James Sherratt
4930cf64ac
Reduce ambiguity in snapcraft build instructions.
2019-04-09 00:53:07 +01:00
James Sherratt
83aed21582
Added build instructions for Snapcraft
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Also corrected a few things....
2019-04-09 00:51:17 +01:00
MathuSum Mut
54161578f2
Updated build instructions
2019-04-01 15:22:42 +02:00
mathusummut
fcb0631539
Fixed broken links
2019-03-29 00:47:32 +01:00
MathuSum Mut
d69b75b607
Added wxgtk package
2019-02-14 11:45:10 +01:00
MathuSum Mut
fa0ae69220
Updated build.md
2019-01-31 16:10:56 +01:00
mathusummut
d5775734d7
Renamed ZetaGlest to Glest
2019-01-31 02:40:31 +01:00
James Sherratt
68391292ae
Update BUILD.md
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Added instructions on how to automatically count the number of CPU threads on linux.
2019-01-27 21:58:31 +00:00
mathusummut
cc2f74f7f4
Fixed map bugs and now console is hidden by default
2019-01-26 21:19:09 +01:00
MathuSum Mut
e1382b95bc
Fixed build instructions
2018-11-08 23:40:59 +01:00
MathuSum Mut
490c49987b
Fixed build instructions
2018-11-07 07:25:22 +01:00
MathuSum Mut
5c9a39c277
Updated Build Instructions
2018-11-07 07:23:14 +01:00
MathuSum Mut
4d879bfb4b
Format change
2018-11-06 23:22:14 +01:00
MathuSum Mut
fab6b7a8cd
Updated build instructions
2018-11-06 23:21:32 +01:00
MathuSum Mut
8db9ad9e9f
Improved build.md
2018-11-02 22:41:49 +01:00
MathuSum Mut
4d9911fd38
Fixed formatting
2018-11-02 20:42:39 +01:00
Andy Alt
caf5563b01
skip using the CMakeLists.txt in mk/macos, add fontconfig to osx deps ( #287 )
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I'm not so sure the CMakeLists.txt in mk/osx is needed. When I disable it, travis is still able to complete the build.
I also added fontconfig to the osx dependencies so cmake could actually find it.
ping #263 and @oxenran
2018-10-17 16:34:51 -05:00
andy5995
c67286636f
map editor and g3d viewer default to on
2018-10-04 12:56:36 -05:00
James Sherratt
e668431ca3
Update BUILD.md
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Included instructions for multithread building.
2018-10-02 23:21:34 +01:00
andy5995
aadf4c5e41
gl2xml:remove deprecated build options
2018-09-29 22:35:14 -05:00
andy5995
5c117d3b68
BUILD.md:typo (mk->mkdir)
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[skip ci]
2018-09-19 11:11:26 -05:00
Andy Alt
23f4f5c5e7
.travis.yml:add c++11 flag for osx ( #236 )
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* .travis.yml:add c++11 flag for osx
fixes #233
And correct flags for model_import_export, edit BUILD.md
2018-09-18 18:29:37 -05:00
andy5995
0e032f12a5
final reviewing and editing
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[skip ci]
2018-09-17 17:40:22 -05:00
Andy Alt
7c359ca82d
CMakeLists.txt:checking, tuning the build system ( #232 )
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* build.zg.sh scripts deprected
* update for BSD
* removed checking for VLC (not implemented)
* docs updated
* Install.md created.
* scripts moved to scripts/ directory
2018-09-17 17:35:19 -05:00
Andy Alt
31e48026a6
Merge pull request #121 from devnexen/openbsd_instructions
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Basic building instructions for OpenBSD
(resolves #56 )
2018-05-08 15:34:30 -05:00
David Carlier
7f7fa1e64f
Basic building instructions for OpenBSD
2018-05-08 20:38:45 +01:00
MathuSum Mut
3022427fd7
Updated Build.md
2018-05-03 22:36:44 +02:00
MathuSum Mut
368fa5be58
Included Windows building instructions
2018-03-14 23:53:20 +01:00
Andy Alt
dc4fc33243
BUILD.md: comment out windows temp instructions [skip ci]
2018-03-10 00:22:47 -06:00
andy5995
51e29e4c38
BUILD.md:Windows:add temporary build instructions [skip ci]
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Thank you for documenting this @mathusummut
(see also #37 )
2018-02-24 20:28:38 -06:00
Guillaume Beaurain
66a1d6b255
Dependencies for Linux in BUILD.MD not up to date #61 [skip ci]
2018-02-19 17:18:49 -06:00
Andy Alt
d67e8c785a
Update BUILD.md
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Add a link to tickets for Windows, OpenBSD, and OS X
2018-02-12 09:48:34 -06:00
andy5995
0f2bac434a
add Arch Linux dependency info ( closes #17 )[skip ci]
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* Updated AUTHORS.md
* Added @biels
* Added @dafky2000
I removed myself from the other sections. As one of the project
maintainers, it can be assumed I contribute to other aspects. ;)
2018-02-01 16:37:34 -06:00
andy5995
534d2ae466
review and minor edit to clone and build instructions
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These are some minor changes I made after reviewing changes made by
@Jammyjamjamman in these commits
464860aa02
38a9356e20
f587c8548f
80af96b5cd
Jammy, I wrapped some lines. I've been told by project maintainers that
when possible, keep lines in md files less than 79 chars or so. The
files render the same when viewed through GitHub, so it's more for
readability when editing.
You'll find though there are times to break those rules. ;)
(ping #13 )
2018-01-24 21:55:24 -06:00
Jammyjamjamman
80af96b5cd
Corrected BUILD.md
2018-01-25 01:30:59 +00:00
Jammyjamjamman
f587c8548f
Some more modifications to the clone instructions
2018-01-25 01:28:22 +00:00
Jammyjamjamman
38a9356e20
The game now looks for the data in a folder called 'zetaglest-data', adjacent to its repo folder.
2018-01-25 01:22:50 +00:00
andy5995
f7812910f4
expand documentation [skip ci]
2018-01-19 12:25:37 -06:00