Mark Vejvoda
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ec15c81d12
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- added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now
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2011-07-01 02:50:20 +00:00 |
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Mark Vejvoda
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68e3ad8036
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- better randomizing for model animation selection
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2011-07-01 01:25:10 +00:00 |
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Mark Vejvoda
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1b72bcafe8
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- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
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2011-07-01 01:18:47 +00:00 |
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Titus Tscharntke
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97e19785a9
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fonts really fixed now?
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2011-07-01 00:03:30 +00:00 |
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Mark Vejvoda
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7b95fac8cc
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- bugfix for fonts to remove newline character when calculating / rendering multi-line strings
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2011-06-30 22:10:11 +00:00 |
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Mark Vejvoda
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f5af03f8d7
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- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
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2011-06-30 18:59:58 +00:00 |
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Mark Vejvoda
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82ccc21d5e
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- fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair
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2011-06-30 04:45:17 +00:00 |
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Titus Tscharntke
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baea45cae8
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no fun with fonts
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2011-06-29 23:48:48 +00:00 |
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Mark Vejvoda
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4e4825d752
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- slight change in loading factiontype (load by folder names not *. to avoid errors when garbage files exist)
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2011-06-29 06:42:49 +00:00 |
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Mark Vejvoda
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8bbf398e70
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- attempt to bugfix weird map preview for ColdfusionStorm
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2011-06-28 23:49:45 +00:00 |
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Mark Vejvoda
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8d300f06a4
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- fix for about screen, placement of some items
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2011-06-28 15:56:22 +00:00 |
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Mark Vejvoda
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8c2d76b589
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- fix for about screen (avoid using Vera font seems buggy)
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2011-06-28 15:39:19 +00:00 |
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Mark Vejvoda
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0e897ee94f
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- bugfix for y centering of font for different fonts / languages
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2011-06-28 08:15:05 +00:00 |
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Mark Vejvoda
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a9dfd3853b
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- corrections for y co-ord placement of font
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2011-06-28 07:52:05 +00:00 |
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Mark Vejvoda
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ebd5bca7fe
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- attempt to fix 'blurry fonts'
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2011-06-28 06:18:24 +00:00 |
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Mark Vejvoda
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f5b15bd402
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- bugfix for filtering out non printable keys
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2011-06-28 01:25:14 +00:00 |
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Mark Vejvoda
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945c2aa66b
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- some font bugfixes (use proper fonts in menus and also proper spacing in console)
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2011-06-28 00:51:13 +00:00 |
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Titus Tscharntke
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6fdc8db138
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switching off random pathfinding intervals becasue it causes unit "warping" while walking ( more see forum )
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2011-06-26 23:51:37 +00:00 |
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Mark Vejvoda
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34ef62c59f
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- fix win32 build (around definition of byte keyword)
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2011-06-26 15:41:32 +00:00 |
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Titus Tscharntke
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6546b30232
|
try to fix KroArtems crash
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2011-06-26 10:12:23 +00:00 |
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Mark Vejvoda
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4d6f39d257
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- added support for multipliers in attack-boost
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2011-06-26 07:06:32 +00:00 |
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Mark Vejvoda
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26bf93eeed
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- bugfix again for negative upgrade sums
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2011-06-26 03:59:28 +00:00 |
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Mark Vejvoda
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a3cd886b9d
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- bugfix again for negative upgrade sums
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2011-06-26 03:50:42 +00:00 |
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Mark Vejvoda
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46ff36c80b
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- missed one conversion in keyboard test menu
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2011-06-26 03:41:20 +00:00 |
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Mark Vejvoda
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aa677cfc97
|
- attempt to NOT convert to utf8 twice
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2011-06-26 03:38:28 +00:00 |
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Mark Vejvoda
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fd8ed536bb
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- bugfix for upgrades (don't allow negative sums for each attribute)
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2011-06-26 02:58:34 +00:00 |
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Mark Vejvoda
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5e67b505a7
|
- try to convert to utf8 before rendering text
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2011-06-26 02:50:13 +00:00 |
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Mark Vejvoda
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c4a05c8036
|
- try this tomreyn
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2011-06-26 02:35:09 +00:00 |
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Mark Vejvoda
|
d791eb4e94
|
- try this tomreyn
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2011-06-26 02:30:04 +00:00 |
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Mark Vejvoda
|
675750eda7
|
- some more unicode input cleanup
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2011-06-26 02:21:45 +00:00 |
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Mark Vejvoda
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4b6bc7a4a7
|
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
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Mark Vejvoda
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5f32d56b85
|
- added some common characters to be preloaded when fonts are loaded for better speed
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2011-06-25 22:26:56 +00:00 |
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Mark Vejvoda
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4013af9447
|
- for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating):
<animation-random-cycle-maxcount value="1" />
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2011-06-25 21:40:27 +00:00 |
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Mark Vejvoda
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1700cbba2d
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- working implementation of particles for new attack-boost xml tag
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2011-06-25 20:44:46 +00:00 |
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Titus Tscharntke
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105e639bd8
|
Mega also scouts to random ressource places .Only first tech type ressource is used to navigate now (which is typically gold) more improvement needed regarding this aspect ;pathfinder back to 900
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2011-06-25 18:14:20 +00:00 |
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Mark Vejvoda
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14b6f195e6
|
- for multiple animations, now can specify a 'preferred' animation based on the units hp using:
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
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2011-06-25 15:30:18 +00:00 |
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Mark Vejvoda
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86743e2718
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- more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected)
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2011-06-25 14:18:53 +00:00 |
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Mark Vejvoda
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b0f8675a65
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- small bugfix for attack-boost check
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2011-06-25 09:01:31 +00:00 |
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Mark Vejvoda
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c252402e71
|
- initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested.
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2011-06-25 08:53:53 +00:00 |
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Mark Vejvoda
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5dda269151
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- bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
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2011-06-25 07:31:01 +00:00 |
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Mark Vejvoda
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e0860309c0
|
- added support for multiple animation models for each skill and display a them randomly during game play
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2011-06-25 05:23:41 +00:00 |
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Mark Vejvoda
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d0d31e4bfe
|
- updated pathfinder to randomize better the pathfinder refresh rate in an attempt to have better performance when we have lots of units
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2011-06-24 19:40:47 +00:00 |
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Titus Tscharntke
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7344250c5c
|
well formatted change from 2367 again
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2011-06-24 16:18:10 +00:00 |
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Titus Tscharntke
|
1de2d5340d
|
revert to 2366
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2011-06-24 16:14:39 +00:00 |
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Titus Tscharntke
|
cea0cdaa00
|
automated last messages to irc when leaving lobby ( enter game / trying to open a server / leaving lobby )
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2011-06-23 23:45:46 +00:00 |
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Titus Tscharntke
|
149e5b15b0
|
Changes from 2367 without formatting mess
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2011-06-23 23:30:49 +00:00 |
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Titus Tscharntke
|
59136a3d95
|
revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin
|
2011-06-23 23:28:39 +00:00 |
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Mark Vejvoda
|
1ea57853c5
|
- updated win32 project files with newly added files
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2011-06-23 22:05:48 +00:00 |
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Titus Tscharntke
|
3401673918
|
forgot to checkin
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2011-06-23 21:14:00 +00:00 |
|
Titus Tscharntke
|
8b9d4a662a
|
switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects
|
2011-06-22 20:26:39 +00:00 |
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