Titus Tscharntke
e03b029bea
Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
2011-02-08 03:50:59 +00:00
Titus Tscharntke
e856d5e4f0
MuwuMs changes ( spawn attack and more )
2011-02-06 18:33:49 +00:00
Mark Vejvoda
c58e893047
- attempt to improve issues in the custom menu related to freezing
...
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Titus Tscharntke
f2caf186f9
step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f
2011-02-06 01:36:55 +00:00
Mark Vejvoda
ef3aaacbc2
- reverted back to original surface rendering due to memory issues that need to be looked at eventually
2011-02-06 00:46:40 +00:00
Mark Vejvoda
6052ee6cc7
- bugfix to clear surface data cache on game exit (lest we overfill system RAM)
2011-02-05 05:50:42 +00:00
Mark Vejvoda
25f1cdaae6
- updated surface rendering to improve performance (currently VBO's disabled for surface rendering because they somehow seem to give worse performance)
2011-02-05 05:07:05 +00:00
Titus Tscharntke
dc1033875a
fix for status message not shown when inprogress
2011-02-05 00:32:31 +00:00
Mark Vejvoda
1574e05fcd
- surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects)
2011-02-04 23:27:55 +00:00
Mark Vejvoda
6ec92f2127
- attempt to add more randomness to pathfinding and faster AI decsions
2011-02-04 06:34:32 +00:00
Mark Vejvoda
ab9d2f1bf2
- some small cleanup in vbo code
2011-02-04 02:26:55 +00:00
Mark Vejvoda
dab57fcb34
- attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments)
2011-02-04 01:24:26 +00:00
mnaumann
2dc0d97f55
- make masterserver wait for 3 seconds before spawning connectivity test
2011-02-04 00:02:59 +00:00
Mark Vejvoda
5fd1bbe855
- updated version # for next dev cycle
2011-02-03 19:20:26 +00:00
Mark Vejvoda
2498d44cd3
- updated AI code for special empty cellmap units, so AI does not look for them (since they already cannot attack them)
2011-02-03 19:19:27 +00:00
Mark Vejvoda
b810bb2883
- bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer
2011-02-01 20:10:18 +00:00
Mark Vejvoda
145b71970e
- set version to 3.4.0 in prep for release
2011-01-31 23:50:06 +00:00
Mark Vejvoda
325ea2515a
- nicely formatted out of synch messages (one per line).. all for tomreyn's happiness :)
2011-01-31 23:36:13 +00:00
Mark Vejvoda
f373a66c31
- fixed win32 build from last checkin
2011-01-31 23:17:42 +00:00
Mark Vejvoda
0b4eef10c5
- added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues
2011-01-31 23:01:39 +00:00
Mark Vejvoda
b8075eaf01
- added code to rename duplicate maps and show a warning at game start
2011-01-31 21:59:28 +00:00
Mark Vejvoda
c647e58260
- commented out old console outputs (see jack2 I do read IRC sometimes)
2011-01-31 02:07:58 +00:00
Mark Vejvoda
93f9d87e35
- updated techtree html parser and added missing files from original archive. Script now copies everything required (no manual steps required afterwards). Added an optional to take G3D screenshots of models via ini setting but disabled for now
2011-01-31 02:05:05 +00:00
Titus Tscharntke
d7a65ed18e
fix for updateAttackStopped and command queuing;
...
switching tilesets react with delay like switching maps;
new/updated maps;
reverted egypt mining slave model;
many loading screens for scenarios
2011-01-30 23:01:55 +00:00
Mark Vejvoda
7397ff0368
- updated version to beta3 in prep for another beta
...
- updated romans_beta:
- removed long-bowmen
- change ballista to only have 1 attack for both air and ground
- requires more use of stone now
2011-01-30 00:55:00 +00:00
Mark Vejvoda
4b085691df
- added new LUA method togglePauseGame
2011-01-29 23:50:21 +00:00
Mark Vejvoda
82e31d670b
- attempt to fix segfault on ubuntu 10.04
2011-01-29 23:12:20 +00:00
Mark Vejvoda
6e8601739a
- attempt to fix segfault on ubuntu 10.04
2011-01-29 23:03:56 +00:00
Mark Vejvoda
da222ddefd
- attempt to fix segfault on ubuntu 10.04
2011-01-29 22:59:33 +00:00
Mark Vejvoda
37d6bb4b6b
- attempt to fix segfault on ubuntu 10.04
2011-01-29 22:39:57 +00:00
Mark Vejvoda
fe51ccee48
- attempt to fix segfault on ubuntu 10.04
2011-01-29 22:17:37 +00:00
Mark Vejvoda
f3a1b7534e
- attempts to work around an ATI bug for our tools
2011-01-29 22:06:05 +00:00
Mark Vejvoda
d4370675be
- added null checks for map editor
2011-01-29 21:44:09 +00:00
Mark Vejvoda
f2467faebe
- added wxWidgets version info to g3d viewer help and map editor
...
- added a log entry if sound thread starts to log
2011-01-29 21:20:33 +00:00
Titus Tscharntke
7d09f24b9e
5 seconds delay to switch over maps you don't want to distribute ( maybe tilesets shoudl do the same? )
2011-01-29 20:13:29 +00:00
Mark Vejvoda
632ab24b50
- disable memory vault to see how it affects game performance
2011-01-29 18:48:50 +00:00
Mark Vejvoda
a5a6cf76d6
- updated some new lua commands
2011-01-29 17:52:53 +00:00
Mark Vejvoda
041289770e
- cleaned up more compiler warnings in VC++
2011-01-29 17:42:34 +00:00
Mark Vejvoda
1a3545f8ab
- cleaned up compiler warnings in g3d viewer
...
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
2011-01-29 12:42:18 +00:00
Mark Vejvoda
95daf86ce2
- more bugfixes related to g3d viewer commandline options
2011-01-29 08:46:28 +00:00
Mark Vejvoda
be8627dc0a
- a few fixes for taking auto-sreenshots from g3d viewer,in prep for html tool
2011-01-29 04:35:55 +00:00
Mark Vejvoda
2e5c5be357
- added more options to g3d viewer commandline options
2011-01-29 03:53:05 +00:00
Mark Vejvoda
1b6f9c324a
- more user friendly messages for scenario errors
2011-01-28 20:16:45 +00:00
mnaumann
0218c7bbf8
- set version string back to v3.4.0-dev (as requested by titi)
2011-01-28 15:03:40 +00:00
Mark Vejvoda
bbab778738
- attempt for improved harvesting when congested
2011-01-28 08:58:16 +00:00
Mark Vejvoda
177531c376
- commented out some debug statements and corrected stuck harvesting a bit
2011-01-28 08:37:48 +00:00
Mark Vejvoda
23135b5bab
- when units get congested now we try to randomly pick different approaches to find resources
2011-01-28 07:17:32 +00:00
Mark Vejvoda
4d564923d9
- added piles of commandline options to G3D viewer to allow for automated, very customized screenshots
2011-01-28 05:49:52 +00:00
Mark Vejvoda
9adf8bcc62
- a few more logging entries for future debugging needs
2011-01-28 02:32:55 +00:00
Mark Vejvoda
4d9cfc105e
- added new commandline options to g3d viewer for things like auto screenshots.
...
type --help for more info
2011-01-28 01:41:30 +00:00