Commit Graph

  • 2d3dad5a9b Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit' James McCulloch 2010-03-25 04:47:04 +00:00
  • 2b56cfe3b0 ported new mouse changes by Titi to win32 (and removed debug output for image classes) Mark Vejvoda 2010-03-25 01:06:28 +00:00
  • bf9ebf4912 space is used to reset camera to normal game view mouse scrollwheel behaves different in maxZoom position Titus Tscharntke 2010-03-25 00:58:58 +00:00
  • 147447b638 better mouse camera navigation ( missing win32 implementation ) Titus Tscharntke 2010-03-25 00:19:49 +00:00
  • 844ca894b4 bugfixes for static init filereader concrete classes Mark Vejvoda 2010-03-24 22:50:45 +00:00
  • b22adbfa02 bugfix for scripted scenarios and placing unit model not showing Mark Vejvoda 2010-03-24 21:26:17 +00:00
  • eba5aa361c minor project file updates for win32 Mark Vejvoda 2010-03-24 16:48:42 +00:00
  • cd4abf050d minor project file updates for win32 Mark Vejvoda 2010-03-24 16:38:31 +00:00
  • dfc32cdba2 * quick-fix for static initialisation problem in ImageReaders * fix error in two part NetworkMessageCommandList receive James McCulloch 2010-03-24 13:39:08 +00:00
  • e91c15b9e2 Updates to the Win32 projects to link in zlib, libpng, and libjpeg Mark Vejvoda 2010-03-24 10:12:08 +00:00
  • 6496d72533 Updates related to win32 camera zoom compile fixes Mark Vejvoda 2010-03-24 10:10:56 +00:00
  • 7521a251f5 Commented out temp debug printing Mark Vejvoda 2010-03-24 07:11:12 +00:00
  • 3ecf980649 Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. Mark Vejvoda 2010-03-24 01:28:48 +00:00
  • ecc39ea911 PolitikerNEU jpg and png support! ( currently linux only ? ) Some little changes where I forgot to integrate the playername Mousescroll is not longer super fast Titus Tscharntke 2010-03-23 23:32:25 +00:00
  • f18c73d371 Added shortcuts to the other tools installed with Mega-Glest Mark Vejvoda 2010-03-23 18:03:26 +00:00
  • 270ff57512 bugfix for startup errors to properly display on both windows and linux Mark Vejvoda 2010-03-23 08:56:41 +00:00
  • 221b099c67 More bug fixes for error handling if we have early program launch errors. Mark Vejvoda 2010-03-23 08:46:20 +00:00
  • 1fbff088e4 Some bugfixing for logfile saving after testing in win32 Mark Vejvoda 2010-03-23 07:59:24 +00:00
  • ae10ab55b2 Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path) Mark Vejvoda 2010-03-23 06:57:41 +00:00
  • 1e7cd63330 - Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false - Added better logic to try to restore video when crashing Mark Vejvoda 2010-03-23 06:03:16 +00:00
  • b9b6aafe1c updated changes for win32 camera zoom Mark Vejvoda 2010-03-23 05:08:56 +00:00
  • 237b76e2f2 Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator Mark Vejvoda 2010-03-23 02:37:41 +00:00
  • 5b713bd785 Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE) Mark Vejvoda 2010-03-23 02:35:55 +00:00
  • 397fe3dc41 Network Playernames ( and some more changes in the options menu ) Titus Tscharntke 2010-03-23 01:38:19 +00:00
  • c26e924e8c Bugfix for unit rotate (when a produced unit is built, the wrong id was used) Mark Vejvoda 2010-03-22 23:10:16 +00:00
  • bc868ae7b1 Fixed fileexists checking order bug in configurator Mark Vejvoda 2010-03-22 14:00:49 +00:00
  • d713349187 Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now. Mark Vejvoda 2010-03-22 04:47:16 +00:00
  • 344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is: GLESTHOME Mark Vejvoda 2010-03-21 23:40:35 +00:00
  • 9756217445 Added full support to have maps, tilesets and techs in a scenario or tutorial folder. Mark Vejvoda 2010-03-21 05:33:13 +00:00
  • d4202298fd - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..) - gui bugfix commands are no more canceled when any unit dies Titus Tscharntke 2010-03-20 15:02:52 +00:00
  • 64513cdf90 bugfix for scenario folder not finding language file Mark Vejvoda 2010-03-20 12:11:46 +00:00
  • 8c08eefa28 Added EndsWith to headerfile Mark Vejvoda 2010-03-20 12:09:30 +00:00
  • edd3af5243 Bugfixes so that win32 code will work with latest user data changes Mark Vejvoda 2010-03-20 11:16:07 +00:00
  • a9d644eba0 Bugfixes so that win32 code will compile with latest user data changes Mark Vejvoda 2010-03-20 10:52:55 +00:00
  • a6609cbdab Bugfixes so that win32 code will compile with latest sdl changes Mark Vejvoda 2010-03-20 09:02:56 +00:00
  • 1f2c805fe8 Added new setting to allow playing glest using multiple monitors Mark Vejvoda 2010-03-20 07:19:45 +00:00
  • 4e9d348fbd Changed user data code to be one path where the data tree folder structure can be found Mark Vejvoda 2010-03-20 00:46:16 +00:00
  • bc5110c42f Changed defaults for glest.ini (to be ready for next release with proper defaults) and updated configurator with updated properties Mark Vejvoda 2010-03-20 00:43:38 +00:00
  • a731f9c2a9 Updates to Win32 code to port latest mega-glest features Mark Vejvoda 2010-03-20 00:22:17 +00:00
  • 965a7ac2ba Updated debug logic to use a debug class to better control debug logging and centralize the control of it. Mark Vejvoda 2010-03-19 23:26:00 +00:00
  • c5809e50b5 editor/g3dviewr startscripts which handle parameters / version number Titus Tscharntke 2010-03-19 22:15:14 +00:00
  • c4a9f61842 Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too Also fixed the stats by counting this kind of death too. Titus Tscharntke 2010-03-19 18:58:46 +00:00
  • 5c2bb68e72 Added install project files for Windows based clients (using open source NSIS installer) Mark Vejvoda 2010-03-19 08:09:54 +00:00
  • 37c45275e4 about menu layout fixed Titus Tscharntke 2010-03-19 01:18:05 +00:00
  • 4b5d3fc94a end battle layout fixed. numbers are readable now. Titus Tscharntke 2010-03-19 00:41:09 +00:00
  • f838293632 Added code for the following: a) Complete Unit Rotation for multi-player b) Added support for user defined data folders Mark Vejvoda 2010-03-18 21:26:40 +00:00
  • 3580e13468 Updated source code release script to use 7z for broader compatibility Mark Vejvoda 2010-03-17 21:45:20 +00:00
  • abf7e57377 Attempt for bugfix to resume from msgbox 3.3.1 Mark Vejvoda 2010-03-17 20:57:19 +00:00
  • 569a71e929 Changed version # for 3.3.1 release Mark Vejvoda 2010-03-17 20:45:46 +00:00
  • 10449faf39 Attempt for bugfix to resume from msgbox Mark Vejvoda 2010-03-17 20:40:06 +00:00
  • 1f78d09b80 SDL Bugfix to work with Windows and Linux Mark Vejvoda 2010-03-17 19:10:18 +00:00
  • ae632f4d7a Attempt for bugfix to resume from msgbox Mark Vejvoda 2010-03-17 18:04:44 +00:00
  • eddd0cd19b Attempt for bugfix to resume from msgbox Mark Vejvoda 2010-03-17 17:24:12 +00:00
  • 399c463f9d SDL Bugfix to work with Windows and Linux Mark Vejvoda 2010-03-17 16:40:49 +00:00
  • f0133ba260 Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode Mark Vejvoda 2010-03-17 16:27:17 +00:00
  • 7468e314d1 Chat line is visible in custom game menu. Network consistency always checks and gives better messages. Titus Tscharntke 2010-03-17 13:22:08 +00:00
  • 30d2d87e6f Added a more user friendly messagebox when network errors are encountered. Mark Vejvoda 2010-03-17 07:30:56 +00:00
  • cde1f285d0 Added a more user friendly messagebox when network errors are encountered. Mark Vejvoda 2010-03-17 07:22:04 +00:00
  • 89d3c66471 Added a more user friendly messagebox when network errors are encountered. Mark Vejvoda 2010-03-17 06:25:19 +00:00
  • c925665d31 Bugfix for multiplayer binary and data checksum checking. Mark Vejvoda 2010-03-16 21:44:22 +00:00
  • b9172acc5c Bugfix for multiplayer binary and data checksum checking. Mark Vejvoda 2010-03-16 21:37:11 +00:00
  • b2128e69a7 Changed script to produce a 7z archive for smaller size and better OS compatibility 3.3.0 Mark Vejvoda 2010-03-15 22:19:10 +00:00
  • 075433c365 glest.ico and servers.ini should be in data; Screenshot directory is called screens Titus Tscharntke 2010-03-14 22:35:11 +00:00
  • 084f834080 Added a script to automate creation of data archive for releases Mark Vejvoda 2010-03-14 15:29:10 +00:00
  • 67d88bbe65 Fix for different locale's Mark Vejvoda 2010-03-14 13:38:55 +00:00
  • 2ab843e2a7 Added more info to error msg Mark Vejvoda 2010-03-14 13:31:02 +00:00
  • b47ce48424 linux startscripts Titus Tscharntke 2010-03-14 11:34:09 +00:00
  • bf477b106a Added startup scripts for g3d viewer and configurator and updated makerelease to include these tools Mark Vejvoda 2010-03-14 03:21:09 +00:00
  • e21ea81ce0 Added a check for distro's with a newer openal lib and try to create a link to it Mark Vejvoda 2010-03-14 03:11:47 +00:00
  • e4bd0a9ce6 Updated build # to 3.3.0 Mark Vejvoda 2010-03-14 00:49:19 +00:00
  • a0b870533b liitle release preparations Titus Tscharntke 2010-03-14 00:01:19 +00:00
  • ff60b09158 Cleaned up all compiler warnings Mark Vejvoda 2010-03-13 22:00:01 +00:00
  • 2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default Mark Vejvoda 2010-03-13 21:10:45 +00:00
  • c983eab0af Added the configurator to windows build system Mark Vejvoda 2010-03-13 11:14:11 +00:00
  • 5acffad961 Updated with correct values Mark Vejvoda 2010-03-13 10:47:13 +00:00
  • ed96cb9f6b Added for new linux tools Mark Vejvoda 2010-03-13 10:41:40 +00:00
  • 02dddacc07 Updates to get configurator and g3d viewer compiling under linux Mark Vejvoda 2010-03-13 10:39:22 +00:00
  • 99b2f6c2ca Some license corrections and moved windows files into the windows specific folder Mark Vejvoda 2010-03-13 01:39:59 +00:00
  • e07c222914 Added Titi's email to a missing section and removed Softcoder's website from another section Mark Vejvoda 2010-03-13 01:18:05 +00:00
  • 66ad3ac880 magic is particled too;more maps; some licensetext changes Titus Tscharntke 2010-03-13 00:28:35 +00:00
  • 9951904b06 Updated license and copyright info Mark Vejvoda 2010-03-12 20:00:51 +00:00
  • a28050e19b Code Restructuring to make mega-glest more standard Mark Vejvoda 2010-03-12 15:48:14 +00:00
  • 02c4cd9989 Moved data into trunk Mark Vejvoda 2010-03-12 15:42:46 +00:00
  • e9847750c1 Disabled in progress code related to unit rotation feature (will re-enabled after current release) Mark Vejvoda 2010-03-12 07:42:55 +00:00
  • c166338e95 Code Restructuring to make mega-glest more standard Mark Vejvoda 2010-03-12 07:28:20 +00:00
  • 0e9158126e Code Restructuring to make mega-glest more standard Mark Vejvoda 2010-03-12 07:16:42 +00:00
  • 43c3f2457e Code Restructuring to make mega-glest more standard Mark Vejvoda 2010-03-12 05:20:53 +00:00
  • 7cb4f99ec4 Code Restructuring to make mega-glest more standard Mark Vejvoda 2010-03-12 05:11:28 +00:00
  • b8082e83ce fixed bug with rotating particles(x-offset was inverted before ) + lots of new particle related data Titus Tscharntke 2010-03-12 04:00:51 +00:00
  • cb0ea38d74 Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt. Mark Vejvoda 2010-03-11 17:45:39 +00:00
  • 4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps Mark Vejvoda 2010-03-09 00:43:46 +00:00
  • 3041efaa77 Objects and ressources under the mouse are displayed. Hitting space can be used to select the brush for objects/ressources currently under the mouse. Titus Tscharntke 2010-03-08 00:28:42 +00:00
  • 983d8475c9 mapeditor from GAE ( removed macro stuff and so on ) Titus Tscharntke 2010-03-07 17:25:42 +00:00
  • 06012e4804 * looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps James McCulloch 2010-03-04 13:42:27 +00:00
  • b4ffb67c03 stop editor flickering in linux Titus Tscharntke 2010-03-01 22:37:35 +00:00
  • b6b54f1001 damage particlesystem / new glest.ini / ingame option to switch of particles Titus Tscharntke 2010-03-01 00:30:51 +00:00
  • a76e4aaec9 teamcolor TGAs / more particles / better snow Titus Tscharntke 2010-02-28 15:39:12 +00:00
  • bb637920fa 8 player fix for existing scenarios. Closed slots don't have to be set any more. Titus Tscharntke 2010-02-28 13:16:03 +00:00
  • 775386190a ...dumb Titus Tscharntke 2010-02-28 11:40:52 +00:00
  • ee8805ca3f switched version to v3.2.4-1-beta4 Titus Tscharntke 2010-02-28 11:25:38 +00:00