Mark Vejvoda
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fb6cff0ed1
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- bugfix for latest harvest updates
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2013-02-12 22:37:14 +00:00 |
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Mark Vejvoda
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646d11f143
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- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
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2013-02-12 21:51:25 +00:00 |
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Titus Tscharntke
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4e6e96b125
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AI scouting switched back to something we had before "THE BUG"
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2013-02-12 21:17:21 +00:00 |
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Mark Vejvoda
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aca17684a7
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- attempt to see if this fixes drawing of starting points for some bad video drivers
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2013-02-12 20:47:46 +00:00 |
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Mark Vejvoda
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589962868b
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
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Mark Vejvoda
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a71c3d239f
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- added unit auto repair a buidling if the meeting point is on that building
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2013-02-12 03:41:59 +00:00 |
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Mark Vejvoda
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c0fe242504
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- allow for translated names to be shown for tutorials and scenarios in selection menu
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2013-02-12 02:10:00 +00:00 |
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Mark Vejvoda
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93773839fd
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:52:44 +00:00 |
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Mark Vejvoda
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5fd8b121a9
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:43:30 +00:00 |
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Titus Tscharntke
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41671ac997
|
frustRum ->frustum
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2013-02-11 22:51:36 +00:00 |
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Tom Reynolds
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fa5f6f407a
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new translations, cppcheck script modification
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2013-02-10 23:38:00 +00:00 |
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Titus Tscharntke
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a3635376cf
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no more trouble with middle mouse button camera view
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2013-02-09 23:20:40 +00:00 |
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Mark Vejvoda
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cb30df57a6
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- added better breakpad lib detection
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2013-02-09 20:45:21 +00:00 |
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Mark Vejvoda
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7dae926cf2
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- do not show errors on console for scenarios without a description
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2013-02-09 17:18:34 +00:00 |
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Mark Vejvoda
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af100408ed
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- correct vc++ build so that we properly parse the version info for automated builds
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2013-02-09 08:01:06 +00:00 |
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Mark Vejvoda
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50e64e9564
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- scenario description patch applied from Muwuum
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2013-02-09 07:17:10 +00:00 |
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Mark Vejvoda
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1e3c7b3e2c
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- update project files to use proper way for naming binaries in vc++
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2013-02-09 07:00:56 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Titus Tscharntke
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f06f86904c
|
recall group select again
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2013-02-08 23:54:50 +00:00 |
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Tom Reynolds
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d491a6ae96
|
upgrade linux version info
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2013-02-08 19:27:19 +00:00 |
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Mark Vejvoda
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8e97a7598d
|
- update cmake so some game tools respect output folder setting
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2013-02-08 18:21:49 +00:00 |
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Mark Vejvoda
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86a7ca2b6f
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- bugfix for older upnpc versions
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2013-02-08 17:51:53 +00:00 |
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Titus Tscharntke
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06a1fad2fc
|
fix for more picky gcc 4.7.2 compiler
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2013-02-08 17:42:44 +00:00 |
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Mark Vejvoda
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da611f8a1f
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- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:56:46 +00:00 |
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Mark Vejvoda
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74d7841c4d
|
- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:54:12 +00:00 |
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Mark Vejvoda
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e3c03b5916
|
- fix cmake script to properly set version #
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2013-02-08 06:45:33 +00:00 |
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Mark Vejvoda
|
941b00b9bb
|
- remove 8 bit color as a selectable options in UI
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2013-02-07 01:41:52 +00:00 |
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Mark Vejvoda
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cfb9b61168
|
- rollback AI so nig can test anarchy bug
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2013-02-06 23:58:49 +00:00 |
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Mark Vejvoda
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25f2b92892
|
- update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x
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2013-02-06 23:00:25 +00:00 |
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Titus Tscharntke
|
3ea6a02d95
|
no return in void methods
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2013-02-05 22:00:50 +00:00 |
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Mark Vejvoda
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b2be14ca33
|
- updated the AI's scouting logic
- updated from transifex
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2013-02-05 06:56:59 +00:00 |
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Mark Vejvoda
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bf468a39e1
|
-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
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2013-02-05 02:35:09 +00:00 |
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Mark Vejvoda
|
adc62b7df8
|
- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-05 00:01:40 +00:00 |
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Mark Vejvoda
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196d1240f1
|
- attempt to fix the crash in game originally reported by nig
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2013-02-04 23:47:54 +00:00 |
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Mark Vejvoda
|
f4b026b41f
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- bugfix on linux
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2013-02-04 08:36:03 +00:00 |
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Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
|
d02f91d2e0
|
- bugfix for AI not using correct build spacing
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2013-02-03 23:29:16 +00:00 |
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Mark Vejvoda
|
c913825650
|
- trying to fix bug in sound player
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2013-02-02 06:29:26 +00:00 |
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Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
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Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
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2013-02-01 08:12:20 +00:00 |
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Mark Vejvoda
|
d808b4ecc4
|
- added Unit selection type label
- updated unhandled exception logic in linux
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2013-02-01 05:52:00 +00:00 |
|
Mark Vejvoda
|
3ccdd1a0c7
|
- updated windows exception handler to catch all error types
|
2013-02-01 05:26:07 +00:00 |
|
Mark Vejvoda
|
ffa52b02f5
|
- updated project file to consistent include path for google-breakpad
|
2013-02-01 02:33:33 +00:00 |
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Mark Vejvoda
|
71d5f24828
|
- added support for google-breakpad in linux
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2013-02-01 02:27:01 +00:00 |
|
Mark Vejvoda
|
bf71461d78
|
- see if this fixes loading issue on windows
|
2013-02-01 00:30:32 +00:00 |
|
Mark Vejvoda
|
864ef8acec
|
- see if this fixes loading issue on windows
|
2013-01-31 23:59:05 +00:00 |
|
Mark Vejvoda
|
5473372e4b
|
- fix the 2010 bat file as the dll's are not required
|
2013-01-31 20:38:22 +00:00 |
|
Mark Vejvoda
|
ea03747ace
|
- updated to add initial support for google-breakpad exception handling
|
2013-01-31 20:17:52 +00:00 |
|
Tom Reynolds
|
c34c051f49
|
Set new maximum for fast speed loops so that we can have multiple accelerators (by pressing +). Thanks Titi.
|
2013-01-31 12:53:42 +00:00 |
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Titus Tscharntke
|
11cd3b4a17
|
now you can increase the speed step by step up to "FastSpeedLoops"
|
2013-01-31 12:36:51 +00:00 |
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