Mark Vejvoda
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e34c8977e1
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- a few changes to cmake windows build so that it runs properly (libglest must be a dll)
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2010-12-11 13:35:27 +00:00 |
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Mark Vejvoda
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99769d3dd1
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- turned off verbose display when building
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2010-12-11 13:01:06 +00:00 |
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Mark Vejvoda
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f27cb6c8a3
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- added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh)
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2010-12-11 12:53:38 +00:00 |
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Mark Vejvoda
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8f579e735f
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- bugfix for new CPU multiplier constants for VC++ compiler
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2010-12-11 08:00:49 +00:00 |
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Mark Vejvoda
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8a14e826d5
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- added a build script for Linux Cmake builds
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2010-12-11 07:24:03 +00:00 |
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Mark Vejvoda
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aebcca517c
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- bugfixes to get cmake working properly in linux and windows
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2010-12-11 07:05:07 +00:00 |
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Mark Vejvoda
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653f45e162
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- added CMAKE support for building MG in Windows using MingW
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2010-12-11 06:56:19 +00:00 |
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Mark Vejvoda
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755a7737fa
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- added CMAKE support for building MG in Windows using MingW
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2010-12-11 06:32:21 +00:00 |
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Titus Tscharntke
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ebcadc13f0
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Constants for easy/normal/ultra/mega default multipliers
Multiplier example for scenarios
Version number is only shown with build date and so on for dev versions
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2010-12-11 00:20:31 +00:00 |
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Mark Vejvoda
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1ff84eaddb
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- updated cmake build to touch game_util.cpp every time make is called so it ALWAYS has the right date/time stamp
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2010-12-10 02:45:07 +00:00 |
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Mark Vejvoda
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679557c6f2
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- added proper SVN revision handling for CMAKE builds so now the --version and main menu display proper SVN Global Revision #
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2010-12-10 01:53:51 +00:00 |
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Mark Vejvoda
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045c2f95e8
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
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Mark Vejvoda
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f4ed98ce27
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- changed min cmake version to 2.6.2
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2010-12-09 17:19:19 +00:00 |
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Mark Vejvoda
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ac1a291739
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- modified cmake scripts to place linux binaries in the same spot that jam placed them
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2010-12-09 17:14:40 +00:00 |
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Mark Vejvoda
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debdd50a26
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- changed location of windows glest library to make compiling and debugging easier
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2010-12-09 06:40:16 +00:00 |
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Mark Vejvoda
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2d402f0169
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- updated cmake scripts to build everything
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2010-12-09 00:20:43 +00:00 |
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Mark Vejvoda
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8e15daf451
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- changed min supported version for cmake builds to be 2.8
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2010-12-08 22:58:30 +00:00 |
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Mark Vejvoda
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7a7bc828f1
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- full support for all megaglest modules to compile with the following:
release / debug
linux / windows
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2010-12-08 20:03:15 +00:00 |
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Mark Vejvoda
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7341886b11
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- changes so map editor compiles in mingw
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2010-12-08 16:31:08 +00:00 |
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Mark Vejvoda
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20562c4dbb
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- updated to display MINGW client platform
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2010-12-08 07:01:24 +00:00 |
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Mark Vejvoda
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5fb2a906f1
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- added a touch for proper build date/time stamp for vc++ batchfile building mg
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2010-12-07 22:34:24 +00:00 |
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Mark Vejvoda
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7f0a179340
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- bugfix for vc++ compile (added #define for mingw)
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2010-12-07 22:29:31 +00:00 |
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Mark Vejvoda
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b605c65aa9
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- updates to support both Windows and Linux targets from CodeBlocks Workspace
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2010-12-07 07:00:11 +00:00 |
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Mark Vejvoda
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1e0a5dc304
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- better stability of menu navigation and threads
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2010-12-07 06:12:51 +00:00 |
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nosogo
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8c115809ce
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editor: shift map + mirror do player positions
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2010-12-06 20:13:27 +00:00 |
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Mark Vejvoda
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df042b5bf2
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- added another debug entry for client vs server version comparison
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2010-12-05 03:41:44 +00:00 |
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nosogo
|
11a34a141a
|
shouldnt change glest.ini
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2010-12-05 01:52:55 +00:00 |
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Mark Vejvoda
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7872e980e1
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- updated thread handling slightly in menus to make things more stable
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2010-12-05 01:52:38 +00:00 |
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nosogo
|
f545edad68
|
more fixes for editor
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2010-12-05 01:33:28 +00:00 |
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Mark Vejvoda
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81683509d9
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- added codeblocks workspace and project files for Main MG deps and game (not tools yet) so we can cross compile windows binary
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2010-12-04 23:37:40 +00:00 |
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Mark Vejvoda
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15aab7a581
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- some intial changes to support cross-compilation under mingw
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2010-12-04 23:19:43 +00:00 |
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nosogo
|
04aee1098d
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update of editor and g3dviewer
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2010-12-03 05:07:42 +00:00 |
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Mark Vejvoda
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0537903a7d
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- updated main menu version # to show compile date / time
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2010-12-02 01:04:06 +00:00 |
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Mark Vejvoda
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8deec8d518
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- changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items
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2010-12-01 23:38:03 +00:00 |
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Titus Tscharntke
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42ebe42155
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new tileset fernland
removed annoying debug of resource multiplier
fixed resource multiplier display in connected menu
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2010-12-01 21:18:29 +00:00 |
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Mark Vejvoda
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c55855c6f2
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- bugfix for stack overflow
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2010-12-01 00:05:33 +00:00 |
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Mark Vejvoda
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acb3df7ccc
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- example script of splitting and comparing two large world log files
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2010-11-30 23:37:25 +00:00 |
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Mark Vejvoda
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b02da7d1e0
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- finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
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2010-11-30 23:32:39 +00:00 |
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Mark Vejvoda
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e62f3ca64c
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- reverted AI's repair rule logic to hunt down an AI out of synch
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2010-11-28 07:38:03 +00:00 |
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Mark Vejvoda
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33aac9f2ae
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- added useful debug info for world synch debugging (unit path and faction info)
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2010-11-28 03:46:28 +00:00 |
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Mark Vejvoda
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ca2408073e
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- disabled more caching to determine if any of these caches cause out of synch
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2010-11-28 03:35:44 +00:00 |
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Mark Vejvoda
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ab966d7872
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- added map cell checks back but output to error log only (and assert for debug mode)
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2010-11-28 03:21:20 +00:00 |
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Mark Vejvoda
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128b98b619
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- removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer.
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2010-11-28 03:01:27 +00:00 |
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Mark Vejvoda
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edbc14a176
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- disabled another cache in pathfinder trying to hunt down xplatform out of synch
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2010-11-28 02:36:06 +00:00 |
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Mark Vejvoda
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664b2b1b7d
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- disabled another cache in pathfinder trying to hunt down xplatform out of synch
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2010-11-28 00:07:08 +00:00 |
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Mark Vejvoda
|
ee249b8878
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- commented out another possibly bad assert /exception
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2010-11-27 08:23:45 +00:00 |
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Mark Vejvoda
|
4e36b4c30c
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- commented out what seems to be a bad assert / exception check
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2010-11-27 07:11:54 +00:00 |
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Mark Vejvoda
|
81d755cc83
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- disabled a cache (cacheUnitCommandClassList) as we suspect this may cause crashes and is unstable
|
2010-11-26 00:09:54 +00:00 |
|
Titus Tscharntke
|
ede8977aff
|
switched resourcemultiplier to int (using the index now) and added some debug output for testing.
|
2010-11-25 22:45:08 +00:00 |
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Mark Vejvoda
|
b102ef513c
|
- fix for HP messing with our windows build!
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2010-11-16 23:57:18 +00:00 |
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