks notsogood!)
2010-11-03 19:03:25 +00:00